An undercooked story filled with (mostly) lovable dafties fails to bring down a wonderfully interactive game world full of charm and attention to detail.

Loved pretty much every hour I spent in Ijincho and Kamurocho. Lots of quality of life features like letting me re-read previous dialogue that my smooth brain didn't absorb and also letting me check character profiles even mid-cutscene to remind me who the fuck we're talking about with my inability to remember Japanese names.

Combat great fun but maybe a wee bit too easy after you've spent some decent SP. Some heat moves kinda hard to execute. Skill issue.

Story was pretty good and I found it easier to follow than the last one. Wasn't always on the same page as Yagami but I understood his motivations. The school stories and side cases steal the show as usual.

Laying broken at the altar of mahjong like every other Yakuza game.

Seemed to be dialed in with laser focus to my tastes. More please.

The first game I've properly played in VR, which has managed to sully most other VR experiences for me due to the amount of polish in the game. Mandatory playing if you've got the kit to run it.

Bloated to fuck with some weird graphical issues, but the combat is enjoyable and I liked spending time with the characters. Despite the negatives I'm looking forward to the next entries unless they fuck them up in a more profound way.

A great remake of one of my favourite games with occasional rough spots, mainly when fighting the military. Half-Life is one of the few games I can happily fire up and play through at least once a year, and I can say the same thing for Black Mesa, which is pretty high praise. Certain bits of Xen drag on and are sort of shit, but fails to drag the game down.

The rat physics/visuals are quite pretty and the stealth is passable. Game grinds to a halt if you fuck up a rat puzzle or make a wrong step, especially if you get unlucky with the checkpoints. Upgrades and combat nothing special. Some of the voice work did my fucking nut in.

Great environments and visuals in general in spite of the game being based in a run down facility. The game presents little challenge outside of one enemy type due to most enemies collapsing like paper and your monster being able to zip around at lightning speed. Spent the majority of my time being lost due to the lack of map, though this was worsened by the fact that I felt compelled to find all the optional rooms, which simply beefed up my monster further past the stage of overpowered. No real lore to speak of, and completing the optional bits didn't seem to add to the story. Thankfully isn't too long. Loses half a star for making a "Keep Calm And" reference, as much as I enjoy shit puns. What a carrion! (see)