80 Reviews liked by GonashX


Three Hopes deserved a hell of a lot more credit for making an actual believable and interesting alternate-universe story. Going from that to literal opposite world was just embarrassing

Gameplay is pretty meh. not much more to say about that, had a lot more fun with the DLC Emblem trial maps

The Sly series's first Sucker-Punch-less entry can be best described as 'confused but got the spirit'. It's clear that, by and large, Sanzaru Games has the best intentions with Thieves in Time and that this isn't just a quick and dirty cash grab for them.

Gameplay-wise, Thieves in Time is fine. It's certainly safer than the acrobatics of Sly 3, and the platforming, while still satisfying at times, is not quite as smooth or seamless as in previous entries. To be clear, I don't really have a problem with Sanzaru taking a safer route for their take on Sly. It feels like an amalgamation in many ways of elements from all three games prior, which makes sense given that they want to appeal to long-time fans as much as possible. However, as a result, it all kind of meshes together quite awkwardly, and no single part of its gameplay structure stands out as exemplary.

There's also an overabundance of Bentley's hacking sections and mini-games this time around. The former is particularly egregious, as although they change things up by providing three different types of gameplay for the hacking sections now, they increase the frequency of hacking sections as a result. In the previous two titles, hacking was something you had to do at key intervals that were few and far between, so it never really got in the way too much. Here, however, it feels like you're doing it on every other level. Again, the new gameplay types for it do give it a fresh spin; however, that starts to wain when you're playing these sections so often.

It's also not doing itself any favors by having several segments dedicated to the gyro in the PlayStation controllers. It's an acceptable gimmick the first time, but not so much after a dozen more.

As you may have already heard or read, probably the biggest mark against Thieves in Time is how it handles the story and characters. Again, there are parts of its narrative that are decent, if a bit derivative of past Sly Cooper story traits. That being said, this entry seems all too keen on reestablishing the status quo and seemingly undoing much of the characters' development from the past games. As many have put it, the recurring cast become flanderized, reduced to one-note archetypal versions of themselves, almost like parodies. There are flashes of depth, sure, but then it's quickly back to goofy, wacky business as usual. It's really a shame, after what Sly 3 brought to these characters, to see them written like this.

And yes, that one controversial plot point is indeed mean-spirited and unearned in the grand scheme of things, being an addition mostly for the sake of dramatic effect and little else. But then, it's been discussed many times before, in greater depth, and by people much more eloquent than myself, so it doesn't really bear repeating at this point.

Thieves in Time is an understandably safe entry, arguably too safe—with some misplaced narrative and gameplay concepts here and there. Honestly, it's not that bad, but the things it doesn't do well, it really commits to, leaving the whole thing feeling a bit slapdash in places. It's close to being a decent game, but it's held back by some baffling decisions along the way that nearly bring the whole thing down as a result.

5/10

KEEP YOUR FUCKING BEATLES REFERENCES OUT OF MY FUCKING GAMES

You may not like it, but this is what peak Sly looks like.

Seriously, this is the absolute pinnacle of the Sly series, at least in my view. Despite the praise I showered Sly 2 with, Sly 3 truly feels like the culmination of everything the original trilogy was building towards. Not just narratively but also in a gameplay sense. Every aspect of the Sly series's gameplay formula has been fine-tuned and perfected here; there are really little to no flaws I find with it personally. It's a shorter adventure than Sly 2, sure, but that's for great reason, as there doesn't really feel like a wasted moment in Sly 3. It's the entry I've replayed the most for a reason, after all.

Yes, that all sounds like hyperbole of the highest caliber, I know, but it's not exactly misplaced. You can really tell that Sucker Punch put their all into this finale to pay tribute to their loyal fans and the series itself. Honor Among Thieves is rife with callbacks and cameos from familiar faces, all while artfully telling a mature story with a lot of heart that examines the Cooper Gang's brotherhood and Sly's legacy as a thief in a way that feels incredibly rewarding for your investment in these characters.

The gameplay is as tight and sharp as ever, of course, with the original trio getting some new mechanics and moves of their own as well as bringing in some new faces with their own unique style. It's the best the series has ever felt to play. Really, the only thing that could maybe bring it down slightly is that the grind to get new upgrades and gadgets from ThiefNet is quite a bit more taxing now, although you can keep the cashflow coming at a regular pace if you're willing to do some timed challenges and treasure hunts on the side.

I labeled Sly 2 as an 'above and beyond' type of sequel to the original. While that's still true, in my view, Sly 3 very much deserves the same label. It delivers the best gameplay, story, hub designs, and level designs in the series so far, all while telling an excellent story with much-needed narrative payoffs for its characters.

10/10

Game’s probably okay idfk but it gets 5 stars for its legacy: an extremely funny wave of Starship Troopers discourse

daxter is the kind of guy to get cancelled in 2020 for a tweet he made in 2011

when I was playing this as a kid I would hear the deadly six threaten to kill sonic and would remark "wow this game really means it when it says E10+" with 100% sincerity

i really don’t wanna be like a dickhead about this game okay? i see it, i understand the impact, it kicked off one of my favorite genres of games, but like cmon guys you cant deny it plays like ass alright you simply can’t try to turn mario’s cubic ass around like a fucking shopping cart and tell me it’s the best game ever okay sunshine and odyssey are right there

but like i said it’s a cornerstone, i just hate playing it

Game so bad the reason most people play it today is because they want to skip most of it

one of the only good things to come out of the UK

level design tighter than the chokehold microsoft is keeping rare in

Every night, Super Mario 64 wakes up in a cold sweat, realizing it will never be Banjo-Kazooie.

This is just like a sonic game (Derogatory)

Sadly this game has a couple of technical issues and bugs that caused more than a handful deaths throughout my playthrough. It's sad to see the game released in the state it's in.
That aside, when it works, it WORKS. The controls feel great for the most part (except maybe for the second and final bosses), the designs are all cute and the music is really solid. Saw some people on here slandering it, but holy, they're wrong. If you don't like the main theme and tracks of the first couple of levels, just search for "Balearic Birds" on the soundtrack and enjoy having your mind changed.
I expected a little more out of this. I was never really blown away throughout the game, although I really enjoyed playing it over the course of one day. Came back hourly, because once the movement clicked, it got addictive. I'm mainly just upset by the technical issues, that occurred so frequently.

Also, and this is not to be taken so seriously, but I couldn't really get used to how flat the surfaces on characters looked. I really really liked the style of the game for the majority of it's runtime and think it's drop dead gorgeous in some levels (this backround-shader, that blurs stuff in the distance is very well excecuted), but I've always wondered, why they didn't give the character models that same normal-map that the backrounds got, to make them look a little less smooth and shiny (untextured). Because funnily enough, that would fit the style they went with in the cutscenes really well. Remember when the MK8D DLC courses all had the same normal map? I think the characters in Penny's would've benefited from exactly those.

it's not awful by any means but all of the yoyo controls being bound to like 1 button made it kinda jank to control - i wanna break something but then i accidentally tap X one too many times and fly off the map, it seems like i could just be more careful when pressing X but still, seems like an oversight.

and with the art style being the way it is, not getting 60FPS on switch seems ridiculous, i bought it on switch and then swiftly pirated it on PC once i found out the switch version is locked at 30FPS lol.

character/world design is pretty cute however, even the UI design is cute and bouncy, similar to mania. it's got a lot of charm, i just think the levels aren't super fun to run through and the lil side quests weren't engaging and the collectibles weren't very well dispersed.

when the controls work, they feel fun but momentum dies really fast which can result in pretty unsatisfying movement. also, again, everything yoyo-related being bound to like 1 button really soured the experience for me. would recommend to people who really really like 3D platformers, otherwise there's not a lot of reason to go out of your way to play this imo. i don't see myself coming back to this ever, really.