A well written, breezy fun-and-casual RPG, The Outer Worlds offers fantastic satire and a solid foundation for a follow up RPG project from Obsidian in an era where the AAA Western RPG is floundering.

Personal Accolades - Golden Haro 2k19 5th Place Winner

Rogue Squadron's base starfighter controls are tight and satisfying, and the dialogue/cutscenes are fun and flavorful, but the ship-to-ship combat isn't terribly satisfying or exciting and many of the missions are unforgiving or even straight up boring.

The storymode ends on a deflated note of "nothing", but the few missions that offered a good balance between excitement, challenge, and open map exploration does make the brief playtime of about 3 hours worth it.

Big Bumpin' is more technically competent than it's Pocket Bike Racer brother, but is just as dull. A good game with friends for about 4 minutes, but nothing else. One of three games in the Burger King Trilogy.

this game makes me wish ken levine would retire

This game is fucking hardcore, best game ever made

ODST experiments with a moody hubworld to varying degrees of success, and goes for a smooth jazz, almost noire cyberpunk style of vibe. The vehicle sections don't land quite as hard as most Halo titles, but the thrilling and short segments of vulnerable ground combat make up for it.

Ironically, despite the shift to more deliberate firefights with smaller quantities of enemies and the player character's physical traits being weakened, ODST is probably the easiest of the franchise, even on Legendary difficulty - Which is to say the encounters are thoughtfully designed around the player's stats to create a tense, but not frustrating campaign that can be briskly ran through in a few sessions. ODST cuts down on the Halo sandbox in an effort to focus on the core of what makes Halo tick, and refreshingly focuses more on small scale, close and intimate combat encounters over the mid-to-long-range "Connect the Dots"-fest later games would trend toward starting with Reach.

The story is technically there, the voice cast is solid, and the story-telling methods are novel, but the real heart and soul of ODST that makes for a convincing world is the best in class soundtrack - Arguably Halo's best.

With Firefight finally being included in the Master Chief Collection, and it getting matchmaking support 11 years later than it should have, ODST is a complete Halo package. It's hard for me to pick many nits with this game, other than pining for a sequel to flesh out the ideas presented here.

the best castlevania title to date, it was all downhill from here




Daggerfall has some excellent atmosphere, just the right amount of 90's DOS stink that I'm a sucker for. Frankly, the combat is whack and not very fun, but I'm willing to put up with it to a point. There's a lot of cool features and freedom, but very quickly the game starts to boil down to endless dungeon crawling bookended by dialogue boxes.

The dungeons themselves aren't very fun or interesting for the most part - A few manage to stick out, but almost all overstay their welcome by a long shot. Had i grown up with this game when it was new, I could see it taking up most of my free-time, but the more modern Elder Scrolls games are simply more fun to play.

I played the Unity port, but am writing my review on this version; While the Unity port makes this game more accessible than ever, I want to assess the game design and not so much the technology behind it. About 20 hours was spent in this game.


Yet another twist on the Tetris style game from Alexy Pajitnov himself, Wordtris is my favorite of these off-shoots. The mechanics are easy to understand, and clearing a word is either satisfying, or relieving, depending on if it was intentional or not. This is sort of also the game's problem, as half the time I'm progressing on accident. The mechanics are mostly good, but I feel the screen space and time you have to plan ahead is too short and uninteresting to keep me hooked for very long.

Mass Effect offered innovation of the medium and compelling characters through rich storytelling at the cost of unfocused gameplay and bloated, if admirable vision. Mass Effect lays the groundwork for the formula to be perfected, but is dated in most all aspects.

Tetris Attack has little to nothing to do with Tetris, and plays as a sort of precursor to Bejewelled. It's great casual fun that offers a surprising amount of depth in strategy as opposed to requiring more in the way of reaction speed.