Better than most people (or is that just everyone I know personally?) say, it's incredible how they were able to transfer Kingdom Hearts to the DS while still making it feel like KH. The story is emotional and the attache case-style upgrading is fun, though the game drags a little.

I tried to get into this twice and didn't find it too fun, some of the levels are really hard already and I still have a ton left. Don't think I'm going to finish this one. Maybe the sequel is better?

Modern Classic - well, now I guess it's a classic classic. I had no idea what I was in for when I bought this. I unfortunately never actually beat it due to eating the weird weight-shifting peppers so my characters didn't move right during the final boss battle.

Or at least that's what I believed at the time. I find it hard to believe that Nintendo would allow a player to mess themselves up like that, so I may have been mistaken - not misremembering, I know what I thought, but I was mistaken back then, and believed something that wasn't true.

My mom thought it might be in Spanish because of how the cover looked. Weirdly, I kind of get that.

Simply the LOUDEST game you've ever played. If you played this on a TV it would blow the speakers out at 10 volume. This game compared to other DS games is like when a commercial comes on in the midst of a group of other commercials but it's much louder than the others for no reason so you have to turn it down. Some sound design dev at Nintendo was having a laugh with this one.

Anyway, good game. Speaking of commercials, this one's had a catchy little jingle.

2019

I could have written a pretty long review of this game when it was fresh in my head, but suffice to say it's immaculately filmed and acted, I would say, TOO perfectly, which gives it a very distinct feel but unfortunately it doesn't amount to anything, over one or multiple (in my case, 4) playthroughs.

The thing I always say about this game is, at the beginning it tells you that "no one route will have all the answers", and...As it turns out, no route has ANY answers at all. Just questions. With no way to skip to choices, this is game that has massive diminishing returns.

The touchscreen controls are really neat though, they really work for this type of experience.

Probably the most fun experience I've had with Nintendo Switch Online. Can be very difficult, especially the final level.

A pitch-perfect game representing one end of the 3D Mario spectrum. It's criminal that this hasn't gotten a modern rerelease.

I had a high score battle with another kid who had this game at camp. Great times.

It was cool to play through the story mode as both characters, and then go to Classic mode where you don't have an enemy dropping trash on your screen, and realize how good you got. It's always satisfying in a puzzle game to get to that point where something clicks and you start getting good at it.

I wish the time from destroying blocks to the next pill dropping was a little shorter, but this is the most fun I've had with Dr. Mario, that's for sure.

This game reused an enemy from Wario Land 3 early on, and I was thinking to myself "What if they reveal that the villain is actually that guy Rudy the Clown from Wario Land 3." And...That's what they did. As it turns out, he actually didn't even have a name until this game. I assume this game and WL3 must have had staff in common.

2017

The ending of the game (and the whole meaning the game takes on because of it) has been done a million times but overall this is a good experience. It takes a lot of inspiration from Ico without being beholden to it.

"I am only a man." - CommanderVideo

I kind of think that everyone should play these. These games were a part of my maturation in the same way that No More Heroes and Bayonetta were, except I often don't give these enough credit.

My mind has some sort of emergency measure it activates against predatory mobile games, which I like. I might be very into a game like this, Dragon Ball Legends or Kingdom Hearts Dark Road for a month or two, but then, without much thought, I will drop it almost completely. My mind just does it. It knows this isn't a good use of time. It knows these games don't give enough to me to get my time. I don't even do the daily log-ins, that's how much I disconnect.

Will I get back to this game? Probably, to play more of the story. I reached a plateau where it was hard to continue it without investing a bunch of time. I assume they'll make it easier to improve your dudes (I always call gacha characters "dudes" or "guys") at some point. Then I'll come back because the story was somewhat interesting, the main story moreso than the little stories you go through, which is really most of the content. Some of those are good but they're filled with the same sort of pretension that has always categorized the written prose in Nier games (of course with weapon stories it doesn't matter much because those are so short; these are longer and fully voiced).

The game has good music, well-designed characters, and the battle system while still essentially idle was somewhat engaging. But the weight of all the things I had to constantly keep leveling up and keeping track of, event after event after event, it annoyed my brain and it said "buddy, I'm pulling the plug." And it did, before I really planned to pull it myself.

I haven't lost weight but I have been walking more because of this! Though I wish there was a good explainer on when/where to grow/pick Pikmin in order to get the special ones.

A very strong start for a game that sadly did not grow or change at all. It wasn't too much of a surprise when it ended service.

I loved this for what it was. I still answer question prompts on Facebook sometimes to get a little of that old magic back. With your friends on the app with you, it was great fun.