Vou tentar ser o mais breve possível nessa "review" mal escrita, porque esse jogo não vale mais um segundo sequer do meu tempo e esforço.

Nier Reincarnation é um gacha e é ruim, e morreu não foi à toa. Só terminei o jogo base porque era um desafio jogar mais de 30 minutos disso por dia. O combate é terrivelmente chato, repetitivo e cansativo, onde não exige literalmente nenhuma interatividade do jogador, é basicamente tudo full auto, onde os personagens fazem absolutamente tudo sozinhos e você só fica assistindo e perdendo seu precioso tempo e gastando bateria do seu celular. E quando você não tá assistindo um dos combates mais bostas já feitos, você apenas fica assistindo a personagem principal andando em linha reta pelo mapa, que geralmente é composto de cenários genéricos de ruinas, e a única "mecânica" sequer de gameplay que existe nesse jogo é pra fazer você gastar seu dinheiro e tempo tentando ganhar personagens e itens mais fortes pra conseguir avançar na campanha, resumo, aquela clássica asquerosidade de gacha que você já conhece. Então pra preservar a minha sanidade mental decidi TALVEZ ver o resto da história dessa porcaria de jogo no youtube num futuro nada breve.

Mas pra não dizer que absolutamente tudo é terrivel, a trilha sonora é ótima e a direção de arte durante as histórias é bem charmosa e bonita, inclusive algumas poucas dessas histórias são bem escritas e impactantes, com alguns personagens muito interessantes e cativantes, como o Deimos e Akeha.

Enfim, às 6 horas (que pareceram 15 horas) que passei jogando Nier Reincarnation foi uma das experiências mais miseráveis que já tive com a mídia, e eu quero que todos os fãs de Nier vão pra puta que pariu.

Sometimes I fantasize about Zero coming home drunk and beating me until I feel numb. She kicks me in the ribs until I can hardly breathe. Then she starts to cry and apologizes, begging me to forgive her. She holds me all night as I gently cry into her t-shirt. Please help is there any hope for me ? 🥺

Before playing the game, I was very apprehensive about this remake. I was afraid that they would change or ruin many of the things that make Persona 3 such a special and unique game for me, but to my relief that didn't happen. Persona 3 Reload is an incredible game and one of the best remakes I've played. Of course, the game isn't perfect, there have been things that bother me and have left me upset. For example, I feel that the atmosphere of the game is weaker, largely due to the game's crappy lighting and the super clean color filter. Replacing some iconic scenes that were previously in anime format with a amazing direction for in game cutscenes without much inspiration is a very sad choice and doesn't help either. And though I find the UI generally good, I think it is excessively blue and didn't achieve a very good color harmonization, it's quite tiring for the eyes. Not to mention there's the new versions of the original Persona 3 songs didn't sit well with me, although Azumi Takahashi is a great singer, I think her voice doesn't really resonate with the game as a whole. Don't get me wrong, the soundtrack isn't bad by any means (alright, to be honest a few songs are pretty bad ), some of the remixes are nice and the new songs composed for Reload are simply amazing. "Color Your Night" and "Full Moon Full Life" are some of the best songs in the whole franchise. It's just that I don't think the songs hit me like they used to, mainly due to the lack of Yumi Kawamura's voice and even the instrumental part is a bit weak. But I guess that's okay in the end? Like, I appreciate the courage and attempt to do something different in such an important and fundamental part of the game, even if I don't like them as much. I think the new soundtrack fulfills its role in delivering a different and refreshing experience. But I have to be fair here and admit that Izumi's performance of Kimi no Kioku was surprisingly amazing. It was the song I was most afraid to listen to because, well, it's Kimi no Kioku, this song is very special to me, but fortunately, the Reload version didn't disappoint me.

But, that's where my complaints end because really, absolutely everything else is much better or just as good as the original game. The amount of content and events they've added relating to the SEES members is absurd. Not that this was a problem in the original game, but now everything about the characters is even more developed. The relationship between the SEES is now much more intimate and believable, and that ended up creating several very beautiful moments that I genuinely didn't expect, establishing the cast of Persona 3 as my absolute favorite from the franchise, I simply love these characters. Not only that, but the male characters in SEES have been given exclusive secondary events called Linked Episodes, which work like a Social Link, but much better written. And the biggest highlight of this addition goes to Shinji, who despite being a good character in the original game and his participation being quite important for the story, unfortunately, he had very little screen time, and here this has been improved. He now has a much more in depth character arc, and his relationship with Akihiko and Mitsuru has been elevated in a spectacular and deeper way, and that genuinely makes me very happy because I always thought he was a somewhat wasted character, and now he's one of the best and most memorable characters in the game. And as I said, it's not just Shinji, although he's received more attention, all the male characters in SEES have received a Linked Episode (including Koromaru lol), and they're all pretty good, special mention to junpei, who I already thought was a great character and here has become one of my favorites of the game. Even Strega and Revolver Jesus received the proper attention and are much more interesting characters here.

And this leads me to another point of the game: the narrative. Which for many people has bad pacing and an uninteresting story for most of the time, as nothing relevant happens. I've seen comparisons to the format that Persona 4 and Persona 5 use to develop their stories, as they find it much more engaging and interesting, mainly because there are more events. Well, I disagree with that, the way P4/P5 uses to tell its story, using a "villain of the month" format per arc (in P4 it's a bit different, as they are not exactly "villains" in each arc, but essentially it's the same formula as P5), where initially it can make the story more thematically and conceptually interesting, with more events and moments of tension being built, creating an expectation of how things will unfold, it turns out to be usually disappointing and potentially wasted. Because it's always something presented at the beginning of the arc, but, soon after the presentation, everything is forgotten just to be developed again at the end, leaving a void in the middle, and this not only negatively affects the story and the themes they want to address, but consequently affects the development of the protagonist in the arc, making everything a bit shallow and poorly explored. The fact that Persona 3 does not follow this formula is what makes me find the game narrative so good, with characters so memorable and well-developed. "Nothing" happening in the story is actually what makes Persona 3 so special. It doesn't require major recurring events and new villain arcs being introduced to remain interesting and engaging, and Persona 3 is aware of that because it chooses to focus on what's important: the small moments in the live of the characters in this story. Moments that may seem insignificant to the grand scheme of things, but they contribute to what matters: building these characters and showing that they too live lives marked by moments just like ours. In Persona 3, "nothing" ends up being everything. It takes the time it needs to delve into the SEES members, be it their respective dramas or even their relationships with each other and their perspectives on everything they are experiencing throughout the game. There are no gaps, no obstacles, and no wasting time with things that do not contribute. The game chooses to focus on explore the characters continuously, from beginning to end, never stopping. Also, the absence of a "protagonist" per arc or anything similar to that also ends up being one of the biggest positives aspects here, because in addition to developing all these characters in a spectacular way, it is also a shared development among all the SEES members. I mean, they are in this together, they are comrades in battle, and above all, friends. Their dramas are intertwined, one thing leads to another, everything is connected and the level of their bond is elevated, making the whole experience much more personal, resulting in the chemistry between them being extremely captivating. And all of this culminates in the month of December/January, marking the narrative and thematic peak of Persona 3. All the events these characters have gone through now put their perseverance and tenacity to the test. Making the conclusion of this journey one of the most beautiful and cathartic I have ever experienced. For me, that's what makes the narrative engaging and interesting. What makes me find this story so remarkable. And the remake has decided to stay very faithful to the original game in this aspect, focusing only on intensifying all of this, making what was already great even better.

Another very welcome addition was the voice acting, not only in all those secondary events I mentioned but also in the Social Links, and damn, I didn't expect that a simple addition like that could make the characters so much more memorable and interesting. I particularly think Persona 3 has the best Social Links in the franchise, besides being the Social Links that touched me the most, I believe they are the ones that best engage with the themes explored in the game. And now seeing these characters voiced has made me appreciate them much more, really making them more alive. Talking to Aigis and hearing her voice, sometimes sweet and at other times extremely frustrated and confused during her arc of self discovery, and pondering the meaning of life. Or talking to Akinari and hearing his voice as he tells the bittersweet story of his book or talks about his sadness and anguish of having a terminal illness and such fragile health that prevents him from living his life to the fullest, it hits much harder, especially the conversation with his mother at the end of the game. And I identify a lot with Akinari's situation, as I have had a very serious illness and fragile health since childhood, and I know how sad and terrible it is to deal with it. So listening to Akinari's mother now fully voiced, pouring her heart out about all of this genuinely broken me and made me cry in a way I didn't even know I was capable of. It reminded me a lot of my own mother who has suffered and still suffers because of this. All this made me realize how powerful the voice really is. And I hope that from now on, fully voiced social links becomes the standard in the franchise.

And of course, there's Tartarus, the most hated part from Persona 3, and being honest here, I always liked Tartarus and here it's not different. I thought it was perfect the way it was done and its better than the original. People complain about Tartarus because it's repetitive and exhaustive, but I've always thought that was the point. It's not meant to be enjoyable. You're climbing an extremely immense and dangerous tower, with infinite corridors and random paths that change every night, and the further you climb, the more twisted and uneasy it becomes. It feels like there's no ending, and if there is one, you have no idea what awaits you there. It's exhausting, it's repetitive, and it can be monotonous for a good part of the exploration, but that's exactly what makes Tartarus such a despicable place to be, which makes perfect narrative sense within the game and in how the characters feel when they explore Tartarus. But I can understand why many people hate it, really. It's just that I've always found the concept and exploration in Tartarus interesting, and most of the time I was engaged in this unpleasant journey, which is to explore Tartarus. And for me, the most fundamental part of Tartarus remains untouched in Reload. There were subtle changes, but they worked very well, such as making the floors smaller and more tools to make exploration smoother, and now there's a better balance between making the encounters and exploration engaging, leaving you more motivated to keep exploring, while maintaining the more "negative" part of climbing that infernal tower.

The combat has also become much more enjoyable and fun here, I think it flows better and I like the fact that it's more dynamic. I've seen a lot of people complaining about the difficulty, saying that it's too easy, but fortunately, I didn't have that feeling because I played on Merciless difficulty, and it was a very balanced and enjoyable experience. I didn't find any boss fights too easy or too hard (except for Reaper). Ah, and the addition of Theurgy is fucking awesome. But, I have to admit it's a bit OP and made the boss fights relatively easier.

I really understand the criticism the game has received and I think it's fair that many people didn't like this version of the game as much as the FES or Portable, especially in terms of content. I also love Kotone/FeMC and knowing that I'll never have the opportunity to play her route with improved graphics and all the QoL of Reload makes me really sad. And the fact that this game is the fourth re-release of Persona 3 and there's still no definitive version is absurd. But Persona 3 in general was an incredibly personal experience for me, and the themes explored throughout the game resonate so much with me. I first played Persona 3 FES during a tumultuous and depressed period of my life, where I was totally lost. The game made me rethink a lot of things about me and how to deal with my problems at the time. It made me ponder my decisions in that hazy moment, how I should deal with the people around me and how they were dealing with me in that situation, it made me realize I am special to my friends and my family and that I don't live just for myself. And honestly, to this day, I keep thinking about everything that Persona 3 has provided me and how it has changed my perspective about my future and on my way of living. So, seeing how this remake worked on these characters who are so dear to me and developed the themes with so much love and care, make all the issues this game has simply don't matter to me. Persona 3 Reload made me realize how much happier I am just for loving this franchise and especially Persona 3.

In the more than 100 hours playing this, Persona 3 Reload turns out to be a very solid way to experience this story. But no matter which version of Persona 3 I play, even though they're all different, they all end up being the same thing: an extremely special experience for me and one of my favorite games. Persona 3 Reload is still Persona 3 - and that's what matters.

autistic girl... save me..

autistic girl

save me autistic girl

Esse jogo tem uma linda zumbi peituda e nada mais importa.

Lei-Lei my beloved.

Menos meia estrela porque não tem a Leona e isso é imperdoável...

O maior defeito desse jogo é a Jill Valentine ser uma personagem tão divertida de se jogar, mas ao mesmo tempo ser uma personagem muito bosta.

Yoko Taro is truly a visionary if you take into account his talent to make his games extremely repetitive and tedious most of the time, with shallow and uninteresting gameplay, and still manages to deliver a memorable and deeply touching experience in the end, one that you will cherish. Now seriously, I don't think it's as good and impactful, and most importantly, engaging as Nier: Automata, but it's still a game that has its value, and it was a very special journey for me, establishing Yoko Taro as one of the best game directors and writers today in my opinion.

I mean, Taro managed to make a book one of the most interesting and charismatic characters I've ever seen in my life. That's really something to applaud.

I love you, Weiss.

Japanese Ghostbusters with cute girls

Xenoblade Chronicles is probably the japanese game with the most cliches and stereotyped things I've ever played. Seriously, the whole time I was playing it felt like I was watching some generic shounen anime that comes out all the time, with various tropes you've seen in exhaustion before, it was kind of nostalgic in a funny way, it reminded me a lot of when I used to watch a lot of seasonal anime as a teenager. I don't mind that kind of thing, really, one of my favorite games is Persona, which is extremely weeb and has many stereotypes and cliches of the genre, it's just that in the case of Xenoblade I feel that overall it's a game without much substance, it's quite shallow. I really can't get anything amazing out of it when it comes to the narrative or the characters, is a bit uninteresting most of the time.

But despite the simplicity of the story and characters and not very creative narrative choices, the story has its moments and a few characters are endearing and charismatic, I really liked Shulk, Dunban and Fiora (especially Fiora). I won't give too many details because I don't want to spoil anything, but I really liked the chemistry between the three of them and how the game works with their relationship, making it very believable that they are very close, it really is like a family, it's nothing extremely deep or complex, nor does it need to be, it's just captivating and well-developed and I liked it, and in the end it's hard not to get attached to the main characters. Not only that, but the atmosphere and soundtrack are simply incredible (this game didn't deserve Yoko Shimomura), so exploring the map was very relaxing and comfy, it really manages to convey the feeling of the immensity of that world and immerses you in it in a very pleasant way, and it's a very interesting world conceptually, I really thought the whole Bionis and Mechonis thing was super cool.

The combat is very fun and engaging too, although I didn't like the fact that the game gives you very little exp, forcing you to grind, and grinding in this game is a bit torturous since the main missions don't give you any exp and most of the side missions don't either. I did all the side missions that the game put in front of me before moving on to the main story and defeated literally every enemy that came my way, but it still wasn't enough and I found myself underleveled in most of the main boss fights, so all you can do is spend an abnormal amount of time killing enemies with a higher level than yours until you level up, classic grind moment and it's fucking boring.

I really hoped that I would finish this game and write a much longer and more interesting review, but it's just that there's not much to say about this game, but in the end it's a good game and it has its charm despite everything. I'm just disappointed, as I was expecting one of the best jrpg's ever made due to all the acclaim and praise from the fanbase, but it doesn't come close to being everything they say it is. I honestly think that the Xenoblade fans should play more games.

Infelizmente eu subestimei essa expansão e admito que ela é tudo isso que falam e muito mais. Shadowbringers me tocou de uma forma pessoal e emocional em um nível que eu genuinamente não esperava e acabou sendo uma experiência extremante especial pra mim e que irei levar pro resto da minha vida com muito carinho.

"The rains have ceased, and we have been graced with another beautiful day. But you are not here to see it."

Eu tenho muita coisa (tanto boa quanto ruim) pra falar da MSQ dessa expansão, mas eu to com muita preguiça de desenvolver, então digo só que a Stormblood é basicamente A Ream Reborn 2.0 e a Lyse é uma das personagens já criadas.

Mas o conteúdo novo é ótimo, tudo relacionado a gameplay melhorou absurdamente, as dungeons, trials e raids novas (apesar de Return to Ivalice ser uma quest line miserável de tão chata e desinteressante) são realmente muito boas e fizeram a experiência valer a pena, incluindo os patchs que são bons, apesar de não compensarem pela MSQ problemática, ainda sim tem ótimos momentos e é bem mais consistente na minha opinião e a Lyse é bem menos presente, graças a Deus.

Não é só a história que é um monstro não, Sam Lake também é um. Na moral, se esse cara já errou um dia foi tentando acertar.

Como pode um jogo de dating sim com uma proposta tão simples, entupido de clichês e com arquétipos de personagens que você vê a exaustão em animes e mangás conseguir ser tão carismático e divertido?

Apesar do jogo de fato seja bem clichê num geral, ainda sim ele faz um trabalho espetacular na parte do romance e no desenvolvimento do mesmo, incluindo o desenvolvimento das personagens em si, essas que apesar de não serem super profundas ou super bem escritas, ainda sim são personagens com o qual você se importa, cria empatia e até se identifica com o drama que elas passam em suas vidas, e isso funciona não só pelo fatos delas serem ótimas personagens por si só, mas também pela parte mecânica do jogo, que te induz e faz você querer passar seu tempo com elas e aumentar seu nível intimidade com elas, porque além da recompensa de passar o tempo com essas personagens, você ainda é recompensado com um jogo que de fato é bem divertido e tem toda uma estratégia em relação a parte social e romance do jogo. Eu as vezes até esquecia que tava jogando um joguinho de namoro, de tão imerso que tava naquele mundinho, de tão divertido que era jogar isso e ir vendo o romance progredindo de forma tão natural e aconchegante. É um jogo com muita alma e extremante gostoso de se jogar, e acabou sendo uma das experiências mais comfy e maravilhosas que já tive com a mídia.

Enfim, dessa vez fiz a rota da Kaoru e ela com certeza tem o certificado de waifu. Não é a minha personagem favorita do jogo, mas entendo o porque dela ser tão popular, no mais achei a rota muito boa.