313 Reviews liked by G0dot


A shudder in the wind.

She is gone. he is gone. they is gone gone. no more.

Fortress . shakes with wind .

gone. the destory er cannot crumble the fortress any longer.

This is the first sonic game I played as a kid, what a great introduction to the franchise. I remember not being able to get past labyrinth zone due to the tiny ass screen making it hard to see where i was alongside the constant slow frame rate. fucking horrible game

A Five Nights at Freddy's themed homage to JRPGs. While I fully believe the horror property’s skin was only slapped on this to drum up interest due to the even more abstract and barebones than usual storytelling that gets a little too caught up in meta self-awareness rather than developing a legitimate narrative, franchise creator Scott Cawthon did at least make it to tie into FNaF 4 in an interesting manner so that it has a bit of lore significance. Plus, it plays off of the franchise’s penchant for multiple endings and hidden secrets in novel ways to give players slightly more to do than merely engage in nonstop turn-based battles. You’re actively encouraged to investigate anything that may look out of place to uncover concealed paths through objects that aren’t as solid as they at first may seem or faux “glitches” that let you reach new areas through unconventional means to obtain powerful items.

Otherwise, it’s a constant onslaught of random encounters as you try to find your way through a variety of different zones and amass a collection of familiar animatronics to fill your party with. It can get pretty monotonous, but World does put a unique spin on its combat. When it’s time for you to select a move for one of your characters the rotation of who gets to go next never pauses. Meaning that if you take too long to make a decision your enemies’ turn will loop back around, skipping over the other three members of your team, before you even fire off your first attack, buff, or debuff. It’s a clever method of keeping you engaged in the action by forcing you to react quickly so that you’re capitalizing on that brief window of opportunity to do as much damage as possible prior to your foes’ assault. It isn’t able to prevent fights from becoming repetitive early on thanks to how you’re thrown into one every few seconds, however. So despite being a relatively short experience, I had to play it in short bursts between other titles over the course of a few months to keep the adventure from growing too mind-numbing to finish.

Yet, where I think the game’s biggest shortcoming lies is in failing to make its entire roster of nightmarish mascots useful. With a cast of 48 recognizable unlockable faces it’s only natural that some would prove more valuable than or overly similar to others, but here the vast majority of them are steadily made more irrelevant as specific abilities are blatantly required to be able to defeat the later bosses. There are a handful of skill chips and purchasable “bytes” (small robot support companions) that can give you said abilities to grant a touch more flexibility in regard to what/who all you need to bring with you into these clashes, but it’s still disappointing to see your options for a genuinely effective squad lineup shrink the further in you go. Especially since the RNG that determines when you get the chance to acquire the necessary heavy hitters could leave you feeling high and dry upon reaching these sections.

All things considered, this is a serviceable diversion for the series’ fans that’s admittedly hardly necessary and something I probably wouldn’t be rating this highly were it not completely free. It’s lacking the same depth under its simplistic surface that the scary main entries have, but is in a lot of ways a bigger overall package that offers more for the dedicated to uncover. As such, I can see the hardcore Fazbear devotees out there putting far more hours into this than a normal playthrough would take, and stands as one of the more enjoyable, if also somewhat middling installments I’ve played thus far.

7/10

one of those gems that doesn’t need 15 other installments to be good, it ties up loose ends and doesn’t have the most convoluting story ever known to man like a certain spooky animatronic game

i wish i was toby fox so bad not because of his money or fame but because i wish i had the ability to make something so incredibly charming that was able to touch so many peoples lives. alas all i can do to make up for this personal failure is draw me kissing mettaton on the lips

i cant explain why i like this game so much, its not very good looking and a walking seizure game, but i think its battle system is really fun to strategize and satisfying. fucking weird ass game, need fnaf world 2 scott pls

I know that a lot of yakuza fans say that Yakuza 0 is overrated but I genuinely believe it deserves its hype. The characters, the story and even the substories are amazing. Yakuza 0 is the game u know through some silly memes on the internet and you wonder "woah is it really that good?" And yes, it is. What an amazing game, truly. It changed the trajectory of my life I fear.

i hate discussing this game with fans because they always move the goal posts. no, this isn't the first time i've played an older 3d game, and no, i don't dislike this game because i can't appreciate them. i greatly enjoy and love games like resident evil, tomb raider, crash bandicoot, and sonic adventure; those were all early 3D offerings that were rough around the edges. they had very thought-out mechanics with intentionality behind their level design and were consistently engaging to play. i cannot say the same about this game. super mario 64 is not fun for me play because i do not find the mechanics or level design engaging. additionally, the camera is atrocious and has aged poorly. there's also this weird pseudo-tank controls aspect that changes how mario moves without warning and killed me several times in the later levels like TTC and RR. movement is actively one of the worst parts of this game, which is the kiss of death for a platformer. i don't dislike this game for being old, i dislike this game for being bad.

i respect what it tries to do, and i think there is some level of admiration game devs of the time express for it that i understand. i get why this was such a groundbreaking game in some ways. but, i grew up in this era, and even as a kid, this game didn't connect with me. finally sitting down and playing it as a fully grown adult, i can understand and verbalize what it is that fucks me off from this. am i impressed with the attempt to focus so much on momentum as a platforming principle? yes. do i think this game hits the mark with that lofty goal? absolutely not. again, it's not that this game is old; i had this same exact feeling when it was still a new game. i do not enjoy super mario 64 not because it is dated, because dated things can still be enjoyed. i do not enjoy super mario 64 because i do not enjoy super mario 64.

1.5/5.0 feels harsh, but it's a combination of not enjoying my time with this game as well as resenting this game's legacy. i don't understand how this is still regularly discussed in contention for greatest game of all time. i hate how it's still seen as hipster and contrarian to say this game isn't the second coming of christ. and, most importantly, i am very tired of this idea that the games that we love cannot have flaws and cannot be criticized.

I already made a review on Devil may cry 3 before, but it was a shit review so i deleted it and i wrote a new one.

The first devil may cry has plenty of issues but i enjoyed my time with it overall, and a good sequel could fix its issues!
Right after i beat dmc 1, i immediately jumped onto the next entry which is the one and only DEE EM CEE TWO! Dmc 2 somehow manages to be worse than the first game in literally almost every aspect.
Well after dmc 2 it was time to jump onto dmc 3.
Dmc 3 manages to improve from the previous games in pretty much every single way while also fixing many problems.

I wasn't expecting the story in this game to be so fricking awesome, mainly because the first 2 games had quite lame stories. Dante and Vergil's beef is the most intriguing part about the story, Dante is a more goofy and energetic person that cracks many jokes and Vergil is a way more serious person. Lady is a really great character that was introduced in this game, and Arkham was aight i guess, Jester is much better. The story of the game is also filled with so many memorable lines and cutscenes, a lot of the things that Dante and Vergil say are stuck in my head just like the many kewl ass cutscenes in the game.

Dmc 3 adds tons of improvements to the combat system. This time you can choose different styles that you can equip which will change Dante's moveset. The style that i used the most is swordmaster which gives Dante's melee weapons more attacks allowing you to pull off much cooler combos against enemies.

Royal guard is used for blocking enemies attacks, and blocking an enemy attack fills up a meter for a powerful attack. I only used this style for a little bit since it is very hard to learn.

Gunslinger is similar to swordmaster but instead of expanding the moveset of the melee weapons, it expands the moveset of Dante's guns.

Trickster style is used for evading enemy attacks and i think that's it? Idk i never used this style.

Quicksilver and doppelganger are 2 styles that you unlock later in the game.

Quicksilver basically slows down everything on your screen except for Dante allowing you to deal a lot of free damage to enemies, but to make it less overpowered they made it cost devil trigger energy.

Doppelganger spawns a clone of Dante that can perform attacks, and similar to quicksilver it will consume devil trigger energy.

Another thing that makes dmc 3's combat so great are obviously Dante's weapons which unlike in the previous 2 games, all of the weapons are actually unique.
Rebellion, agni & rudra and cerberus are the weapons that i found myself using the most mainly because all 3 of them are fast weapons that aren't very difficult to use.
Beowulf is a fairly slow weapon that can be a bit difficult to use, but i often equipped it right before boss fights because it can deal some really good damage.
Nevan is a very tricky weapon to use... I'll learn how to use it one day

Vergil is also a playable character which is pretty radical! Do you guys know that one meme where the boss fight is overpowered as fuck when you fight him, but when you unlock the boss as a playable character he becomes trash? Well Vergil is basically the opposite of that meme, Vergil is overpowered when you fight him, and Vergil is overpowered when you play as him.
You have access to 3 weapons which are the Yamato, Beowulf and force edge, and instead of guns Vergil only has summoned swords.

Dmc 3 has a larger variety of bosses and unlike in the 2nd game (god i hope i haven't been mentioning dmc 2 too much) they are actually good this time. Well 99% of them at least.
The worst boss of the game is easily Arkham, this boss fight had so much potential, but for some reason they made you fight this giant ass blob that spits out eels i think? But thankfully this is the only boss in the game that i would consider bad. The bosses that i enjoyed fighting the most are: agni & rudra, cerberus, jester and obviously all of the fantastic Vergil boss fights.

The music is pretty damn great!
My favorite tracks are: taste the blood, Vergil battle 1, Vergil battle 2, divine hate and devils never cry.

Personally i don't have many gripes with this game other than the terrible 18th mission with the stupid ass obligatory boss rush, and a few enemies being annoying as hell to fight.

Dmc 3 is a game that i will never get tired of no matter what, every single replay that i do is just as enjoyable as the last one thanks to its amazing combat system, and the cutscenes are way too entertaining for me to skip them on replays. Oh yeah this is kinda random but pls capcom REMAKE THE FIRST 2 DMC GAMES.
Dmc 3 gets a 10/10

Amazing commentary on cancel culture

Oh. my. god.
I was never personally into RPGs but HOLY SHIT I'VE BEEN MISSING OUT ON THIS FOR TOO LONG.
Everything, from the characters to the music to the areas to the writing and the gameplay is just absolutely impeccable, the game's theme of choice and consequences is beautifully and expertly handled, even if its subtly going on in the background while you play (and accidentally leading you to a bad ending for one mistake).
I had so many moments that took me by surprise because of how used to gaming conventions I've become used to over time, RPG or otherwise, I'm glad that I've had a completely refreshing new experience with this and I'd completely recommend for anyone to give a go.

The game lives up to it's title as the ultimate smash bros game, bringing back and balancing every character back from previous titles as well as adding brand new ones and DLC too! It also brings back a fair amount of the sweaty Melee gameplay, making it perfect for tournaments. The only real fault in the game are the spirits which aren't nearly as fun to collect as trophies and the adventure mode relies on them so it's really weak to me but the focus is on the excellent multiplayer game, so it doesn't bother me too much

much like life, being trans is awful. having to live your life as a compromised version of yourself, not quite belonging anywhere, even among the people who love you most, and constantly struggling with the feeling that you can't do what you want to do because people won’t let you or won't understand. there is a sense of loneliness, of isolation, a sense that you're not ever going to be understood and that you'll always be just a little off, a little too clockable, a little too different. there is an incredible sadness to the whole experience.

as for the positive aspect? i'm still working that out. i'm not lucky enough to have a family that supports me. i live in a state of constant fear and apathy, knowing that no matter what i do, i'll never be the girl i've always had in my head.

the problem is, i'm a pretty miserable person, and i take it out on everyone around me. i hate my life, and i can't be happy being a man and i don't know what to do about it. but i do know that i hate this situation i'm in, and the idea that i can't escape it. it's like i have an anchor dragging me down, and i can't get out of the water.

i know there's a lot of trans people who are really happy, and i'm happy for them. for me, it's not been a good experience, and i'm not at all sure it's going to get better. but it has given me some perspective on life.

my perspective on gender has led me to have unfortunate habits of psychoanalyzing everyone i see, recognizing patterns and trying to understand why they do what they do. it has given me a sense of being misunderstood and that it's everyone else's fault. because of this, i'm very judgmental. it's like i've dissociated from all of society, there's no human connection or emotions behind the faces and words. it's almost like i'm a vampire. it's not exactly easy being this way, and i wish i had been born different, but at least i know that, at the end of the day, no one is ever going to be able to understand me completely.

my feelings are a complicated mess, and trying to explain them to people who don't understand gender dysphoria is difficult, so it's easier to go without trying, especially if it was easier for everyone to assume i'm cis than have me talk about my feelings. it's just easier to keep people at arms length, let them make their own assumptions and let them feel comfortable in their own bubble. but if i tried to interact with people, i'd just be putting them in an awkward position, trying to understand what i'm saying. it's easier for everyone to just assume.

Replaying this bitch in my fucking phone is such a blessing, shout out to emulation man