Doom wasn't just a great game but a pioneer for trends to come. That's why despite its age, I'd struggle to call it "dated". The original three episodes expertly ramp up the action and the gunplay still feels satisfying in today's climate. That being said, the fourth episode which is a new addition to this version of the game. Can quite honestly go to hell.

Other than a short term fling with Abe's Oddysee a couple of years ago, Stranger's Wrath is my first real entry into the Oddworld series. And after bagging a few bounties, giving stranger multiple concussions and various other spoiler-free milestones I'm already craving more. Whilst the gameplays unique hook in the form of "live ammo" starts to lose its muster over the course of the campaign, the world, the characters and stranger himself should be more than enough for you to see it through to the end.

You wouldn't expect a game about viscously cutting your way up a leaderboard of assassins to have you mowing lawns and picking up trash as well, but removing it would rob part of the brilliance of No More Heroes design. And whilst the game does admittedly falter in other areas, an empty open world acting as one example. It's the game's unflinching confidence throughout that will stick with you long after you've reached number one.

I struggled to write a lot about this game which seems fitting, because whilst it's gorgeous graphically speaking, Kingdom: New Lands is only a fun few hours and not much else. Its simplistic take on survival and strategy runs dry quick but continues regardless, leaving me and other players alike to leave long before a definitive end is reached.

A game dated upon entry with a slideshow framerate and a lack of polish that would make even Bethesda blush, Deadly Premonition is one of the most polarizing pieces of media I've consumed thus far. And I absolutely loved it.

Tomb Raider (2013) is a product of its time. A levelling up system, weapon upgrades and a focus on bombastic set pieces over gameplay complexity. All these components collide to craft an experience that whilst adequate, fails to stand out among its competition. For everything it does well, there's a game that does it better and whilst it was initially lauded for bringing Lara into the modern age, it already feels outdated.

Presented with equal shovel loads of pulp and brashness, Murder House shares a lot of visual DNA with its peers. What sets it apart however, and the key to why it surprised me so much on my first playthrough, is the intelligence within its design. Little things like stopping to hear the heavy footsteps of your fuzzy pink stalker as they roam the house is incredible. Not only is it a great way to strategise for those with a keen ear, but it can also deepen the dread when they're punctuated with the sound of a nearby door creaking open.

Now, I'm aware that's only one example, but the rest are best left discovered by yourself. So, if like me, you find yourself infatuated with retro styled horror games, I implore you to go unearth the rest for yourself. Because other than a minor bug i stumbled on toward the end, the only thing that left me wanting more from this game, was its length.

Ever watched a horror movie and wished you were the bloodthirsty abomination hellbent on mutilating and devouring every pulsating blood bag you come across? Well, if you have you've probably bought the game already, who knows you might've written a review about it, perhaps you're writing a review right now, who knows maybe the next line begins with-
A game full of fun puzzle solving to oil those rusty cogs up there, and a short but sweet campaign, made sweeter by the recent addition of mod support. Carrion is an easy recommendation for anyone infatuated with monsters. Other people might like it too I guess.

The Evil Within is more than the lacklustre reception it got upon release, and in its own way, is a staple of the action-horror sub-genre ramping up the intensity gradually as you progress deeper into the hellish world Sebastian finds himself in. This is sadly not the case in the game's third act however, acting as a sizable blemish on what could've been another hit and run for famed director Shinji Mikami.

With an opening that draws you in before abruptly concluding moments after, GAME.exe is a serviceable horror game carried by its excellent presentation. Despite its cheap price tag however, I still expected more than a virtual desktop featuring an easy to beat "collect 8 pages" horror game.

Left 4 Dead 2 is still the reigning king of the zombie shooter genre. Others have tried to match what Valve and Turtle Rock put out over a decade ago just to fall far short of that target. Each campaign run is just as engaging as the last, and among the chaos is a precision that is one of the keys to the game's success, with the other being, you guessed it, mods. Because amidst the hordes of Hatsune Miku player models are genuinely enthralling custom campaigns that match the quality of the ones seen in the main game. Whilst not all mods reach such a high standard, the pure volume of them allows for the player to customise their experience to an extent that is rare to see in AAA titles. And for all its pros, it's that attitude towards modding that solidifies Left 4 Deads legacy.

When launching IMSCARED you'll be met with a warning of the horrors to come, a headstrong start you might think. A promise destined to crumble long before you reach the credits. In truth, that warning is well warranted and what transpires is a meta horror game that requires out of the box thinking to see through to the end. To say any more would encroach on your experience, so if this sounds even mildly interesting I'd implore you to delve into this fleshy rabbit hole at once, you won't soon forget it.

Much like its predecessor, Revelations 2 situates itself at crossroads between horror and action. The result of this is a game that can't quite do either, and whilst some moments shine and are propelled by the sequels greater ambitions, it stumbles far more than the first. Overall though, including the yet again excellent "raid mode", Revelations 2 is another game best endured as a die hard fan.

A story doomed to never reach its conclusion, Underhell is a mod that's difficult to recommend. With only two chapters released, the games surprisingly long runtime is made monotonous via empty objectives and padding. Despite all this though, a chilling experience resides within and I implore any horror fans to at least explore "the house".

A wonderfully clever ode to the horror games of yesteryear, for what Lost in Vivo lacks in complexity it more than makes up for in atmosphere. I'd give this game a hearty recommendation for those in need of nightmare fuel.