While WWZ is definitely inspired by Left 4 Dead and while I do believe it does better than Back 4 Blood, WWZ feels like diet L4D, having the fun of 4 survivors surviving a zombie Outbreak, that really has no big risk in terms of fighting zombies. Sure your team mate can go down, but honestly if it wanted to be pseudo sequel it should've just made special infected, sure the movie didn't have any special infected (Also the movie was mediocre at best) so while it did do a great job doing its own thing in terms of gameplay, it might as well have introduced its own brand of special infected, and have its own vs mode making the game more fun. Overall like with B4B, just buy left for dead 2 on steam, you'll have more fun and you're able to mod new maps, weapons, characters, Etc

An amazing remaster of the amazing collectathon, the game continues to be fun as always and offers the same amazing experience for your modern consoles (personally I recommend playing on the switch so you can play on the go!) The game is an amazing remaster with 2 big caviots...

1. The muscle Bob SquarePants fight was never added, even though it would've made this remaster have more to offer.
2. The atrocious multiplayer mode I highly recommend never touching because it it's blatantly awful and a last minute addition. While it is cool that it gives us the cut robo squidward as a boss, the mode is just an endless battle against enemies until you press giant buttons to destroy robo Squidward's Tenticles and it can take up to nearly 30 minutes, and when it ends it's so abrupt it feels like you waste your time.

It's still the same great game given a new coat of paint, but it 100% needed something new or added back in that was cut. And that atrocious multiplayer is a big point off, still its a great remaster I 100% recommend.

2016

Pure testosterone badassery in this Doom Remake? Sequel? Parallel Universe? DOOM IS DOOM! THIS IS AN AMAZING GAME, BRINGS THE FUN OF THE ORIGINAL GAMES AND MAKES YOU FEEL THE POWER OF THE DOOM GUY!

The Doomslayer feels perfect in this game. The game is both very difficult and very fun. The BFG, sawed off shotgun, the chainsaw all feel amazing. The bosses are all great, and very awesome to fight. This is an amazing FPS you 100% need to play ⭐️⭐️⭐️⭐️⭐️

DOOM ETERNAL is the amazing sequel to the already badass DOOM 2016! Offering more blood, gore, and demons! The game offers new and returning weapons, as well as more Demons to kill. The weapons and armor of the DOOM slayer are customizable! DOOM slayer can have extra gadgets in his armor to help deal with enemy hordes. The weapon abilities of DOOM slayer allow you to have different helpful attachments for your weapons, like for the sawed off shotgun, a GRAPPLING HOOK! This game is 100% an amazing sequel in this new DOOM franchise! I can't wait for the next DOOM Game! It's so exciting to see⭐️⭐️⭐️⭐️⭐️

2012

Mario with Portals that has both a regular Super Mario Bros mode and Portal puzzle mode with the test chambers. You're able to customize your own Mario as well as create/customize your own levels and world. It's an amazing fan game that deserves the praise of combining Portal and Super Mario Bros!

Sonic Flash game that has Sonic characters fighting in the smash style however the game sort of knocks you out whenever it feels like it. If I remember correctly there was no items, so you just fought as is. The characters included:

· Sonic the Hedgehog
· Tails the Fox (Miles "Tails" Prower)
· Knuckles the Echidna
· Amy Rose
· Cream the Rabbit
· Rouge
· Shadow the Hedgehog
· Silver the Hedgehog
· Blaze the Cat
· Espio the Chameleon
· Mighty the Armadillo
· Super Sonic
· Super Shadow
· Tikal the Echidna

(Sadly no Super Silver, Mecha Sonic [Sonic 3], Nor Metal Sonic)

The game was a nice fan game but doesn't compare to Super Smash Flash 1 nor 2. It's a nice fun Sonic fan game with Sonic characters in the smash style, but misses the gameplay style of smash that Smash Flash emulated perfectly. Still this game is nostalgic for me.

When you think Sonic, you either think of the original games, Mania, Generations, the Movie or the Adventure games. Sonic Adventure DX is an amazing upgrade of Sonic Adventure that continues to be fun nowadays. The game certainly has its occasional bugs. But the amount of fun you can have with the 6 playable characters is really fun (7th secret character if you collect all the emblems). The chao daycare is both hit and miss. As while raising Chao can be cute, it's pretty much a simulator that can end in random creations and mismatches of chaos. If you like raising chaos there's that, if you want to get all emblems and unlock the secret character you have to play the mode and win all competitions.
A great iconic Sonic 3D game, you have to play if you still havent.

Take saints row 3 and turn it up to the max in ridiculous shit. Absolutely wrecked the franchise in terms of where they can go. But still it's just so fun and the characters in the game are just so funny. Also great call backs to previous games, an amazing experience if you ask me. Again you'll probably hate this if you wanted a good sequel to Saints Row 1 and 2.

Dusk Diver 2 is the sequel to Dusk Diver, a game that takes inspiration from other games like PERSONA or SMT in terms of concepts of other worlds and abilities.

Both game play as beat em ups, however DUSK DIVER 2 introduces more variety when it comes to having a more WARRIORS-ESK inspired combat.

In this game, you are now able to switch between Yumo, Leo, Bahet, and La Vieda similar to PERSONA 5 Strikers where each character has their own unique set of abilities.
The game's story is fine, it's nothing amazing, though I do like the unique twist they add towards the end of the game with Nemea and Typhon. The game's story is essentially expanded upon from the first game with explaining the existance of Youshanding and it's connection to Ximending.
The entire story revolves around Yumo and co, along with Nemea figuring out why Youshanding still is leaking into Ximending, and they later discover it's because of this new corporation called Hesperia.

Hesperia features 2 new characters called Vandak and Raven who are unique in terms of their designs.
Throughout the game Yumo and friends fight against a mysterious doppleganger of Yumo named D.D. who has a strange motive that I will just say never gets resolved because I 100% the story got changed midway through development in my opinion.

The game has a nice twist I won't spoil involving Nemea's brother Typhon who is introduced around Chapter 3 of the game.

The ending of the game is a nice satisfying end, that in my opinion warrants a 3rd entry, not focusing on Yumo, but instead D.D. since her development is given little attention, even if she is on the boxart of the game.

The gameplay is fun in terms of combat but becomes repetitive. Now there are no longer any small chaos beasts or floating chaos beasts as they instead are just huge and powerful, and attack in specifically layed combat zones that force you into combat. While Persona 5 Strikers did something similar, it still had unique moments within traversal that made Strikers fun to play.
While the new locations look very unique in design, it mostly plays upon the same structure of the original game, where you get from point A to B without really doing anything unique, apart from some puzzles that have you guess what path is correct in a specific area.

The game has a weird thing with the characters in the game where your party system and the story itself have a bit of LUDONARRATIVE DISONANCE in terms of how gameplay plays out compared to aspects of the story and side quests.
For example, the game has Bette have side stories that involve collecting her bags she accidently left there, side quest story wise, it about mostly Bahet with him being inspired by his guitar teacher Michael, these sidequests mosty rely on Yumo and co going to Youshanding and finding the bags.

The way the game plays out, makes it seem Bette was helping you out when in fact she's not a playable character in the regular game.
What I mean is the characters of:
- Bette
- Vandak
- Raven
Do not become playable until new gameplay plus, which tbh didn't make sense to me, especially during Chapters 11 and 12, since everything makes more sense for Bette and Raven to be playable in the regular game. As for Vandak, he's a villian story wise, and while I haven't played DUSK DIVER 2's new game plus fully, It's just odd he was made playable even with his cool clone moves.

In my opinion, it would've made more sense to make the BOSS playable, or Nemea since she tends to tag along in the story and is the central focus of the story along with Typhon.
The game overall was enjoyable for me and repetitive, I think the team making the game are on the verge of cracking something great if they get the opportunity to make a 3rd Game. Gameplay wise they should keep the Persona 5 Strikers/Warriors style combat, while making combat more freeing and not repetitive by forcing combat areas, and instead making the entire open area of Youshanding have free roaming enemies for combat.

I think more enemy varieties should have been included instead of removed, because while there are new Chaos Beasts in this game, they're ground base. It would have been better if the team implemented Chaos Beasts that required you to switch to a specific partner (Bahet, La Vieda, Leo, Raven, Bette, D.D.) to break down the enemies shield since said character would be stronger/ a weakness to said Chaos Beasts, that way it warranted switching between team members.

I think the new tracks in the game sound good, however if they ever do a DUSK DIVER 3 they need to start mixing and making more memorable music.
Story wise, I think the games story is fine, and went in a unique direction with the narritive during the twist, the big problem with the game is D.D. in terms of her involvement.
D.D. suffers from what Scorpion Suffered from MK9-11, where they put the character on the cover, but they don't really do anything too important in the story, apart from getting involved with the main team in either a enemy/rival or new friend/teammate way.
D.D. comes from UNIVERSE 247, and that's all we really know, she looks similar to Yumo however she's more a of a Kuudere archetype and is mysterious in her lack of explanation.
She does have an interesting story to tell, however this game doesn't tell that, and instead leaves it to our imagination as to what her world is like, if she is an Alternate Universe version of Yumo, who her companions are, etc.


I enjoyed my time with Dusk Diver 2, but I can 100% understand if someone gets bored of playing, or feels like the games a bit too long or lacking. I enjoyed the 11 days I put into the game, and enjoyed the characters.

I really hope they do improve on various things if they do make a DUSK DIVER 3, and if they do, they need to make sure it focuses on D.D. and Universe 247, since there's story to tell there, since Yumo's story at this point has no where to go because the characters got the penulimate happy ending in terms of Yumo, La Vieda, Leo, Bahet, Yusho, Nemea, Bette, Meg, Boss, Raven, etc. Now I could be wrong and maybe the next game is focused on Yumo again, expect now a new enemy has appeared, but we'll see. However I think because of the set up of D.D. I really think D.D. should be the next game's protag and have it focus on her world and her life and her friends to see the differences and to finish up that loose end.

So overall I enjoyed Dusk Diver 2, I would recommend it.

Five Nights at Freddy's 2 Takes all of what Five Nights at Freddy's 1 did and turns it on it's head. Instead of 4 animatronics (technically 5 on rare chance), you have to go up against 10/11 animatronics. While the generator from the first game is gone, you now have other issues to deal with like Foxy in the Hall way, and the Music box with the Marionette, dealing with each animatronic is terrifying but gets easier to manage overtime. Also the amount of lore Five Nights at Freddy's 2 created is what made the franchise become so great in the first place, apart from the horror aspect.

While Five Nights at Freddy's 3 has the same tension as the first 2 games, it now gives you less to worry about. Five Nights at Freddy's 3 pits you up against Springtrap, only 1 animatronic), and the Phantom animatronics. The setting is a horror attraction based off the lore of the previous 2 games pitting you up against the salvaged Springtrap. Springtrap can use both regular hallways and vents to get to your office, and uses the Phantoms to jump scare you, doing 1 of 3 things: Disabling Cameras (cameras used to watch where Springtrap is), Ventilation (to manage the Gas in the building not allowing the phantoms to appear), and Audio device (used to lure Springtrap away from you, or out of vents) it's a game over if you don't manage your devices.

The lore of this game is great and does wrap things up in a good way, however the only issue is the pathetic jump scares compared to the previous 2 entries. And the random ways to access to secret minigames just seems dumb. Also unlocking the Good ending is nice to see, but a haggle to do. A average entry compared to its predecessors.

Great Story Mode only thing that massively took away from the experience is they force you to play tag matches, there is no 1v1 mode, and developers didn't even put Ultimate moves to perform solo. You can only perform "DUAL HEATS" there are no Solo "HEAT" moves, when your partner is knocked out, you're just left using the same combos and abilities over and over. However has a really good story and character roster.

Five Nights at Freddy's Sister Location is a game that while expands on the lore of Five Nights at Freddy's feels like a game you play once and never again. While having a great story the main gameplay shifts often per night making the game more a collection of minigames in a FNAF Game. The most criminal being during Night 4 which feels like hell to get through. The false ending is achieved by doing certain things that later lead to a similar styled office similar to FNAF 1-3 against the final animatronic of the game.

The custom night update for the game made this 10 times as fun, but if we're talking stand alone Freddy game, this is the weakest link.

FNAF World is a underrated gem in terms of how it takes the Horror Franchise and makes a very Fun RPG. Also the amazing Creator Scott Cawthon, was cool enough to realize while the game is fun, it really shouldn't have costed more than $10-15, compared to what it was priced as, so he was cool enough to listen to his community, and made it free to play. Giving us a very unique and fun rpg featuring nearly all the Animatronics from FNAF 1-4 (not beyond sadly as updates stopped after the second update) the game is an underrated gem, that is free to play so I recommend anyone here who hasn't played it to please do.

A game that feels like it has the difficulty of the first 2, and especially the very first game. Freddy Fazbear's Pizzeria Simulator is a great addition to the FNAF Franchise. Being a pizzeria simulator allowing you build your Pizzeria however you want, with any animatronic you. It has tons of minigames and customization options making this game so much fun to play.

When you switch salvage mode, you essentially have to interrogate animatronics from previous games, making sure they don't jumpscare you as you're playing audio devices, "Salvaging" them to store in the Pizzeria for "parts." When "Nightmode" begins this when everything gets tense as you have to deal with vents and audio controls, but no cameras, the first night you even feels uncomfortable as you don't have any enemy to deal with yet already the way the tension like something is watching you. However as you progress throughout the game and salvage the animatronics, you'll soon realized the salvaged are after you. Making things even more scary is the fact the game's audio lure, only works 75% of the time, so while you can "lure" the animatronic away from you, there's still a high risk you're going to get killed because you're dealing with other animatronics and the audio lure didn't work.

This game is a perfect entry in the franchise as it gives us the randomization number of the first game in terms of difficulty, but also the beauty of customization of your pizzeria, and learning more and more lore in the franchise. 100% recommend this game even if you don't like FNAF.