HaroKid
1993
Pac-Attack's gimmick and twist on the Tetris-like genre that was booming at the time is intriguing, and even fun. But something about the mechanics is more restricting and daunting than welcoming. I can't help but feel a similar implementation with Puyo Puyo-like physics instead of trying to read Pac-Man's movement behavior would offer something similar, and better.
2018
2017
1988
2013
2010
Played -
Par Time on all missions
Par Score on most missions
Heroic, Solo
Legendary, Co-Op
Multiplayer matchmaking, 25 hours
This game is the Rogue One of Halo in basically every way you can think of, it's scary. It's also not actually very good, even if the scope and feature set remains impressive to this day. I can't believe I played it again.
Par Time on all missions
Par Score on most missions
Heroic, Solo
Legendary, Co-Op
Multiplayer matchmaking, 25 hours
This game is the Rogue One of Halo in basically every way you can think of, it's scary. It's also not actually very good, even if the scope and feature set remains impressive to this day. I can't believe I played it again.
2019
1992
Yet another twist on the Tetris style game from Alexy Pajitnov himself, Wordtris is my favorite of these off-shoots. The mechanics are easy to understand, and clearing a word is either satisfying, or relieving, depending on if it was intentional or not. This is sort of also the game's problem, as half the time I'm progressing on accident. The mechanics are mostly good, but I feel the screen space and time you have to plan ahead is too short and uninteresting to keep me hooked for very long.
1996
1992