Sometimes, a fan-made game can manage to outshine the games that inspired it, and in many respects, Vinemon: Sauce Edition does just that. Being a game made by the Vinesauce community, it's filled with love, reverence, and references to the longtime streamer and friends. The Vinemon designs range from being specifically Vinesauce or video game-related, incredibly creative, and seeming like they came straight out of an official Pokemon game. The plot, despite seeming straightforward at first, ends up taking many twists and turns, with cameos and running gags throughout. There's a glut of both hilarious bits and awesome moments, with some unique trainers even having special mechanics to their fights that make them stick out that much more. The battle AI is much smarter than that of official Pokemon games, with Trainers using advanced strategies, actively switching out Vinemon, and having diverse teams that can serve to increase the challenge of the game, if that's your thing. The beautifully crafted sprites and lovingly composed music match, and even occasionally exceed, those of the official Pokemon games, and serve to enhance the experience. With hours of side content based around games and running gags of the Vinesauce community, you'll still have plenty to do in this game, even after finishing the main story.

Unfortunately, I do have some gripes with the game. While the difficulty compared to Pokemon games can be welcome, it does come in the form of sudden difficulty spikes (the 2nd Gym Leader in particular is much harder than anything before him), certain unique trainers' abilities being able to one-shot you with no way to defend against it, and enemies having stats that seem far higher than their levels would suggest, resulting in enemies that are 10-20 levels below me still one-to-two-shotting me. While the amount and variety of sidequests are great, some of them have unclear objectives or go on for a bit too long. While this isn't an issue for me, the fact that this is specifically a Vinesauce-themed game means that it could potentially alienate anyone not familiar with that community, and some of the references within the game can be incredibly deep cuts, to the point that even some longtime fans will be lost by them. Finally, I'm personally not a fan of how the EXP Share used is the classic style rather than the more recent post-X/Y version, resulting in a lot of grinding (especially early on) for a full team (though the game is kind enough to include multiple EXP Shares to give to your whole team). While the game is still overall very good, these are just some things to keep in mind as of the time of writing, as Swone Vial (the team responsible for this game) are actively patching it, so some of these issues may end up being rectified in later releases. Overall, I'd highly recommend this game to any Pokemon fan; just keep my criticisms in mind.

For a remake of a game that didn't really need one, this is outstanding. The gameplay combines the modern control scheme of the recent remakes with the action of the original RE4, and it works incredibly well. The overall atmosphere is much more tense and filled with dread than the original, and the revised characterizations of Ashley and Luis, while noticeably different, are very welcome changes. While I do miss the campiness of the original, and Salazar and Saddler's new characterizations are much more generic and less memorable than the original, that's a comparatively minor gripe considering how otherwise amazing this game is.

A great retro-style FPS that takes the best parts of both the retro games it takes inspiration from, and their more modern successors. There's great variety in weapons and enemies, pulse-pounding and exciting music, and some of the best blood and gore I've ever seen in a video game. My only real complaint is the lack of bosses, but it's not a deal-breaker. If you're a fan of retro-style FPS games, or have ever just wanted to paint an area blood red (and later, neon blue) with reckless abandon, don't pass this up.

I went in giving this game the benefit of the doubt, and ended up disappointed. The combat system is decently fun and a Ninja Gaiden spinoff that introduces a rival to Ryu Hayabusa isn't inherently a terrible idea, but the execution is incredibly flawed. The attacks have no impact which makes it hard to tell when you're landing hits at times, the enemies are overly tanky and barely flinch, and Yaiba can take about 3-5 good hits before dying. The graphic style, while not outright horrible, is much more ugly than other cel-shaded/comic inspired games, the story and writing are bland and outright juvenile at times, and the voice acting in cutscenes is overly loud and bit-crushed. Toward the end of the game, arenas become packed with the toughest kinds of enemies, and the bosses become outright unfun slogs. Thankfully, it's not too long, but an action game not being terribly long and not having much replay value isn't the best thing. Overall, the game has kind of a shovelware feel, which is a damn shame for a game in one of the most influential, long-lasting action series out there.

An absolute sadistic asshole of a game. Sure, the combat is a bit better than even Sigma 2's, but the enemies are overly tanky, the bosses are straight-up indefensible unfun bullshit, and the decision to remove items and tie healing to your Ki/Ninpo which takes forever to charge up was the worst fucking decision imaginable, because it makes the aforementioned shitty bosses take even longer! Actively unfun the majority of the time, only play if you're incredibly masochistic.

A much more forgiving game than Sigma 1. The difficulty is more balanced, the action more fast-paced, the new systems for health regeneration outside of combat and enemy executions are very welcome, there's much less need to grind for essence and items, and the additional characters aside from Ryu are much less awkward to play as than Rachel in Sigma 1. The game is a lot more linear than Sigma 1, and much less difficult. Overall, for someone like me, it's easy to say that this is far superior to Ninja Gaiden Sigma 1.

I'm ultimately disappointed here. The combat is serviceable and the graphics and music are perfectly fine. However, the enemies are too tanky, constantly guarding or swarming you so you can't pull off sick moves, certain bosses are absolute bullshit that require you to grind for essence to buy items, and the final boss is outright impossible if you used too many items on the previous stage, because FOR SOME FUCKING REASON THERE'S NO SHOP IN THE FINAL STAGE. An absolutely sadistic game, play at your own risk.

I absolutely love this game. The open world works exceptionally well, the variety of weapons and options at your disposal make this perhaps the best mainline Metal Gear gameplay-wise, and what was already present in Peace Walker and Ground Zeroes has been vastly expanded upon. Sure, the fact that chunks of the game were cut sucks, but the experience that we did get is still well worth playing. A great sendoff to the series as a whole, even if chunks got cut for one reason or another.

As a first level or tech demo for The Phantom Pain, this isn't horrible. The gameplay is fine, if missing some pieces, and the level of detail and realism is pretty astounding. However, as a standalone game, this is simply unacceptable. With only one story mission and a small smattering of side missions, and a map that takes maybe five minutes to walk from one end to the other, it's simply outrageous that this game was originally sold for $30-$40. At least with the Definitive Experience bundle, you can get the both parts of MGSV as one package, and cheaper than their initial prices.

One of my favorite games of all time. The combat's func the soundtrack's amazing, it has some of the coolest and most fun boss battles that I've ever played. Sure, it may be kinda short, but that serves as encouragement to replay it right away to unlock more stuff and play on higher difficulties.

Definitely a vast improvement over Portable Ops. The game being mission-based rather than location-based makes it easier to decide what to do and when, the gameplay is much improved thanks to the better recruitment system and HD Edition's better controls, and the story is much more impactful and compelling. The improved Mother Base system and Outer Ops also make gaining new recruits much more impactful. However, the missions can get repetitive, especially in the endgame, the bosses are absolute damage sponges, especially the optional ones, and the best equipment takes way too long to develop. Still, definitely worth playing, and a good lead-in to MGSV.

It's pretty much what you expect from the Borderlands series by now. The gunplay is about the same as it's been for the past few games, though the variety of the guns is noticeably lesser than that of Borderlands 3. I do really like that you actually create your own character, but the fact that so many options for customization need to be found and unlocked is really annoying. Overall, if you like Borderlands, you'll like this game, but it's definitely not as good as 2 or 3.

This game is a lot of fun. The combat's great, Soul Shield is a really cool and fun ability, all the different classes and weapon types are fun to switch around with, and breaking enemies and shattering them into crystals is satisfying as hell. All of the locations are based on areas from the mainline Final Fantasy games, and actually use remixes of the relevant music, which is a nice touch. If you're worried about difficulty, don't be, because this is probably the easiest "Souls-like" game that I've ever played. Sure, some enemies and bosses are frustrating, the climax seems kinda rushed, and the postgame is just repeating the same stages on higher difficulties for better loot, but it's still a fun time. If you're a fan of Final Fantasy and action games, give this game a shot.

I think that this game gets a bit too much hate. The gameplay is much upgraded from previous entries in the series, the weapon customization and camouflage system are both better than how they were done in MGS3, and the story does do it's best to tie up as much loose ends as possible, with some really cool tidbits, final sendoffs for various characters, and great action scenes. However, the ability to purchase weapons and ammo at any time does kinda neuter the difficulty, and the overabundance of cutscenes compared to the gameplay can be very annoying. Still, I like this game well enough.

I didn't really care for this game that much. The plot doesn't bring much to the table, it drags on too long but then is over just as it's getting interesting, you need to know to bring specific weapons for certain objectives, and it doesn't do anything that Peace Walker doesn't do better. That being said, the gameplay is a pretty decent way of bringing MGS3's gameplay to PSP, it does provide a solid base for Peace Walker to expand upon, and the sketchy comic book style of the cutscenes is a unique style choice that I'm kinda glad Peace Walker retained. I don't think I'd play this again, but I don't really regret playing it.