sloppy as all hell but the charm oozing out of this just can't be ignored
the vibes, the characters and the writing were all top notch but the gameplay I found to be lacking, the combat is extremely easy all the way throughout and driving around the town gets a bit tiring, also could have maybe used some more variety in the soundtrack but it's all worth it in the end for this one crazy fucking game

it's impossible for such a big game to be devoid of imperfections, but for every bruise and wrinkle there's about 10 more things that impress me, engaging tactical boss fights, memorable story moments and characters, choices that really felt my own and so on and so forth
I've already spent so much time with this game and yet...there's still so much more that I missed, and I know that it will receive even more updates and likely a definitive edtion of sorts but even as it is I hardly need any more reasons to go back to it many more times
I may not have anything new to say about it, but my experience with it felt personal and unique enough already

she Nyna on my Hardin till I Camus

it may have driven me absolutely insane at points, but I really loved the experience overall, although it is by no means a flawless masterpiece
the game's weird structure that splits it into multiple routes each with a completely different story is maybe both the best and the worst thing about it, on one hand it made me wonder about what goes on in each tale and how its story plays out (which often had satisfying payoff) especially when they would cross over, but on the other hand rerunning through the game again and again did tire me out quite often, even if there's still a good amount of things to spice up every foray into the demonic realm of besek
the overkill/majin capture system put an enjoyable spin on the gameplay as it provided a lot of options as to what to do with the said captured majin, the difficulty felt appropriate as I could feel myself getting better and better at understanding the flow of the game with each route and having less trouble every time, but I wish there was even more unique maps to every route than there already are, which brings me to a more general issue that sadly permeates the entire game
after a certain while it becomes apparent that this game didn't have the biggest budget, so despite its ambition and a grand vision a lot of corners had to be cut, there's some cool majin designs and I really like a lot of the boss fights in this game but it would sometimes reuse majin models for what should have probably been a brand new enemy, the soundtrack has a lot of highs and really inspired choices for an srpg but I would catch myself thinking that a decent amount of the more traditional fantasy tracks could use some more work, the art is absolutely gorgeous but the on-map models and the few 3d cutscenes this game does have look kind of rough, and obviously not all routes are created equal
but despite its flaws I played this nearly every day until its full completion (but I would advise literally anyone else to take breaks lol) and I think that says something about the game and how much I liked unraveling its mysteries, in my wet dreams I can see a remake of this game ironing out its imperfections and adding features and content where needed, but unless whatever big company that still owns the ip is one day magically convinced that there's money to be made from that idea I don't think it's going to happen (cuz its actual developer flight plan sure doesn't exist no more)
I'm glad I played this and gave it a fair shot because I feel like this game could use more love and recognition in spite of all of its sins, but above all else, I just think this game doesn't deserve to be forgotten

they should turn all of these dungeons into golf courses

who at sega let their 8 year old turn a dream they had into a sonic game and why does it have the structure of yakuza 4/5

awkward start to this one, it was hard for me to get a feel for the combat and get invested in the plot at first, but as the game progressed I eased into it a lot more and grew to care about the characters, the game tries to make the boss fights feel really personal and harmonize them with the story and the characters themselves and while it didn't always land for me I can respect it for trying something different and sticking to its philosophy

my preferred version, the combat feels great with its satisfying crunchiness and weight and the sountrack is really memorable with its plethora of vocal sampling and chunky guitar riffs giving it that deserved edge, I'll admit it's not the most tightly structured plot in the world but there's so many fantastic character moments that I still loved it even on a second viewing, and I think I can confidently say that I take no trouble with calling this one of my favourite titles from this studio now

as far as these games go this is probably the most dry fire emblem experience you're gonna get without it getting boring, I found the maps to be consistently challening and it really felt like the game was rewarding me for trying to play a lot more aggressively and employ a lot more player phase-focused strategies, the game telegraphs everything pretty well to the point where I didn't even mind something like ambush reinforcements
the story bits were decent and had a good amount of stuff to work with, the arc with Lang and the separate story with the assassins were good but after you pass a certain point in the game it felt like the well of cool ideas has kinda run dry, with the only notable highlight left being the final showdown with Hardin
but despite its dryness and maybe a somewhat undercooked story it's a game that knows how to have fun, why else would it have Jagen scold you for letting too many units die or having a shit speed stat, why else would it have a healthy amount of funny support conversations that it didn't have to make, why else would it have stupid hats you could put on your avatar character (whom I didn't mind at all btw and found to be more likeable and unintrusive than any other avatar character in the series) scattered all throuhgout the game, and I could go on really
this is a tough game to rank because I can see how I could have absolutely loved this had it had more story content and generally more developed characters but I was still surprised by how solid an experience it was overall

disco elysium's skeletal mexican granddaddy

rebiew of Magenta Horizon (act 1)

I should preface this with saying that even though I have finished this game on its intended difficulty you should keep in mind that at the time of writing this, I have not yet played the two of the biggest listed inspirations for it, (Devil May Cry games and Hollow Knight) so take some of what I say with a pinch of salt

Magenta Horizon is like if banging your head against a wall repeatedly was somehow made satisfying, it's a tough game even on its standard difficulty which becomes apparent pretty quickly but I like that the game sets those expectations right off the bat, instead of having crazy difficulty spikes show up out of nowhere (which may be the experience for some but in my opinion it mostly wasn't)

the actual combat system offers a good amount of freedom, with flexible combos, many approaches to different enemy types that each offer unique challenges of their own, for example even the first enemy type you meet can prove to be disruptive in the later stages

MH is confident in its enemy design not only gameplay-wise but visually too, with every little creature looking weirder and more hellish than the last, which surely serves to create a memorable experience when coupled with the general aesthetic of the game (which I believe was inspired by the works of Tim Burton) that succeeds in creating a somewhat bleak, purgatory-like place filled with character, and if the later levels are anything to come by it looks like the atmosphere of the game will only get more interesting from here

the soundtrack to this afterlife is quite good with many solid tracks to its name, and all in all the sound design of it does its job pretty well I'd say

I haven't found a good way to mention the story and the world building but it is definitely intriguing in places, and even though there aren't many answers given to us just yet the main characters are charming enough for the time being and I'm interested to learn more about them

Magenta Horizon is a passion project made by one person and it shows that in the best possible ways, it's frankly impressive how good this game is already all things considered, I can't think of any major issues I have with it at the moment, pretty much all I have is praise so I apologise if this review is a bit boring to read because of that, but I do legitimately really like this game and want to see more of it, and I hope it becomes successful cause it damn sure deserves it

definitely keeping my eye on this

yeah I was like 10 admittedly but this game FUCKS

This review contains spoilers

just to make it clear, this is a review for the whole game, not just endwalker
I was never an mmo person and going into this I had my doubts about many things, mainly how the gameplay and the story were going to interact and potentially clash in an mmo framework and just the gameplay itself really and if it's gonna be any fun
I was proven both right and wrong on many accounts

A REALM REBORN

since I have very little to say about the actual story and gameplay of arr considering almost all of it is just dreadfully boring I will instead touch on more general stuff
the character customisation is somewhat of a letdown, for a game that's been going this long you'd expect something better than just selecting from a select set of faces and haircuts and whatever but I guess not every mmo can be black desert in this regard, the actual glamour system is good and fun to play around with and does soften the issue quite a bit, classes feel incredibly samey and basic and boring at lower levels because none of their special sauce gets introduced until like, level 30, and even then it's a long way before dungeons and trials and etc become all that interesting and start actually demanding you to know how to play, the music in this game can be very good and I always enjoy videogame music with lyrics that relate to and enhance the story but at times it suffers from overusing its motifs in my opinion, it's neat to connect the dots yourself but when you hear the same melody over and over again throughout the whole expansion it can feel like all it has is just one song which can get a bit grating
arr good moments include: fighting Gaius and that whole dungeon/trial, and when it ends (bloody banquet)

HEAVENSWARD

this was unfortunately one of the few times in my life where I caught myself saying "this is good but I don't like it" more than I'd like, and for a lot of this expansion I have no idea why, I can recognise that Ysayle's arc is well written but during her scenes my face was blank almost the entire time, I couldn't bring myself to care all that much about Haurchefant even though his death scene was admittedly well done, and that just kind of extends all over this expansion
the bloody banquet scene at the end of arr is somewhat undremined by the rushed and unsatisfying conclusion to the whole Uldah business, honestly the fact that you can even visit that city during the start of Heavensward is just not great in general it really takes you out and is a prime example of the mmo framework getting in the way of the story, because well, you have to be able to visit one of the starting cities right?
I liked Estinien a lot and his whole journey of through this game of getting over his anger and finding his own place in the world makes him one of my favourite characters, Aymeric grew on me a lot and by the end I loved the fact that he actually succeeded in bringing major positive reforms to his country despite all the difficulties, it's unfortunate that the villains standing in the way were somewhat dull but at least they served as decent contrast to two of these characters
it definitely has been a while since I've done any of the dungeons or trials for this one and I barely remember any of them, but anything that had to do with Nidhogg was cool and Ascian Prime was a good final boss for the main expansion if I pretend like Thordan's fight didn't exist
it's definitely not a bad expansion but I wish I didn't feel as numb about most of it as I do

STORMBLOOD

I personally didn't feel like the Doma arc was all that much better than the Ala Mhigo one, like sure it gets more focus but it also gets its fair share of annoyances like ruby sea traversal being a huge pain in the ass and the steppe arc going on for super long
stormblood has some great characters like Fordola, Gosetsu, Hien and I even thought Zenos was a pretty entertaining villain with some great lines and cool solo instances but what stops it from being good is the fact that it lacks focus and tries to do too much, like it has to flesh out two big regions of the world and show you how big of a threat the empire is all while you're accompanied by goddamn...Lyse, a character who not only comes out of nowhere but also undermines her own arc somewhat by the end lol
the dungeons and trials were pretty forgettable for the most part, oh this is also where the motif problem was at its worst in my opinion
best part was the finale with Zenos and the patch quests where all the leaders talk to Varis and you see scions collapsing so the atmosphere leading up to shadowbringers was super tense

SHADOWBRINGERS

this is where the game finally properly clicks for me and it's for a multitude of reasons
a huge problem with ff14's story in general is the fact that the protagonist, the warrior of light, due to this being an mmo, is forced to be a boring self insert that has no discerning character traits whom everybody loves
I'm someone who really values a good protagonist-antagonist dynamic in almost any story, as simple as it sounds if you fuck up the very central conflict of the story it can be very hard to be invested in it, because such a cruicial piece of what I often really enjoy in storytelling is just gone or isn't working properly, and in an mmo like ff14 where the protagonist is just this featureless avatar, it falls on the villain to do all the heavy lifting (this was one of my concerns relating to how well could a story in an mmo even work)
shadowbringers is the only time in the whole game they actually manage to make a villain good enough to make this work which is why it's easily my favourite
Emet-Selch aka Solus zos Galvus aka Hades is an absolute miracle of a character who brings what felt like should have been the main focus of the whole game in the first place finally into focus, ascians versus the scions of the seventh dawn, and flips that entire conflict on its head, actually tries to work with us to see if we truly can't find any common ground, as well as being basically just justified in his actions and saves what was previously a very lame villain faction and makes them compelling, he is a huge reason of why this expansion is as good as it is
though he's not the only one, The First is an interesting area with interesting lore being basically a world of a failed hero, (who himself is a cool character as well) the angel-inspired sin eaters are great enemies and I love how defeating the scariest ones brings back the night to the corresponding region, it's a cool way to tell a story while not getting in the way of the mmo experience, and the game actually finds another way to do this with its role-play solo instances that force you into a situation with a limited toolkit and make you figure out the solution, basically the game finally figures out how to use the fact that it's an mmo to improve its story, not to hinder it
along with the ascians the scions get a bunch of focus as well, most of them getting finally fleshed out and feeling like actual characters, which again, as is the case with ascians. is what should have been the case here all along
the dungeons and the trials are actually really good and this is the first time I found myself just genuienly enjoying them and even replaying them (the final showdowns with Vauthry and Emet and Elidibus do not dissapoint), though I found some patch quest dungeon bosses to get a bit too gimmicky sometimes
oh and finally getting payoff for arr forcing you to do the fucking crystal tower raids was great since Graha is good as the exarch and also turns into one of the best scions
I'm sure there's stuff I forgot to mention that I also like but only gripes with this one were the sometimes slow pacing and unfortunately some annoying mmoisms still remained
I find myself humming the lyrics to the main theme all the time :)

ENDWALKER

big huge salad of things that you're gonna enjoy the entirety of if you already love the game, and only parts of it if you're more mixed on it
to start off, it was painfully obvious that they weren't going to top Emet even if had they tried but the villanous forces of this expansion still sadden me nonetheless, Fandaniel is cringe and Meteion just doesn't work for me at all, her motivation being even more shallow and basic than that of Fanny Danny, and although they try to make it more interesting it just feels very forced, though I will say having to face the final days ourselves much like the ancients had to in their day is pretty cool
there's a lot of areas in this expansion, finally going to sharlayan is neat though it feels like nothing happens there at first (Fourchenault finally accepting his kids at the end is good though), thavnair is my favourite since it has a cohesive arc and you actually get to see it go through the final days and survive it, which is neat, next is garlemald and this is where the "this is good but I don't like it" problem comes back because the fact that the people living here are such miserable stuck-up believably-written fascism lovers is what makes me hate the arc cuz I've definitely had enough of dealing with that irl, going to the moon was alright but I almost forget we even went there, the unsudered world I'm kind of mixed on I do enjoy character interactions with the ancients but I also feel like demystifying the ascians was maybe not the right move, and then ultima thule is just garbage lol a rushed area where almost everything that happens feels super cheap
the messyness of endwalker is not always a negative but a few times I caught myself barely understanding what was happening or what the stakes even were, I can't deny there were some great moments in there, to name a few finally fighting Zodiark and Hydaelyn was great, basically all of Thavnair, a bunch of neat solo instances in Garlemald and the final face-off against Zenos was amazing and makes me less mad about him being shafted for almost the entire thing (but I can't help but wonder if making him more involved would have made this feel more personal like the previous expansion did)
mostly great dungeons and trials in here, so gameplay-wise I have few issues with this one

I'd say overall I enjoyed my time with this more than I didn't even if getting to the good stuff took a fucking while (but to be fair I knew that going in), I didn't even mention some of the notable side content like Hildibrand or class quests and raids and what have you but this review is bloated enough already, I doubt I will give any other mmo a try for the foreseeable future but I won't mind playing this one now and again and I'll especially be glad to come back for the next expansion whenever that comes out, despite the bumpy road that lead to it

this is kinda fun I'm so sorry