This is some of the best produced content at the time alongside the expansions. Not just for what they did as games, but what they brought to the genre and the subsequent entries in the series, from the customization, combat, environmental variety, music, and narrative, they really went all out to deliver something that they would be proud of.

Janky ass game where the positives HEAVILY overshadows the negatives. Story, music, visuals, acting all on point, just wish the gameplay had more polish and it would've been perfection.

Wasn't expecting the campaign to be this short but regardless, gameplay's fun as always, but story was pretty whatever

Pretty fun spin-off. While the time loop twist gets repetitive, the character writing and combat encounters are very engaging.

It's aight. Jon Bernthal stole the show tho 🔥

What a great game. The rhythm based combat took some time to get into, but it clicked, the narrative is pretty heartfelt, the music is so in point and the art direction is stellar.

A masterpiece. Iterating, improving and polishing on the existing formula from BOTW to deliver not just some of the best emergent gameplay in an open world, but also deliver a greater story in terms of scale and ambition.

Star Wars Jedi: Survivor as a sequel is bigger, bolder and flawed. An amalgamation of various elements that click really well, but I just don’t feel the game is quite there yet

A ton of gameplay additions and improvements that make it the most fun first-person parkour game on the market atm, combat's a bit finicky, and the story is bloated to a tee

Great reboot with solid art direction, only held back by its always online model and odd balancing with the cars

Great game and remake under a shitty PC port

Full stop, Resident Evil 4 Remake is a complementary masterpiece to the original, as it not only remains faithful to the source material, but it shakes things up mechanically and thematically to give us one of the best remakes ever made

Still fun, and the 60fps patch is solid

Playing RE 4 for the first time felt like a rollercoaster, an enthralling and sometimes frustrating one, as everything else clicked perfectly, from the game design and presentation