L4D2 is the companion and sequel to L4D1 and features a lot of new weapons, infected, and maps galore.

The game is essentially an upgraded version of L4D1 only with new survivors and maps. The game is more so an addition to L4D1 as L4D2 was able to be upgraded into featuring maps and the characters from L4D2 for both Xbox 360 and for steam. Meaning that definitively it's better to get L4D2 than to buy vanilla L4D1 seperately.

The game features 4 new survivors who are up against the Green Flu Infected, these being:

- Nick (a 35 year old casino player wearing what he claims to be an expensive suit. Tends to whine a lot, and cracks jokes at the other survivors expense.)

- Ellis (a young 23 year old Hilly Billy who loves to talk about his past and about his friend Keith, which tends to annoy his fellow survivors. Has a huge and mutual crush on L4D1's Zoey based on the Passing DLC map)

- Rochelle (a news producer who was sent to Savannah to report on the Green Flu virus only to get stuck in the middle of the infection. She acts as the level headed one of the group, bringing everyone together, and is very sister like. She gets a long well with Ellis and Coach, while tends to argue with Nick)

- Coach (his name is what he did before the outbreak, that being a Football Highschool Coach, though his real name is unknown. He can be very smart, but hot headed.)

The Green Flu infection has also brought a new arsenal to the infected as L4D2 features more than just your regular horde of Zombies, but also features new Uncommon and 3 New special infected.

Starting with the Uncommon infected, most of these infected appear in specific maps of the game, and will not appear in others, but their addition is always nice, and each have a unique thing that set them apart from their standard infected counterparts. These being:

- CEDA Infected - Infected Hazmat Suit workers who are immune to flames and drop Boomer Biles

- Riot Gear Infected - Infect Riot Gear Police who are immune to bullets and melee damage from the front, to kill these dudes you have to shoot them or attack them in the back.

-Worker Infected - These infected are construction workers who are immune to the sound of pipebombs.

- Clown Infected - These infected are just dressed like clowns, and when you kill them with a melee weapon a horn sound is played.

- Mudmen - These infected only appear in "Swamp Fever" and are these infected who use the darkness of the swamp to camouflage themselves. They run all fours and when they hit you mud covers your screen.

- The Fallen Survivor - Originally only appearing in "The Passing" they now can appear all throughout L4D2, these infected are essentially survivors who got infected and carry 4 of these items: Pipe Bomb, Molotov, First Aid Kid, or Pills. The Fallen Survivor will run if startled, though Boomer Biles will cause it to act like any other infected as it will automatically run towards it like the horde.

-Jimmy Gibbs Jr- Jimmy Gibbs Jr is a Racecar driver seen on posters of Dead Center, and can only be found in L4D2 as an infected after 15 Days of Playing Dead Center, though with console commands on PC, you can spawn him in. Jimmy Gibbs Jr acts like any other infected however when he hits your screen, your screen will be covered in oil, similar to the Mudmen.

There are also 3 new special infected added to the line up of Hunters, Smokers, Boomers, Tanks, and Witches. These being:

- Charger - An infected Farmer with overalls who will charge into you at fast speeds. Once a charger is charging towards a certain direction, it will be unable to turn. When a charger charges, it will let out a yell alerting the player, however if you already heard it, it most likely is close enough to charging into you. The charger will charge and after running a certain distance or hitting a wall with the trapped survivor, it will begin to smack the survivor against the ground with it's big arm, until another survivor saves their teammate, or the charger kills the player.)

- Spitter - A support type of infected who appears to look like a old hilly billy woman due to the pigtails and outfit, or sometimes a prostitute. The Spitter has the ability to shoot stomach acid from long distances, sort of as a mix of the ability of the boomer vomiting, and the Smokers distance of shot. The Spitter is a pathetic special infected on it's own, but works well with the Hunter or Charger who has the survivor pinned on the ground, as the Spitter can spit on the ground where the Hunter or Charger has the Survivor pinned down against.)

- Jockey - Honestly you wouldn't be messed up in thinking this is just a dude on crack who happens to be in the middle of a zombie apocalypse. The Jockey will jump on the survivor and essentially ride the survivor like a horse, directing and forcing the survivor it has captured to be separated from the group by leading them to hordes or other special infected. You will know the Jockey is near because it lets out this maniacal crazy laugh.

The game features new weapons in terms of guns and melee weapons to use. The game also features in terms of the non-dlc maps, and non L4D1 maps. A total of 7 maps, 1 of them being a connection to L4D1 and another being a fanmap turned into an official map for how good it was:

1. Dead Center
2. The Passing - (Taking Place after Dead Center for the L4D2 Survivors, and taking place after "The Sacrifice" for the L4D1 Survivors. The L4D2 Survivors come across 3 of the 4 L4D1 Survivors after a major sacrifice by one of the L4D1 Survivors.)

3. Dark Carnival - (Carnival Full of Infected, and Infected Clowns)

4. Swamp Fever - (Farm and Swamp Area full of Infected, and where Mudmen appear)

5. Hard Rain

6. The Parish (Final Map in terms of the Valve story of L4D2 starting with Dead Center and ending in The Perish)

7. Cold Stream - Fan Community Map

The game thanks to be updated and being able to be combined with L4D1 on PC, you essentially have both L4D1 and L4D2 in one game, allowing for features from L4D2 to be apart of L4D1, like the special infected and some weapons.

The game is the definitive way to play both L4D1 and L4D2. The game has a great pc modding community, making the experience great for anyone playing pc, not so much for console. Though thanks to backwards compatibility, you can play L4D2 on Xbox One and Series Consoles.

The game is a great to always go back to, and on PC it always gets new mods for guns, characters, and maps that will suffice, especially since the longevity of it's community is alive and well due to how bad BACK4BLOOD was.

We'll probably never get a L4D3 game, but the community keeps L4D2 alive and strong. I recommend this game to anyone who wants a fun, multiplayer zombie game.

I won't go too deep into this as I did with my Shovel Knight review but Shovel Knight Treasure Trove is an amazing upgrade to Shovel giving us the same game with more features.
Featuring 3 new story modes to play:

- Plague of Shadows (Plague Knight Story Mode)
- Specter of Torment (Specter Knight Story Mode)
- King of the Cards (King Knight Story Mode)

3 amazing story modes told from the perspectives of the 3 most popular knights. Sadly the other knights: Tinker, Polar, Treasure, Mole, Propeller, and Black Knight do not get their own story mode in terms of the base game where you traverse the world of Shovel Knight. Shame as I really would love to have played as Treasure Knight since he reminds me of Subject Delta from Bioshock or Black Knight because I love rival characters like: Meta Knight, Shadow, Knuckles, Zero, Ken, Virgil, Miles Edgeworth, etc; would have been really cool to play as Black Knight and see the story and world from his prespective.

Instead all the other Knights have a story mode in terms of the newly added fighting vs mode called "SHOWDOWN!" where you get a roster of 14 playable characters:

1. Shovel Knight
2. Plague Knight
3. Specter Knight
4. King Knight
5. Shield Knight
6. Black Knight
7. Propeller Knight
8. Mole Knight
9. Treasure Knight
10. Polar Knight
11. Tinker Knight
12. The Enchantress
13. Mona (Alchemist girl)
14. Gold Armor (this is a minor enemy that is difficult to defeat found in various stages, and because of how difficult the knight is to fight, it became a playable character)

Each with unique endings.

Shovel Knight Treasure Trove is the definitive experience for Shovel Knight and I cannot wait to experience more of Shovel Knight with Shovel Knight Pocket Dungeon, and Shovel Knight dig.

I absolutely recommend this definitive version of the Retro Indie Icon, Shovel Knight :D

This is a hentai simulator for you to essentially have sex with any anime character you want. So yeah, go ham

Gravity Rush Remaster is a frustratingly fun action/exploration game where you play as the protagonist Kat with her companion cat named Dusty.

You explore the city via using a gravitational shift and pull abilities while fighting enemies known as the Nevis which are these monsters with giant eye balls that are exposed as the weak spots for the enemies.

The game can be very peaceful in terms of using the shift ability in order to traverse different areas of the city as well as overall feeling the flow of gravity as you control it.

The game has gravity as the basis of both movement and attack, while you are able to traverse on foot and attack on foot, it's better to just attack while in Gravity mode as it allows you to both dodge and hit enemies easier. You throughout the game will gain 3 special abilities:
1. The first is a drill abilities that causes Kat to drill into the enemies.
2. Second is a telekinesis ability where Kat launches a bunch of rocks at enemies to tons of damage and killing a lot of enemies.
3. Lastly being this tornado/saturn ring spin ability which causes Kat to go inside a ball of energy and it spins while this ring does a lot of damage, however this being the last ability, you think it'd be the best but it's the one you'd probably never use.

The gravitational pull can get very annoying to control as they game does not have a lock on feature to lock on to enemies, at the very least during a gravity kick (while in gravity mode, pressing □ will cause Kat to do a gravity kick) will 8/10 land on an enemy without missing or making Kat go beyond the enemy.

The gravity mode can be fun in exploring and traversing, but can be a pain when you have to do said exploring/traversing, while fighting in combat.

The challenge modes are where you can tell the developers want to make certain modes as tedious as possible, or just annoying enough where the jank of the Flow of gravity can make it feel unfair and harder on purpose.
Challenges consist of:
•Hit all the checkpoints and get a fast time
•Hit all the checkpoints and get a fast time but you're only allowed to use gravity slide (Hold L2+R2)
•Hit all the checkpoints but your gravity meter is depleted but you can collect gravity items that limit a small portion of the gravity meter in order to help you be faster, and complete at the fastest time.
• Find and Grab people and take them to a certain area for a certain amount of points before time runs out.
• Get a certain amount of points while killing enemies in any way
• Get a certain amount of points while killing specifically with the throwing ability (Best way to do these is press circle and then press L1 immediately to deactivate Gravity mode as it's easier to throw objects on solid ground than on the gravity mode)
•Throw objects into a specific area in order to gain a certain amount of points before time runs out.

And in the challenges there are 3 ranks, which are:
GOLD 🪙
SILVER🥈
BRONZE🥉

Which give you crystals🔷️
Which depending on the rank you achieve will stack on top of the either, except for bronze, meaning:

Let's say in this challenge you got gold rank, this means your diamonds will stack:

🪙 - 🔷️800 ⬅️ YOU
🥈- 🔷️700
🥉 - 🔷️400

Total you get for first place: 🔷️1900
Total you would get for second: 🔷️1100
Total you would get for bronze/3rd: 🔷️400 only

These crystals can also be found all throughout the city and you collected them, and use them to level up your attacks, your health your gravity meter, your grab range, your dodges, and your super moves.

The game's story is interesting as well as establishes an interesting world with Kat being very likeable and cute, while having a badass side to her.
The city is full of hypocritical jerks as they request for her help while saying that "shifters are no good" so it makes you hate the civilians, however the characters who are friends with Kat are really great.
Also I find it artistically beautiful in visuals and artstyle, that it's beautiful to behold. I also appreciate the language created for the game as it has aspects of Japanese mixed with French, but it is it's own fictional language, still you can hear aspects of both which is nice.

Raven is similar to Kat however her animal partner is... a raven lol. She has this serious, yet hot attitude about her, with a sweet caring side, it's very nice to see even if you do have to fight her twice which can be difficult but fun.

Boss fights can be fun and difficult as the weakspots are usually/always exposed however you must be careful as you have to strategically plan out your attack but also fight against the gravity as it can be janky.

The story has a lot of nice moments with Kat and Dusty, as well as a lot of interesting moments in terms of hinting of Kat's forgotten past however we never see that as the focus was more so saving the city, instead of looking deep into Kat's past, however the game certainly has the sequel to look into that I'm assuming (I haven't played 2 yet when I made this review)

The games story is told in these comic/manga panel styles where it changes to a different panel to express emotions or characters speaking/reacting, to sometimes in-game cutscenes that are either 1. Just in the game as is (plays like a regular cutscene) or during the comic panels, the comic panel will be replace with said animated in game cutscene within the panel.

Kat can unlock several different outfits in this remaster:

Maid
School Girl
Kat Biker
Military Uniform


All of these look cute on Kat, except the Military outfit as it makes her forehead big, the Biker outfit is the best though.

The games final boss is both cool, but the boss is certainly janky to fight against, but the finisher is badass. The ending shot can be seen as abrupt but luckily the game has a nice conclusion at the end with the credits as it shows final comic/manga panels showing how everyone reacted to the events and what happened after while also hinting at the sequel (which obviously does exist and I'm planning on playing next)

Gravity Rush Remaster is a good experience that everyone should try, I think the gravity control is really fun, but also very frustrating in terms of not trying to mess of the flow when Kay traverses or fights. With bosses that can be fun and sometimes easy, which has a interesting, yet ok story as it leaves a lot of open questions, which most likely will be answered when I play Gravity Rush 2.
The game is good for what it is and is a treat to have gotten a Remaster of a game that could've been another victim stuck on the vita.

Had a weird thing that occurs in the map and cutscenes where for no reason they decide to use the gyro controls in order to "move the manga panel" or the map in a 3d axis which is just weird. In gameplay it's more so just used to allow for another way of moving Kat in gravity mode, though its better to just use the joysticks instead.

I recommend buying this game digitally as physical copies are hard to come across and are expensive, I luckily stumbled upon one at my local gamestop, but just buy it digitally as it only costs $9.99. I played it physically on my PS5 and it ran superbly, though I also believe it runs great on the PS4.

I recommend Gravity Rush🙏🏻😁


When you think "multiplayer Atari game" you think COMBAT, and this game is always a treat to play, and come back to, with simple controls... or tank controls.

The game is a fun 1 v 1 where you and a friend fight within your tanks, very simple and fun and iconic.
Love Combat! Played this on Atari 50 Collection

A very fun fighting game with a lot of Tekken characters. The game is really great, has great cutscenes. And beautiful music, especially "your sunset" during the customization screen. This is a nice game to play if you want to play a quick fun Fighting game with friends.

An amazing open world game that is so amazing in scale and combat. Using dragon shouts to destroy enemies and dragons. Using different weapons to mow down enemies. Expansive world with a main and A LOT OF SIDE QUESTS. Want to kill giants? go ahead. Want to become a werewolf? GO AHEAD! Want to get married! You can do that! Want to go to jail! YOU CAN DO THAT!!! ... Again just has upgraded graphics....

though IT NOW HAS CONSOLE MODS!!! YESS THIS IS AMAZING! (Recommend the Xbox mods though, not PS4)

Still can't wait for the next Elder Scrolls.

Turnip Boy Commits Tax Evasion is a game where you think... oh this is going to be a joke game with little to no substance and having a single joke repeat throughout the game.

But... it's a great game, is it ridiculous? Yes but the fact the developers took the time to give an actual story with hidden lore that is actually very dark for what this game is trying to do.

The game at max could take you 2-3 Hours, though once you know what to do, perhaps even less time.
The bosses overall are fun the collectibles are simple, the characters you find throughout the game are all hilarious in their own right with jokes they make here and there.

The artstyle is beautiful having this retro style but with a very unique style. You can collect different hats for Turnip Boy to wear, each looking adorable.
There is a lot of internet humor in this game, now whether you're into that type of humor might either make you really happy or cringe, but the way the game uses it actually is funny.

Turnip boy himself is a bit heartless, for example any piece of paper he receives he just rips it up, whether it's a love letter to another character, or ripping up property documents.


It's hilarious and can I just say the game has an amazing soundtrack, having some amazing beats, and the final boss theme is great.

The game is a great experience overall, it's short, sweet, funny, and scary (in terms of the hidden lore).

Overall I had a great time with it, I recommend it and I can't wait for the sequel:

"TURNIP BOY ROBS A BANK!"
COMING 2023

😁👍🏻

An amazing 3D Mario experience made for hand held. It was not only thanks to this game that Japan was able to keep the minds of the Japanese people at ease and positive after the (9.1) Earthquake on Fukushima, but the amount of love a dedication Nintendo put in making a great Mario experience.
Beautiful Music, Beautiful models of characters and levels! The game is a joy to play, if you loved 3D WORLD, I suggest taking a look at it predecessor 3D Land, it's an amazing time I absolutely recommend, while not perfect, it's still a lovely game.❤️

So this game went through hell and back to convince fans of Marvel games that anything other than Spiderman can be fun, I'm so happy this game turned out great, especially after the shit that was Avengers, this game deserves all the praise and awards it got. This game is so fun, with amazing characters in Gamora, Drax, Nikki, Ko-Rel, Rocket, Groot, Peter Quill/Star Lord, and Last but certainly not Least, best dog Cosmo!

This game was a pleasure to play through. The story and actions is amazing. The characters are perfect characterizations. The humor is really funny. The emotional parts hit harder than ever. The game is a pleasure to play and deserves the praise it got, if you were unsure about playing this game, I highly urge you to play it.

Take Super Mario, and add the following characters with their specific game styles respective to their games:

- Link (Legend of Zelda)
- Samus (Metroid)
- Ryu Hayabusa (Ninja Gaiden)
- Megaman (Megaman)
- Bass (Megaman)
- Simon Belmont (Castlevania)
- Sophia III (Blaster Master)
- Bill Rizer (Contra)
- Luigi (Mario)
etc

And you have Super Mario Crossover, a fun crossover game that uses Mario Bros as the basis and while you are still able to play as Mario in his standard journey and gameplay, crossover allows you to do the journey as the other characters listed, in their specific gameplay styles, it's a great game I recommend you all to play,

Xenoblade 3 is the best entry in terms of gameplay, exploration, and cast of characters. Each of the characters feel unique in design and personality that it's iconic to remember every single one of them.

The game does a great job of having the plot be consistent and captivating, it does suffer a bit of issues in terms of having areas drag out.

I think the ending is beautifully flawed in terms of both context and decision making from Monolith Soft, beautiful in the sense the characters will one day meet again, but given the game explained that both worlds from Xenoblade 1 and 2 collided to form a new one... why not just keep the world unified, the Origin devise was made so that people could transfer over safely in the new world, but of course thanks to Z and Moebius, it gets taken over and it causes and endless life and death cycle in this new world. But I don't understand why the developers essentially pressed an undo button, like the characters have little/vague recollections of what happens in 3, but it really can be a disatisfying ending if you don't like that the world's separated again.

The game eliminates the ludonarrative dissonance that 2 loved to parade around as if it made the game better, when if anything was annoying on how pathetic of a protag Rex was early on, (though he took a Major W by the end of this Game) or making boss fights that clearly had the characters winning in gameplay, but not in story. Xenoblade 3 has little of that, and even when it does it, it does it well that it doesn't annoy the player.

The game is an emotional Rollercoaster with beautiful moments, sad moments: Shania (Ghondor Ascension), Jumbo Turkin (rest in peace you innocent big boi), Miyubi, Joran, etc.

The game does an amazing job of making every hero and villian feel unique, you can go from hating an antagonist, to understanding their reasons for doing that.
All characters are well written, except for Mobieus (not counting M, N, C, Triton, and J) the rest are your run of the mill overly campy and stereotypical villians, which are essentially life force stealing vampires. Really wish that they showed all the Moebius faces, as the ones who aren't involved in the main story, but in side quests, always have their masks on, which is really difficult to actually see how they look like or why they became part of Moebius in the first place. I'm assuming the reason most members have their faces kept hidden as it mightve taken a long time to make unique moebius faces, who aren't prominent in the story.

Weird how there is no Moebius/Consol A, I wonder who that was or if it was something Monolith purposefully did for a future expansion.

Noah and Mio are lovely friends and lovers. Lanz is hilarious, and has a great dynamic with Sena, Eunie and Taion are really great opposites in personality but are really sweet to eachother.

I feel while their inclusions was great for both a nostalgic and storywise decision, I feel Nia and Melia should have been in the story much earlier like chapter 4 or 5, since their presence, while amazing is still lacking.

I had such a good time with this game seeing everything it had to offer, and completed it 100%.

Now all I have left to do is wait for expansions 3 and 4 which hopefully one of them takes place after the main game, adding a more happy ending than what's in this game.

Keep in mind I'm saying that I loved the ending here, but felt like it could've been more satisfying.

If i have to rank the games (including Torna, not X as I haven't played it, and apparently it has a cliffhanger ending that still hasn't been resolved yet, hopefully X-2 one day lol)

1. Xenoblade 3
2. Xenoblade 1
3. Xenoblade 2
4. Torna

Absolutely recommend this game. But I suggest playing 1 and 2 first though take your sweet time with them, don't try to rush through or else you won't enjoy everything these games have to offer.

Also i suggest taking 2-3 week breaks between each game after completion, because or else you'll start to feel fatigue and oversaturated jumping on from one to another.

Xenoblade 3 is a great game I absolutely recommend. 😁🙏🏻❤️

One of the best 3D platformers. This is Kirby's first outing in an actual full 3D game for him. The game is a beautiful, artistic wonder to play. The power ups and abilities are amazing, particularly the sword, tornado, and fire abilities for me personally. Also having Kirby use ZA WARUDO timestop is an awesome bonus. This game has amazing unique levels with great implementation with the new MOUTHFUL MODE. Where they knew how to balance the use of them. Without having them overstay their welcome.

The bosses are both really fun, and really easy with a hint of challenge, but the songs that play during those encounters are amazing as well.

This game introduces a remix version of DEDEDEs theme from Star Allies, but sounding so much more superior in this game, ROAR OF DEDEDE IS AN AMAZING BOSS FIGHT SONG.

The sound track is glorious
The power ups are amazing
The stages are fun to play through with each gymic for each stage
The difficult is great for both new andold fans.
Kirby and Bandana Waddle Dee are as cute as ever.
Meta Knight is as badass as ever.

This game is a pure joy. I would not call it Super Kirby Odyssey because that's more of an open world collectathon style of game. I think this fits more in line with Super Mario 3D WORLD where you get to end of the stages collecting collectibles (Star Coins for Mario 3D World, Hidden Waddle Dees in terms of Kirby) however Kirby adds more variety, requiring you to do different challenges to find certain Waddle Dees hidden among the levels. Also it's just pure joy to see, the more Waddle Dees you save, the more your town grows and expands. The post game in this game is lots of fun, I won't spoil it but the final boss for the post game and the final boss for the Ultimate Cup Z in the Colosseum are amazing.


100% check this delight of a Kirby game out, might have took a long time to get a proper 3D Kirby game, but it was worth the wait 😁🙏❤️


Poyo 0.0 ❤️

Five Nights at Candy's 2 is a sequel... it certainly is a sequel.
FNAC2 is regarded as the worst entry it's overall story and gameplay doesn't really make any sense logically.

The game features both boring and repetitive tactics where you essentially have to focus on not getting attack by the animatronics in an abandoned... office or factory.

The characters feature a new withered look however a big criticism I have is that while some of the animatronics clearly look like they've been through hell:

Penguin, Chester, and Blank (to a lesser extent)

You then have Candy and Cindy which they look withered but they have the texture of which their plastic continue to look good and shiny which doesn't make sense and collides with the overall idea of a withered toy animatronic.

⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐

The game has pretty dumb story, where you character loses a bet and has to spend 5 nights at this abandoned animatronic warehouse however it's really unclear if it's a factory, a parking lot, a warehouse, or an office space. The overall design of the location collides making you think it could honestly be a office space with a parking lot in the middle and not even close to a warehouse.

The game looks bland as hell in terms of having nothing really connected with that of the CANDY BRAND in except for kid drawings that don't really fit, as they would fit more within the actual Candy's Burger and Fries Restaurant.

There are moments where the story shows us aspects of the past and it does get interesting literally at the bonus night 6, as the other nights the are most boring and repetitive nights with nothing interesting going on.

At the beginning of the game you get this friend that texts you and makes fun of you and you think:

"Oh they're my phone guy, they might give me hints and tell me some tips about how to deal with what animatronics... right?"

Nope literally every night starts off as bland and boring as possible where you sat on the office desk and you just look through the camera and try to avoid Candy, Cindy, and Blank.

Night 6 is when they reintroduce the RAT and they introduce a new companion, the CAT.

The story is crap as it's barely a story, and the gameplay isn't much better.

⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐

In this game you have to deal with 6 characters and 1 nuisance character who doesn't jump scare but instead hinders your ability to continue with the night.
These characters being:

1- Wither Candy - Broken version of Candy from FNAC 1 who starts off on one of the cameras, and you have to lure him away from the main office middle area by using the phones to lure him. Rinse and repeat throughout the entire night.

2- Wither Cindy - Broken version of Cindy from FNAC 1 who starts off on one of the cameras, and you have to lure her away from the main office middle area by using the phones to lure her. Rinse and repeat throughout the entire night.

3- Wither Chester - Chester from FNAC1 however he lost his eyes and has a couple of arm and leg plates missing. Through the nights he appears in, he'll bang on some vents attempting to get in... the way you get rid of is... USE THE PHONES AGAIN to lure him away. When I say it lures him away, it makes him run away to... somewhere and throughout the night he'll continue to do the same thing over and over again. Rinse and repeat, it's not that different from Candy and Cindy apart from the banging he makes.

4- Withered Blank - an even more withered version of Blank as he was pretty withered in FNAC1 but now he's worse looking. Same mechanics as Candy and Cindy where he gets lured away from a near by phone call. However the difference is that he disconnects a phone if he happens to be in a camera with a phone on it.
So say he appears in a room where you rang it to get rid of Candy or Cindy or Chester, if Blank enters that room he disconnects the phone leaving it unusable for a short period of time. It's really not that different from Candy or Cindy though, again another case of rinse and repeat with no real variety other than he can occasionally disconnect the phones.

5- The Penguin - Withered version of the cutesy penguin from FNAC1 except he is missing his eyes and mouth, and has dust and scratches on him. He never appears physically in the game... he appears on the camera.
... this guy legitimately makes the game not scary... but a rage fest. This character makes the game hard as if you accidently find him on the camera which will show a black screen with his face on it. HE WILL CRASH THE CAMERA forcing you to reboot it, which allows for one of the animatronics to get up close and personal and sometimes even kill you.
You could say, "but the mechanic is suppose to make is so that the game is longer and more difficult so you have more obstacles to overcomes"
That's fine except if you play on 7/20 mode you're forced to have constantly pray that the stupid penguin doesn't wreck your night since he will ALWAYS crash the screen and not only that but the rebooting time takes forever ruining your night.
It almost feels like a last minute obstacle with sharp difficulty spike because most likely Emil knew the game was a bit too easy.

Keep in mind Penguin is my favorite character because of how cute he is, but jesus is he unbearable and annoying in FNAC2


6 - The RAT - The RAT reappears from FNAC1 with a bit more withering in terms of missing arm fur and leg fur, but for the most part looks the same as in the first game.
He plays exactly the same as Candy and Cindy however appears more often in the central hallway meaning you have to lure him to random rooms. You then have to also deal with the same mechanic as Withered Penguin, where RAT will appear on the screen with a black background and crash the screen. The mechanic is the same as penguin and equally as annoying.

7- The CAT - this is a newcomer animatronic and the companion of RAT, in the sense they both physically appear like they're from the same era. CAT is actually the very first incarnation of CANDY, from a time long ago. CAT along with RAT only appear on NIGHT 6 and 7. His gameplay is essentially like the RAT, Candy, Cindy, and Blank, however he also has urge to enter vents like Chester. If he successfully enters the vent he will kill you... but again just lure him away from the the vents with the phones and you'll be fine. But again he uses the same mechanic as RAT, Candy, Cindy, Blank, and Chester, RING THE PHONE IN ANOTHER ROOM AND THEY'LL GO TO IT.

The only interesting aspect of the entire game are the designs of RAT AND CAT as the withers of the regular animatronics look a bit bland.

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The final task of the game is to get beat 7/20 mode which has the first 3 hours making you deal with CANDY, CINDY, CHESTER, BLANK, and PENGUIN. The last 3 Hours, has you deal with RAT and CAT which is a major spike in difficulty when they appear. If you get through 7/20 you unlock a bonus minigame/postgame where you get a 16 bit minigame.

Here in the minigame you get to see a old location called "RAT AND CAT THEATER" where an incident occurs. This is expanded on in FNAC3 but here it's just as a teaser. This also confirms that RAT and CAT play a similar role to that of Fredbear and Springbonnie however the difference isn't that RAT AND CAT are both victims as oppose to how Fredbear and Springbonnie are opposing forces in a battle of a victim and a killer.

It also confirms that essentially CAT essentially is the first variation of CANDY, and RAT became a obsolete creepy character. Since the incident that occurs there leaves a bad name for the brand, the company sell off the brand to ROWBOATICS and they rebrand to CANDY's BURGER and FRIES, leaving RAT and CAT to rot.

Only discrepancy is that RAT appears in FNAC1, and CAT doesn't which obviously could imply that CAT was at the warehouse way before RAT, but even then it's just strange why RAT would be in FNAC1 if that was the case.

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Still the story is basically nonexistent except for the post minigame. The gameplay is just not fun, and the overall feel in terms of esthetic is a bit bland. The character withers are not that good as they feel like those photoshop pictures of the FNAF2 Toys, the only characters who are legitimately scary are RAT AND CAT as their eyes are hollow and pitch black and they have this terrifying expression on their faces.

Honestly I would just watch the Markiplier let's play of this rather than having yall play it yourself.

Pizza Tower is a marvelous game with an amazing soundtrack taking influences from Games like Sonic and mainly WARIO.

The games story is very simple, Pizzaface has sent over a message to Peppino (Owner of Peppino's Pizza), and has threaten him by saying that in his tower there is a laser that is pointed directly at Peppino's Pizzeria and that if he doesn't come to the tower and attempt to stop him, he will destroy his restaurant. Peppino goes crazy and runs directly towards the tower.

The tower itself is split between 5 different areas labeled with different names, and have music that are named under different days of the week in terms of week days, each containing 4 levels per stage, and 1 boss:

1. Tower Lobby (Monday): John Gutter, Pizzascape, Ancient Cheese, Bloodsauce Dungeon.

Boss - Pepperman

2. Western District (Tuesday) - Oregano Desert, Wasteyard, Fun Farm ft Mort the Chicken, Fast Food Saloon

Boss: The Vigilante

3. Vacation Resort (Wednesday): Crusty Cove, Gnome Forest, Deep-Dish 9, Golf

Boss: The Noise

4. Slim (Thursday) - The Pig City, Peppibot Factory, OH SHIT!, Refrigerator-Refrigerador-Freezerator

5. Staff Only (Friday) - Pizza Scare, Don't Make a Sound, WAR

Final Boss: Pizzaface/Pizza Head

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The gameplay is very simple where you play as Peppino who has a boost charge that gets faster the more open area you're able to run through without colliding, gaining speed in terms of momentum. The game has Peppino obtain different power ups per level which use different abilities pertaining to said levels:

- Knight Armor (PizzaScape)- Allows for sliding via ramps but limits Peppinos jump and he can attack with it

- Bombs (Ancient Cheese) - Blows up enemies and certain destructible objects

-Fire Mouth (Oregano Desert) - When Peppino Eats this hot wing his mouth goes on fire allowing him to blow up TNT blocks by touching them and kills enemies, it also makes him faster but harder to control.

-Ghost Pepper (Wasteyard) - Turns Peppino into a ghost that allows him to phase through certain walls and dash through floating blocks. Controls feel a bit floaty, and while difficult to control at first, later becomes fun to use for it's limited time actually used.

-Mort the Chicken (Fun Farm) - Weird crossover with a generic 3D chicken character, Mort. Who has the ability to hook on to "Mort Hooks" which allows for a continuous jump via pressing the attack button on said hooks.

- Weenie Mount (Fast Food Saloon) - Now a transformation but a ridable hotdog Peppino can use to crash through walls and gains momentum really fast, the caviot is Weenie can't jump, the moment you jump, Peppino dismounts.

-Revolver (The Vigilante Boss) - Vigilante acts like a respectable cowboy, and he want's to make the fight fair, so he gives you a revolver to use in the fight.

-Barrel (Crust Cove) - Peppino get's shoved into a barrel and he can traverse to different areas in a rolling motion, but also in an arc motion depending on where he's rolling the area rolls into a verticle incline/ramp.

- Gustavo and Brick Hour! (Gnome Forest and Pig City) - Gustavo is Peppinos friend who followed him into the tower but who gets into shenanigans with a giant rat, later called Brick who he befriends. During the levels they feature in, Gustavo and Brick traverse the rest of the levels while leaving Peppino to sleep. Gustavo uses Brick as a horse/mount animal and he can use Brick by kicking him towards enemies, leaving him without Brick to run for a limited time, however Gustavo has the same run ability as Peppino, but isn't as fast, later Brick returns and the levels carry on. Usually requiring you to find 1 or 2 of the 5 missing toppings within their respective areas of the levels they're in, however you never finish a level as them as you always switch back to Peppino by the end.

-Rocket (Deep Dish 9) - Peppino gets on a rocket and controls it to get to long areas, where if close to a platform, Peppino can turn the rocket to switch directions, this is mostly just used for 1 of the 3 Secret areas in each levels.

-Greaseball (GOLF)- He's the owner of the restaurant and allows patrons to essentially play golf by having him as the ball. As you hit him, the counter increases for the amount of hits he takes, the less/limited there is the better, as it opens up areas and access to some of the 5 toppings and Gerome the Janitor who opens doors to Secret Food Treasure.

- Grind Rails (Pig City) - Allows for Peppino to grind
- Taxi (Pig City) - takes Peppinos to different map areas

- Pizza Box (Peppibot Factory) - Turns Peppino into a Pizza Box that allows him to attack and jump flap.

- Cheese Ball/Sticky Cheese (OH SHIT!)- Cheese Ball puts Peppino in a ball of cheese that rolls and smashes against destructible walls, and later leaves him cover in sticky cheese. The Sticky cheese limits movement, but allows for Peppino to stick to walls.

Pepper Pizza (Refrigerator-Refrigerador-Freezerator): Turns Peppino into a hot spicy red Peppino who has a burning ball spin jump who can cause damage and melt the ice around areas with Ice to reach secret areas, toppings, and Gerome.

- Shotgun (Don't Make a Sound) - Give's Peppino a Shotgun to fend off against the animatronics attempting to jumpscare him. It kills them instantly but it's towards the end of the level.

- War Terminal (WAR) - Computer Terminal which increases the time in the level "WAR". The entire level acts like "The Pizza Time" end portions where you run as fast to the end, same thing here except the terminals add time so you don't blow up and have to restart the level.

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Each level has there unique items, structures, amazing music, and requirements:
In terms of requirements you need to collect 5 toppings throughout the level:
1. Sausage Toppins
2. Cheese Toppins
3. Mushroom Toppins
4. Tomato Toppins
5. Pineapple Toppins (wears cool sunglasses)

You also can find 3 secret hidden bonus stages within each levels within hidden eyeballs through the levels. Each of them give you a higher score towards your rank.
Another requirement is finding Gerome the Janitor so he can open the Secret Food Treasure room (Which is required if you want the true ending) all levels contain these secret treasure rooms, except bosses.

There's a bonus requirement where you have to avoid killing the green cheese Snotty in the 4th area of the tower, however it's HIGHLY LIKELY you'll kill him on accident. If you don't you get a "SNOTTY APPROVE" badge after you complete the game.

A big thing you have to also keep in mind is maintaining a combo streak for more points, as the more points you get the faster you are to rank up.
Ranks include (For Both regular stages and bosses):

D - Awful (Regular Stage: You just ran through the level and didn't care to grab anything; Boss stage: You got hit too much and lost too many lives)

C - Bad (Regular Stage: You collected a single item, probably maintained very short combo, and thats it; Boss Stage: you got hit about 3 times but remained with 3 lives)

B - Ok (Regular Stage: You didn't care to maintain a combo, but collected some of the items; Boss: you got hit 2 times and ended up with 4 lives left)

A - Nice (Regular Stage: Rank you can get by getting a combo chain, but not necessarily requiring all items to be obtained; You got hit twice but recovered with hats)

S - Excellent (Regular Stage: Highest Rank Obtained without all items collected; Boss: you probably did get hit once, but recovered a hat and never got hit again)

P- Perfect! (Regular Stage: You got an excellent change of a combo throughout the ENTIRE STAGE, you collected all 5 Toppins, Gerome and the Secret Treasure, and went to all 3 Secret Areas while maintaining said combo. You also did a second lap of the "PIZZA TIME" segment for levels with lap 2; Boss stage: You never got a hit a single time, and only collected bonus hats dropped to increase your rank and made sure to defeat all bosses without getting hit once)

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The games bosses are all unique:

1. Pepperman - Narcissistic Artist Pepper

2. The Vigilante - Looks like a cheese slime wearing a cowboy hat, and holds a revolver but is honorable and fair. Phase 1 has you firing and avoiding shots from him while he jumps, boots slides, and uses cowboy cutouts to attack you. Phase 2 is more of the same except the sun sets and everything is black with an orange background making it harder to see and everything gets more hectic but attacks remain the same just at a faster pace. The end of the fight has you doing a final duel where you and Vigilante face eachother for a final draw.

3. The Noise - The Noid of Pizza Tower, in his fight on his stage during Phase 1 when he's on camera, he's playful. When Phase 2 Starts he unleashes more deadly weapons on Peppino.
Fun fact, at the start of the fight, there's a milisecond interval where you can damage the Noise, giving the speculation that as soon as Peppino sees the Noise he just wants to kill him.

4. Fake Peppino - A distrubing/joke character who makes fun of the corrupt/exe versions of characters, who has an overall disturbing aura around him. He looks like a taller more saggy version of Peppino with a weird smile. He uses Peppinos attacks somewhat and his music is the PIZZA TIME theme but messed up and distorted.
Phase 1 of Fake Peppino has him running around walls, throwing his head revealing a brain with eyes, and spawning more fake Peppinos to disorient you.
Phase 2 is unique since it happens immediately with no zoom in on Peppino punching fake Peppino. The area of the copycat restaurant loses it vail of similarity and reveals a disturbing, corrupt, and distorted restaurant, where fake Peppino is more violent, hectic, and fast.
There's a final Phase where all you need to do is escape Fake Peppino who's reveal his more deranged and messed up form. You don't actually defeat him, you escape him. When you escape you notice that the restaurant you were in is a rundown destroyed restaurant with the name BRUNOS PIZZA at the top.
Making many people theorize that fake Peppino is actually a Bruno, a previous victim of PizzaFace/Pizzahead who was transformed into a mimic grotesque Peppino.

5. Pizza Face/Pizza Head- Phase 1 starts with pizza head launch enemies, requiring you to throw enemies at him to hurt him, this phase is really easy.

Phase 2 is when the facade of Pizzaface is revealed and that Pizza face is just a mech used by Pizzaface, a Clown Pizza who wants to destroy Peppinos restaurant for giggles. This fight gives you a revolver again and has you fighting Pizza head by shooting at him while Pizza head uses wacky moves and attacks to cause damage to Peppino.
Phase 3 is gauntlet of previous bosses: Pepperman, The Vigilante, The Noise, and Fake Peppino, except here Peppino is angry and he wrecks all 4 previous bosses as soon as the attack option appears.
The final Phase has you doing the same to Pizza Head, only for Peppino to grab is head and smash it against the top of the tower defeating him once and for all (Maybe)

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The final part of the game has you running through all 5 parts of the tower running as fast as possible before the tower collapses, throughout the way you collect characters like Gustavo, Mort, previous bosses, etc. all before the tower collapses.
As the game ends Peppino (if all treasures have been collected) uses the treasures to revive John Gutter. The gam ends with enemies running away from the rubble of the destroyed Tower, and shows image stills of Peppino, Gustavo, Brick, and some of the bosses and enemies interacting. A very funny/eerie one where both Peppino and Fake Peppino are taking out the trash at the same time.
The game ends with Peppino enjoying a fruitful successful business full of patrons that are enemies from the stages with Gustavo, Brick, Pepperman, The Vigilante, The Noise and Noisette, and Fake Peppino all located within the photo. You also can notice that Pizzahead is there hidden in a detective coat concealing his identity so he won't get spotted.
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And that's Pizza tower!
There are a bunch of trophies to collect for different requirements along with different chef outfits (pallet swap colors) for Peppino to collect via certain requirements fufilled through the game. The games OST is full of amazing, catchy tracks worth listening to, my favorites being:

1. Oregano Mirage (Oregano Desert)
2. Tombstone Arizona (Wasteyard)
3. Yeehaw Deliveryboy (FastFood Saloon)
4. Tropical Crust (Crust Cove)
5. Cold Sphaghetti (Pizzascape Part B)
6. Way of the Pig (Pig City Part B with Gustavo and Brick)
7. On the Rocks (Satan's Choice Pizza in Refrigerator-Refrigerador-Freezerator)
8. Calzonification (The Vigilante's Theme)
9. PIZZA TIME NEVER ENDS! (Fake Peppino's Theme)
10. UNEXPECTANCY! PARTS 1-3 (FINAL BOSS THEME)

This game is such a unique and beautiful game to experience that has so much passion and soul and reaffirms the belief that if TRIPLE AAA companies can no longer make full, fun meaningful games like this, there's always indie developers who will!

Mamma mia! I highly urge all of you of getting a slice of Pizza Tower! It deserves the 5 stars!