As someone who's held a vague interest in the series since its inception, I'm glad the third entry is where I finally took the plunge. With a campaign, salmon run, turf war, anarchy modes as well as a card game that I'm yet to sink my teeth into, Splatoon 3 isn't exactly lacking in content. I'm writing this fresh after beating the campaign and I can say what's there is rather good too.

Big Man should've won the Splatfest though; for that, it loses a star.

"This game does not promote smoking or the use of cigarettes."

Ignoring the story for the time being (that has hour's worth of videos trying to decipher it), I found MGSV was at its best as a vast, stealth-orientated sandbox that was able to make me feel like both a badass and/or a moron depending on how well I was able to accomplish a mission. This flexibility, along with building up motherbase was integral to my enjoyment of the game, and whilst the encampments scattered around the two regions lack the complexity of the one found in its prequel, Ground Zeroes, the array of possibilities allowed to you via your diverse selection of equipment tries its best to make up for it. As for the plot though. I enjoyed it initially, particularly the horror-esc parts. But I found the further I progressed, the more segregated it became from the base game. The promise of the introduction eventually rears its head once more at the tail-end before the credits abruptly roll. The game is unfinished, how much so? I honestly don't know. But what's here is worth playing for the gameplay alone, as for the story, I'll leave you with this.

https://youtu.be/255ArxW2U3g?list=PLQHEs6MQYKIvJkyRvzWYe4_Refyf8c5RJ

Genuinely one of the most charming games I've played. It has issues sure, a rather indulgent helping of jank being one of them. But even the setbacks here aren't enough to stop me from yearning for more of this world and the characters who inhabit it. Godspeed Tilo.

Catching this series a little later than most, I can say that the sequel is pretty much everything I wanted it to be after I beat the original all those months ago. It was great taking another plunge into the world of Psychonauts and I can only hope to see more of Raz and Co. in another twenty years...

Psychonauts' gameplay is fine, serviceable you might say, even if time hasn't been too kind on its rougher edges. However, the charm and imaginative designs Double Fine cooked up here are ageless. And for those who aren't opposed to a bit of jank, well worth experiencing all these years later.

This game has no right to be this good, but here we are. I played this during a trip and despite some grievances, thoroughly enjoyed my time with it. The team behind this clearly loved what they were doing and it shows, and it's because of that very reason that I'm hyped for the upcoming sequel.

All the things you've heard about Far Cry 2 are true. In relation to the series, no other entry comes close to the immersion this game can conjure. But for all its merits, for every moment the game's systems collided and left me with a shit-eating grin on my face. I'd have another uneventful drive, to another bog-standard shootout, all with the promise that I'd get to repeat this process another dozen times afterwards.

With the ungodly amount of praise this game gets, I was fully equipped to weather the disappointment that followed. But fuck me, this might be the best game I played all year.

As someone who's only flirted with the occasional mobster flick, Mafia II really took me by surprise. Not only did I enjoy the story, enough to ignore the admittedly mediocre gameplay. But the thick, polluted atmosphere of its open world really drew me in. If anything I just wish the game gave you more to do in it.

It's not difficult to see the appeal behind The Witcher 3: Wild Hunt. Very few titles can rival its breadth of content, and even fewer can match the consistency it retains throughout. This is why you might be shocked to hear that I was ultimately disappointed by the game. Because despite all its merits, I struggled to see it through to the end. It's routinely "good" which isn't a bad thing by any means, but when my map became flooded with markers and I found myself following a waypoint to my 100th fetch quest, I realised I'd played this game before.

2015

Frictional are masters at conjuring a dread-inducing atmosphere; this remains true in SOMA. However, whilst I enjoyed the story, the gameplay often felt like a chore.

2007

Penumbra: Requiem is an expansion that strips the series down to its core, then continues tearing out more. Everything I praised the base game for is absent here. Even taking it solely as a physics puzzler wearing a Penumbra skin, it's intensively mundane throughout, never reaching a level of complexity to make it particularly engaging.