After trying it out, I can see why people would be excited about the sequel.
Inconsistency plagues the game, but the peaks are unfathomably high.

The aesthetics of the Digital Kingdom are sublime in every aspect, but the combat, even though it's quite good, has some major issues.

Puzzle games are all about problem-solving. You hit a new obstacle, get lost at first, go through an individually unique process, and then come up with the right solution for the problem. The real trick is to make me work on the actual dilemma in the background, using the earthbound trials as puzzle pieces, going out of bounds of those simple steps (which is true for the gameplay as well!), and building up to the bigger picture.
I simply adore the way The Talos Principle directed my attention to the grand philosophical theme of humanity and its nature, started an infernal, internal struggle within me, and later on, made me accept it instead of solving it. It might sound corny, but it's just what happened because of the excellently thought-out message.
I felt like I was opening my eyes for once, finally seeing the new possibilities, which is exactly what I'm looking for in such a game. It's a literal room to think that everyone needs.

The legend says that one day the chosen one will beat this game legit.

The execution is immaculate, and I'll be listening to the soundtrack to infinity, but classic Sonic games just aren't my cup of tea.
Especially not with the frequent crashes in the version I got from Epic.

The art style is gorgeous!
But when I fully completed the very first run of this roguelike after 3.5 hours, with no deaths, I immediately realized what the main issue was.

It's hella fun being a little stealing asshole goblin.
I just wish mine wouldn't spew out Marvel-esque quips and meta pop culture references as the monologue all the time. I did not care for Styx (quite the opposite actually), nor the story, or any characters since none were developed.
I also had no incentive to explore its environment, which in my eyes, is a cardinal crime in the genre of stealth games. It's extremely objective-based with annoying side challenge popups, often appearing on the screen, telling me how I should play the game. After a while, my inventory was packed with crafting ingredients, so I couldn't pick up most of the items. I was either skipping every building or going through every single one, looking for one of the twenty randomly placed tokens on every level. It's boring and feels robotic. Disappointing!

The entire experience oozes with soothing atmosphere with its mind-bending infinite spaces and beautiful music. The vibes were on point. But for a game with such an interesting concept, the puzzles never get challenging, and after breezing through them, it's quickly over.
It's short, and a little too sweet.

Something nice to keep the mind busy!
That cat will pay for the crimes it's committed.

I love this little gem to bits, and that's exactly the state you'll find my enemies in~

Most sprites are incredible, but unfortunately, that's the only thing that stands out on its own.
It's this weird combination of simplified Dark Souls and Hollow Knight to the point where I feel like I've already experienced what the game has to offer, both story-wise and combat-wise, so I would rather replay those titles.
I just don't care enough to keep playing, it's as simple as that.

In space, no one can hear you shred.

It feels so good to go from being more yakuza than the yakuza to being a disco king.