One of the most unique games I have ever played.
Ghost Trick's story will have your head spinning, while being clear and easy to follow. The music is incredible, and nothing gets those seratonin spikes like the main theme kicking in at the end of a chapter.
The characters are extremely likeable and memorable, and visually (especially on the DS) the game is stunning.
The gameplay can make you feel both really smart and really dumb at times, however. I found some parts to be extremely easy and logical, and sometimes just interacting with anything could get me by. On the flip side, there were moments where I thought "how was I supposed to get that?", but these moments were few and far between.

Definitely one of the best games in the NDS library.

2012

One of those games that you have to play for yourself to actually "get" it.
This is 'videogames as an art form' done to perfection, and it's apparently considered to be the pioneer of these types of games. I take great shame in waiting this long to play this absolute masterpiece, and all I will say is: play it.

There's something about Ape Escape that's so charming and fresh. I'm a massive fan of the original, which makes my opinion on the sequel slightly harsh.
While the gadgets here are better than in the original, I think AE1 is a much better game. The levels, the music and the overall quality of the game is consistent throughout.
That's not to say that the above is bad in AE2, it's just that AE1 set such a high bar that I feel was quite difficult to follow.
The voice acting for Jimmy and Natalie (voiced by the same actors who portrayed Ash and Misty in the English Dub of Pokemon) give the game a very "Saturday Morning Cartoon" feel which makes it all the more nostalgic, and takes you back when games were quirky and videogame companies weren't afraid to take risks.
The Dual Analog control scheme makes a triumphant return in this game as well, and I'm an extremely big fan of how the game controls; it just makes sense. Nothing beats flicking the right stick to knock an enemy, prompting a satisfying sound effect or capturing a monkey and getting that 360 camera pan.
Some problems I had with the game is that I felt it leaned more towards a traditional platformer than 'Ape Escape' at times, and that the overall difficulty was quite low.
The game is great to plow through in a sitting or two, but I highly recommend you check out the original first!

One of the best "value for money" games you can buy. There is so much content in this game which has ridiculous amount of effort put into it, as well as a top notch dramatic story which clocks in around 30hr of playtime.
The characters are extremely memorable and likeable, and the writing strikes a perfect balance of serious and silly. The combat was decent enough (Majima is absolutely broken) but I felt like it was a little clunky at times and could be improved on. My only other gripe is that while the story is top notch, there are times where the characters yap way too much for me.
As my introduction to the Yakuza series, I'm excited to see how the rest of the series unfolds.

I wanted to absolutely love this game, but I couldn't.
While the game looks absolutely amazing, the world, atmosphere and music are on point, I had a lot of problems with the overall gameplay loop.

Full disclosure, I played this on Normal difficulty and I wish I hadn't. My biggest issue was that I felt the main enemies were absolute bullet-sponges. Fights would become less of a skill requirement and more of an exercise in patience. I only died around 5 times in total in the game (3 of those being the penultimate boss which also suffered from this ridiculous issue), so difficulty wasn't a massive problem for me.
The transition from 2D to 3D Metroid was done pretty well for the most part, although I felt like the game needed to hold my hand a little more, personally. I felt completely lost most of the time after picking up an upgrade, and had to have a walkthrough on standby on occasions where I'd be wandering around for ages.
I know the game does give you a hint after a while, but even then the map is a little annoying to navigate.
To conclude, I was a little disappointed with my experience with Metroid Prime, but I wouldn't be reluctant to try other entries in the 3D series, I just think the 2D games are more my cup of tea.

This review contains spoilers

GOTY 2024

Only gripe is literally everything about Cait Sith

This is one I'd been meaning to get around to for a while, and I'm really glad I did.
Gravity Rush is short and sweet (exactly how I like my games) with enough whimsicality that wouldn't feel out of place in the Ghibli Universe.
Kat is a likeable character from the get-go, as well as her main rival, Raven. The music is absolutely incredible, and you'd expect nothing less from the composer for One Piece of all things.
In terms of the gameplay loop, the traversing was incredibly fun. There were countless moments where I could not believe this was a Vita game originally, and marvelled at the sheer scale of the map (and it's depth!).
The combat has to be the weaker point of the game in my opinion. The on-foot combat is not viable at all in most cases, and while homing in from a distance to break an enemy's weak spot is incredibly satisfying, it does become a bit of trial and error or hit and miss (literally).
I'm excited to see if this is improved in the second game, and hope I enjoy that one as much as I did the original!

My enjoyment of this game is mostly based on nostalgia. I don't know when or where I got this game, but I was VERY young when I played it. I remember I could never win a round, mostly because I had no idea how to even play the game.
Coming back to it many years later, its charm was not lost on me at all. The character designs were still memorable to me, and I even remembered the lyrics off a couple of the songs (especially Hiro's!).
That being said, a lot of the tracks were quite corny and aren't as memorable, but there are a couple of earworms.
The gameplay is interesting in that it actually relies more on rhythmical cues as opposed to visual (how about that for a rhythm game?). Depending on your sense of rhythm, after a couple of rounds this becomes second nature and the game becomes a sort of cakewalk. There are a couple of things that the game doesn't teach you such as how to use your Super or dodge the opponent's super (I personally couldn't find anything on this in the manual), but the general gameplay loop is quite simple.
I might revist Bust A Groove from time to time, but there are many other rhythm games higher up in my priority list.

As soon as I finished playing Persona 5 Royal, I told myself "that's it, I'm not playing one of these games for a while". As much as I enjoyed P5R, it was certainly a large undertaking and time investment which completely paid off. Fast forward like, 2 months later and I started P4G, lol.
I absolutely loved the vibe, and the cast in this game, much more than P5R, but I think that overall, P5R edges out P4G ever so slightly. Both games have qualities that shine in their own unique ways.
I enjoyed the more "limited" gameplay loop (compared to P5R) in P4G, which kept everything a lot more concise and I never felt overwhelmed in terms of planning my days out.
The story was engrossing and always keeps you guessing, and make sure you don't miss out on the true ending.
Needless to say, I think P4G is one of the greatest JRPGs that I've played and highly recommend to anyone looking to get into the series.

This one was a little disappointing for me. I'd heard a lot of fanfare surrounding this game and how it was supposedly "even better than SH2" and I couldn't disagree more. Yes, I did enjoy it, but I felt like if you hadn't played the previous 2 (yes, I'm aware you have to play the first game to fully understand the story) you'd just feel completely lost on how to approach the game. I played SH2 first, then SH1 and now SH3 and can confidently say it's my least favourite in the series. I couldn't really relate to Heather much as a protag, the music wasn't as good as SH2 and I feel as if comparing this game to SH2 is unfair since SH2 is what it is. Nevertheless, I enjoyed my time with SH3, but I don't think I'll be going back to it anytime soon.

My favourite TEKKEN entry since 5DR. The lead up to this game had me a little worried, but that was all a complete waste of time because Bamco absolutely delivered on this one. The story mode was great (especially for long-time fans) and the addition of Jukebox is a feature that all modern fighting games should come loaded with (cough cough SF6). The stages are great, the new music is good and Reina is the best newcomer I've seen in a fighting game roster in a while.

Not great, but not bad either. Evil West takes you back to the PS2/early 360 era of games; linear gameplay with nonsensical stories with (usually) a short runtime. Unfortunately for me, Evil West kind of overstayed its welcome, and I felt it could've been a lot shorter. While the combat is okay, you find yourself resorting to the same solutions while waiting for cooldowns, and the levels sometimes feel like you're wading into arena after arena. The whole game feels a little forgettable but it's worth a shot if you got it free with PlayStation Plus.

Funnily enough, I enjoyed the first game more than this one. The combat is extremely fluid and the original pales in comparison to this game, but everything else felt lacking? I really enjoyed the dynamic between Leo and ADA in the first game, and I felt like there was ample breathing space in-between set pieces; whereas The Second Runner feels like set piece after set piece. The voice acting in the first game wasn't great, but they crank it up to awful on ZoE2, and I felt like I couldn't relate to the characters at all. Needless to say, the game was alright, but not one I'd play all the way through again.

I tried playing this a few months ago and I didn't "get" it. I'm incredibly glad I did because I honestly think it's up there with some of the best first-party Nintendo stuff. Really fun and satisfying to plan out days progress and strategise. This is my first Pikmin game and I can't wait to see what the rest of the series has in store

Fun mech action-game (Jehuty is hands-down my favourite mech design ever) with good music which doesn't overstay its welcome. Suffers from poor conveyance at certain parts where you're left wandering around hoping to stumble upon what the game wants you to stumble upon, but for the most part it's not too bad.