FoxyLilBread
2022
2021
Difficult to make a metroidvania stand out in this day and age, but Death's Door is able to do it. Feels like there's a few small things keeping it back from a full 5, but mostly boils down to a pacing issue. A lot of the story, difficulty, and new mechanics jump up in the last ~third~ of the game. Which ends up leaving me in a spot wanting more, even though I had a great time getting to the end.
2021
2016
This review contains spoilers
I went into this game cold, and holy shit that's the way to play it. So if you're feeling like checking out this 5yo game like I was, only read the first half of this (spoiler version after) Also idk why, but I'm feeling wordy with this one.
Ok, definitely a game that if you don't like certain things, you won't enjoy. The gameplay is by no means complicated (walk and jump and grab and that's literally all you do), but that's not the point of the game. The point of the game is be immersed in a horror/sci-fi world and just vibe out. So if you don't like a narrative or atmospheric driven game, you prob won't like this. If you do, I think this is one the best games at delivering tension I've played in awhile. Movement feels good, puzzles make sense without feeling super-baby-easy, and the world building was sick. A bit tricky to justify $20 price for a ~3hr game (not much of replayability), but if its on sale or you're in the mood I'd recommend giving it a look.
~~~Spoiler version~~~~
I love how each new gameplay element is introduced. By far my favorite was the soundblast level. I didn't think a sound could be described as looming, but yeah that sound loomed. Blob mode was another solid one. I definitely was juked into thinking I failed only to find out that I joined the Cronenberg. Honestly wish I could have done a bit more destruction. Get back at the scientists and elites who were doing all this harm.
Now, the ending wasn't my favorite, and I think that's the biggest reason why it isn't higher for me. You just roll up to the beach and credits roll. I didn't feel any payoff, even though I agree with the devs not answering any of the questions about the world. I just think something small like the Blob going out into the sea or maybe the dummies walking up behind it would have felt better. Instead, I feel that nothing changed. And I don't think that fits the message of the game when you've been influencing and changing the world as you try to escape.
Ending aside, the game really did a great job with every area. Really a unique experience, and I'm glad I came back to it years later.
Ok, definitely a game that if you don't like certain things, you won't enjoy. The gameplay is by no means complicated (walk and jump and grab and that's literally all you do), but that's not the point of the game. The point of the game is be immersed in a horror/sci-fi world and just vibe out. So if you don't like a narrative or atmospheric driven game, you prob won't like this. If you do, I think this is one the best games at delivering tension I've played in awhile. Movement feels good, puzzles make sense without feeling super-baby-easy, and the world building was sick. A bit tricky to justify $20 price for a ~3hr game (not much of replayability), but if its on sale or you're in the mood I'd recommend giving it a look.
I love how each new gameplay element is introduced. By far my favorite was the soundblast level. I didn't think a sound could be described as looming, but yeah that sound loomed. Blob mode was another solid one. I definitely was juked into thinking I failed only to find out that I joined the Cronenberg. Honestly wish I could have done a bit more destruction. Get back at the scientists and elites who were doing all this harm.
Now, the ending wasn't my favorite, and I think that's the biggest reason why it isn't higher for me. You just roll up to the beach and credits roll. I didn't feel any payoff, even though I agree with the devs not answering any of the questions about the world. I just think something small like the Blob going out into the sea or maybe the dummies walking up behind it would have felt better. Instead, I feel that nothing changed. And I don't think that fits the message of the game when you've been influencing and changing the world as you try to escape.
Ending aside, the game really did a great job with every area. Really a unique experience, and I'm glad I came back to it years later.
2007
2017
1995
2014
2007