Are you sure we waited so long for this canceled game to end up becoming another mediocre Super Nintendo game? The game has exactly the same problems as mediocre console games, such as beautiful but very polluted graphics, exaggerated difficulty without letting you breathe a bit, mediocre and muffled music and still limited which is very limited. A big disappointment, I'm just not so disappointed because I didn't expect anything much and I got nothing.

Honestly and non-ironically I prefer the hack (King Squirrel) than the original game.

This one was quite a surprise, I thought it would just be a "DLC" for the first game and I thought that was why people didn't talk much about it, but when I played it more in depth, I really liked it, even more than the first, the graphics are better, the background is more detailed and interesting, it's challenging (and a little naughty in some parts, say-
in passing) and the coolest thing of all that made me like this one more than the first: the exploration.

Unlike the first game, which looked more like a normal platform game where you went forward and so on to reach the end of the level, here I found it more interesting, because there are more paths to explore and find treasures,
including a map that I don't know if you get all the parts and you get a different ending, but I liked this focus more on exploration, so much so that there's that bird inventor from the comic/cartoon that gives you equipment with your cane to destroy indestructible blocks, pull heavy blocks and destroy indestructible blocks that are on the ground,
giving a kind of "metroidvania" vibe even if it's in stages. If you've never played Ducktales 2, play it, and if you've already played the first game and don't know whether you should play the second, play it, it's also very worth it.

Really a downgrade compared to the previous one, the game is uglier, incredibly difficult and uninspired, I honestly think that even the Famicom game looks more fun than this one.

Fun and kind of funny game, I was a little mad at Jennifer's boss, but it's a short game, very short, but I found it satisfying to have played.

Considered one of the best games in the series... But not for me, the game isn't bad, even in certain parts I prefer it more than the first Spyro, but I don't know, after playing Spyro 2: Ripto's Rage (which for me is the best of the trilogy), I thought this game was just good, like the stages are shorter,
but strangely you don't have much of a challenge which bothers me after playing the second title which always had an objective to be achieved, they came back with some things from the first game like going after the animals that steal eggs and that run faster than Sonic and chests that need a key to be opened,
the speedway stages didn't change much, but they added races that at first I thought was meh, but after understanding I really liked it and I'll miss it when I replay Spyro 2, the stages vary in quality, some are good, others are so meh that they almost take my mind off desire to play (like the infamous Lost Fleet),
And another criticism I give about the stages is that almost none of them have a varied theme, like the game has two snow stages, one good and the other just ok, are there different challenges for each one? There is, but I found it a bit lazy on the part of the developers, I think what makes this game the "best of the trilogy" is the possibility of you playing with other characters,
which is cool in idea, but in execution it's basically minigames in disguise, there's nothing special about it, I thought Sheila was ok, I really liked the little bird (which looks more like a penguin), I thought Sulley with the stick was cool and I hated the monkey, and the bosses are an improvement compared to the second game, being more challenging, but I hated the last boss,
I thought it was simply HORRIBLE to fight with him, I almost wanted to play cheat to defeat this disgrace straight away, but I would only cause damage if I used weapons that cause damage and these weapons are horrible to shoot at him, it seems that I'm more lucky, it made me miss him from Grunty from Banjo Kazooie (or even Ripto from the second game).
And this was the only game in the trilogy that I didn't do 100%, I didn't feel like doing it.

This is the same case as Metroid 1, the remake is so much better that it doesn't make sense to start with that one (I only started out of stubbornness), the problem with this game is the graphics that make it look like you're inside a cave made of poop , the camera which is obviously at the beginning of the 3d era and also the textures that will allow you to know what is graspable and what is not,
the game is so ugly that I can't tell what's entry and what's solid (I don't know), the combat is very slow and sometimes it's hard to know what you're doing and, yeah... I dropped this game at one stage boring with running water where I needed to get 3 contraptions to make something work, but it's that thing I already knew what to do,
but imagine me going to the "right path" taking the contraption without knowing about that thing that makes that other thing appear (maybe that broken bridge) and then I ask myself "okay now what? what do I do, where to go?", yeah very enigmatic and the camera as always doesn't help at all, I tried to get these 3, but it didn't work,
I felt tired in the game and look, I continued and was at that stage and if I continue the game and I'm already tired of that stage it's because there's something wrong with it.

Anyway, just like Metroid 1, play the remake (Anniversary Edition), only play this one out of curiosity or difficult access to the remake.

I tried, I tried to give it another chance after replaying and beating Zero Mission, but it doesn't give repetitive parts with lots of platforming, stuck and slippery control and the worst of all it made me drop this game even with the map, the RNG of items, you kill, kill, kill enemies and barely drop anything,
and worse than that you die and come back with 30 energy instead of 99, I would even "forgive" this game even with these things if at least the RNG disgrace wasn't such a son of a bitch, I'm honestly glad I played it and went to the end in Zero Mission, because it really is a bad game to start the franchise and a bad game to begin with,
It's more for curiosity.

It's a good game, even competent, it's one of the very few Super FX games that has aged reasonably well, but it still has some problems that because of the low polys make it very difficult to know what the enemy is, what the shots are and What's your partner, it's a game that you need to be focused on in all directions,
But thank God the tiny screen helps a little, you can also do alternative routes, but I only did the main one, there probably aren't any alternative endings nor does the final boss change, but honestly I'm satisfied with having done just one route.

I wanted to write a detailed review about this game, but "GT" went to the character limit, and excluded my words (this company is on my blacklist along with Keiji Inafune), but I'm going to give a nice summary in questions.

Is it one of the worst games in the saga? Yes

Is it one of the worst games I've ever played? No

Is the game known for having really bad level design? For sure

Is he unplayable? No

Did I have fun after screwing up the game's rule of using the saber instead of using the buster with the quick charge cheat? Yes

Do I hate this game like some must? No

Is this game bad? X6 level, it's bad, but if you play another way it becomes a little more fun

Do I recommend this game? So, if you want to know the Zero saga; maybe (but I recommend playing buster with a quick charge cheat), but you might not like it either, it's a very controversial game like X6, but unlike X6, the story matters and I found it much more interesting than Mega Man Zero 1 ( In fact, I found the game more fun than the first), so if you care about the lore, do what I said, but if you just want to play a good game in this saga, maybe 3 and 4 (I haven't been much yet in depth on these two, but they say they are better than 1 and 2), but it's that thing, maybe you miss an event from the previous games, do it at your own risk.

It's good, the best way to start the series is with this game since it's a remake of the first Metroid, so you're not obligated to play the first one to begin with, I've already played a bit of the original, I think Samus's sprites and movements don't really match the level design of the previous game, of course the remake is much better, but I don't know, I feel strange when Samus manages to defeat a weak enemy with a strong shot, that's kind of it, the enemies are kind of meh , I think the game could have a teleporter like the Castlevania games, especially after SOTN which gave this possibility of teleporting, because I admit I couldn't bring myself to do it 100% because I was already a bit tired of wandering around the areas To get to a point I want to go to, the "post-gaming" is a bit unnecessary, but I thought the final stretch of it was cool (I won't give spoilers, play it). Other than that, it's a solid game.

This game is so uninteresting after a while that I had no idea if I've beaten this bomb before or never beat it, I probably beat this shit TWICE TIMES, and I didn't even like this game before, I tried to give it a second chance, I liked it even less, I I'll give a brief summary of "Mega Mid Note 0" it's literally "Mega Peak BadaXX" but worse, the bosses are worse (apart from Leavithan), the level design is either too short and too easy, or it's a disgrace and literally has everything bad that the Mega Man series has. In other words, STAY AWAY FROM THIS DISGRACE, this game is so badass that it made me miss Megaman X6, X7 and even the disappointment that is X8, I admit that I had more fun with it than Zero's first adventure, I prefer to play with Zero in the X games.

It's going to be a little complicated to evaluate Demon's Crest, but I no longer think it's that wonderful thing that a lot of people point out, for me it's like Banjo Kazooie, it's a good game, not wonderful, not even my favorite, but it works, despite having been part of From my childhood, what about Demon's Crest? well, it's a Megaman either, some bosses are cool, others are meh, some are motherfucking difficult and two are disgracefully unfair, the graphics are pretty but not impressive, and the beginning of the stages is very challenging, but as you go you get items to strengthening the game is calm, but strangely it becomes empty, I don't know after the first stages the game becomes emptier than my soul, but hey, that's actually a positive point due to the lore of you being a lonely demon that absolutely NO ONE CARES ABOUT YOU and much less you with them, since the game, as beautiful as it is, lacks a bit of charisma in the characters, I think the only one who can be saved is the crazy person who sits in the village who probably treats you with every transformation of yours as if you were someone else and that's kind of cool, it has a cool replay value too, but I don't think it's enough for me to play it over and over again or miss playing it again, I don't know, after playing the 3 games in the Gargoyle's series, I thought the second is more fun than the first which I don't recommend much and even Crest which isn't bad, it's good, but it doesn't make me think it's an incredible game like a lot of people do.

BIG REVIEW ALERT

Finally, after I don't know how many hours, I've finished this game, and before I talk about my second experience with it, I'm going to be quite frank: the first time I played Banjo Kazooie? I HATED THE GAME, at the beginning everything was going well, until I got to the later stages and got really annoyed with the game's programming, so much so that I almost didn't want to get through everything because I just wanted to finish it straight away, I got through Grunty's final challenge, I saved Tootie, the credits came, and then I asked myself "whoa? that's it, isn't there going to be a final fight with Grunty?" and then there's the plot twist where Tootie says she needs the two idiots to face her and then I go to the arae which was supposed to be the preparation for facing her and I realize that I need more Notes to unlock and I hardly got any and that annoyed the hell out of me, giving me that feeling of "that's it? this is the game that everyone points out is better than Super Mario 64 and the most perfect game on the console? what the fuck is going on in these people's brains? and I hated the game, giving it a 3-star rating, but here we are in 2024, I'm used to the gags in old games and I decided to play Banjo Kazooie again for the second time because I missed it because the game was fun even though I died A LOT, and also to see if my opinion would change, and since I was already used to some things, I'd probably be more okay with it, so... I have to tell the truth about my second experience, which was AWFULLY good.

Seriously, by now I knew my way around some parts, I knew how to get past the boring and buggy parts, I knew how to use the skills better (except for the game which is pretty lame when it comes to attacking), I even enjoyed some stages more the second time around than I did the first, but even so, that doesn't mean I didn't get annoyed with some things, one of them being the camera, but hey, every camera from that era had problems, right, so it's one thing if you didn't know how to do something and that's what you had, it's another thing if you put in really bad camera angles, an example is when you have to catch a Jiggy inside a hole with a boat propeller, so far so good, but when you swim and the camera follows your character (it follows very closely, another problem) out of nowhere when you arrive the camera is at an uncomfortable angle making it difficult to find your character and you lose focus, and seriously, there are times when either the camera is at horrible angles, but that pleased the guys at Rare at the time, or when you need it most, it locks to the right or left, especially at the top of Tik Tok, making it difficult to walk in a straight line on the bridges, There's also the flying parts which can be cool or boring, and the gameplay is a bit slow, which is ok in the parts where you don't need to be desperate, but in parts like Grunty's fight it's a pain with this type of gameplay because the lady is not to be trifled with, in the end (which is worth it because the scene is very epic), for me one of the most epic scenes in video games) there's a scene where Banjo and the others are on the beach with a hot girl who's way too detailed for A CHILDREN'S GAME (which is nothing like a children's game) and I applaud Rare's modeler for that, the real thing is that the character models even for the time are beautiful even today, so Mumbo comes along and talks about pictures, but to see them you need all the Jiggies, and I only had about 97 out of 100, that's a good amount compared to the first experience, and for me it's also good that in the end I have other games to play in this life of my god (like replaying the GBA DKC, because just playing Banjo made me miss that series).

So I'd recommend Banjo Kazooie, then... I don't know, it's that phrase "it depends", like if you don't go in with expectations that you're going to play a great game and find it perfect; FORGET IT, if you just want to play this game because there are IDIOTS who treat it as a masterpiece, a perfect game (there is no such thing as perfection) and a round game, it's better to play Spyro 2, Rayman 2 or any ps2 Collecthaton (that's any good, alright? ), but if you're interested and already know what to expect from this review, go ahead, just don't think you're going to play one of the best N64 games, it's just a good game, be warned, but if you have an Xbox (not the classic one), you'll be able to enjoy what looks like a wonderful port of the original game that fixes a lot of the mistakes of the previous version, making me think that anyone who says this game "doesn't make mistakes" is someone who played that version and only played this version, and never even touched the original version (or if that's the case, they're just a nostalgic who doesn't replay games from their childhood and says it's a masterpiece by memory).

Many fanboys of this game will hate me for this review, but fuck it. Anyway, another extremely long review... I don't know how to finish it.

This review contains spoilers

I played this one after I didn't like the first one, in fact I already liked this one when I played it for the first time even though I didn't get very far, but now that I wanted to go deeper into this trilogy, I played this guy, what can I say? of this game? Well, it's much better than its predecessor, the graphics are still simple, but it has a charm that only the Nintendo 8-Bits can offer, I think it's even more beautiful than that mess on the Game Boy, the gameplay is the same, you has limited flight, you don't get money when you kill enemies, and you even get vials to exchange with NPCs to gain extra lives, the game has a bit of a Zelda 2 feel (but less boring), you have an RPG-style overworld mode like Final Fantasy , but when you go to a place or enter a palace or something, the screen changes to something more platform, and despite there being some really boring parts and some horrible bosses (cough cough Doppelgengar cough cough), I felt like I had more fun than The first one, of course, isn't perfect, not even remotely better than Demon's Crest, but I say it's worth it, you don't even need to play the first one to understand the second one and it's almost like it's a remake of it.