baffling system decisions and often frustrating level design sour a generally solid ensemble of bosses

idk if I would have cared as much if it wasn't for the coop mod

sorta like the premise, sorta don't care for the puzzles, and then it just ends

nearly all of Transistor's cool ideas are a double-edged sword, just like the thing itself

I'd prefer if the whole game was just sonic/shadow levels

who at sega let their 8 year old turn a dream they had into a sonic game and why does it have the structure of yakuza 4/5

a heartwarming story of conk and creet finally cooperating to make cement

the improvements over 7's gameplay and music are commendable and the game handles Kiryu and his legacy very well but the overall plot leaves something to be desired because more often than not stuff doesn't land as well as it should since the game just wants to do too many things with not enough time to spend on most of them, however even if it isn't as tight of an experience that gaiden was it is still more than a worthwhile entry in the end

on par with the original, I enjoyed the class rebalancing and the new mechanics and movement options and overall the villains were better than in 1, but that game was also a bit harder than this one and maaaaaybe had a better story, but they're both great

it's impossible for such a big game to be devoid of imperfections, but for every bruise and wrinkle there's about 10 more things that impress me, engaging tactical boss fights, memorable story moments and characters, choices that really felt my own and so on and so forth
I've already spent so much time with this game and yet...there's still so much more that I missed, and I know that it will receive even more updates and likely a definitive edtion of sorts but even as it is I hardly need any more reasons to go back to it many more times
I may not have anything new to say about it, but my experience with it felt personal and unique enough already

simultaneously polished and rough around the edges, this game proves that there are still good Kiryu stories left to be made while providing a better, albeight definitely undercooked dragon engine playstyle for him

it gets everything right
the immediately apparent and very convinient improvements in the ui are a quality of life change that was sorely needed in Innocent Sin, this game can be played at a much faster pace if wanted and it feels so much better, it's also overall harder than the previous installment which is appreciated, and even if the amount of tools you get does eventually limit the ways in which the game can truly challenge you it still feels satisfying to master persona switching strategies, even more so than in Innocent Sin
the themes of the story are built on so well I'm still in awe after finishing it, the adult cast of the game not only allows it to go to darker places but also to feel more sincere in its hopeful messaging, Maya's motto "let's think positive!" is not a hollow encouragement to ignore your problems and indulge in ignorance that's coming from a shallow person, it's about finding a way to be optimistic in spite of tragedy and learning to be the master of your own life, while not succumbing to hatred, and the game plays on it excellently
and it definitely helps that the cast are all fantastic and that the game even finds ways to give more meaning to the journey of Innocent Sin, making both games feel like they matter