Don't listen to some of the top reviews here, this game is better than the first one, it's more wacky, more colorful, got more and bigger levels, more cousins, more presents, more cutscenes, more King. It's one of the best video games.

Actually the best in the Silver Case series.

PRAISE LORD PICROSS AND ALL HE HAS CREATED

I feel like I let Dr. Kawashima down because I became uninterested with this game after a few weeks. He was sad when I deleted my profile. Sorry buddy. It's not on you.

Sometimes a game simply feels like it's made just for you.

There are a lot of games that I consider formative for me in my adolescence, and I don't know if this had as big an effect on me as No More Heroes or Bayonetta, but it was FIRST before all of that. This was likely the first "weird" game I EVER played. Think about that. This was pre-Katamari. Pre-Killer7. Before all that was Warioware, a game unlike any other - STILL to this day a series unlike any other.

Thanks for giving a 10-year-old me some great times, Wario.

Really creepy bosses and a really funny manual narrated by Wario that I actually brought to my elementary school and read to the other kids.

Just an insane game, the presentation of this is second-to-none. It is very difficult though, the save states on Switch Online ended up getting used a few times.

The game feels revolutionary in the same way as Ico, where it was just something wholly new in the way it looked, felt, and sounded, except it almost couldn't be more different than Ico. It's no wonder Treasure is viewed with such reverence. I bought the sequel for 50 bucks, now all I have to do it get my Wii U back from my mom so I can play it.

A surprising jump in quality over the first game, for being on a system not much more advanced than the NES itself, and lacking one thing the NES had, color. I found myself being led fairly easily through this game, and I didn't get stuck unlike how I got stuck several times with the original.

But little did players at the time know that this was just the chrysalis stage of Metroid, a prelude to the beautiful butterfly that would emerge just a few years later...

This is one of the small handful of games I've ever emulated, and the first time I played it I nearly beat it - getting all the way to the final section where you have to find the names of the treasures - before stopping. Why i stopped I don't remember, I might have lost my progress or just stopped in a moment of difficulty and found it too daunting to return.

But, years later, something brought me back to this game, to play the entire thing again, and I'm glad it did. I became interested in this game when reading about its long-in-development sequel, but the game shouldn't just be known because of that, it should be known because it's just a great collection of puzzles, a virtual activity book for all ages, wrapped up in a very cool Tarot theme with nice blip and bloop sounds. Assembling the map is such a cool "meta puzzle", I'd love to have a poster of that on my wall. And words like "ERA" and "IVY" are now connected to this game in my head. I'll definitely play the sequel at some point.

Literally the only thing I remember about this game is a kid yelling "That's some tenacious D!"

Don't play this in front of a girl you like if you're high on weed.

There's beautiful simplicity to this game that the others, as much as I love Kingdom Hearts at its most insanely complex, just don't have. This is a game with something to prove, and whatever it was, it proves it. Hollow Bastion is one of my favorite locations in video games. The final boss is one of my favorite final bosses in video games. The ending is one of the greatest, top 3 greatest, endings in video games. Even playing it for the first time in 2012, at age 19, with no nostalgia connected to this series, no history of listening to the music - the only connection I had to the games was performing in a bizarre classroom theater version of the game's intro scenes shortly before - when Kairi says "I know you will!", and Sora is taken away from her, and that music begins to play...Wow. It's an incredible moment. The rough edges on this game compared to the sequels barely make it worse, they just make it more unique.

This review contains spoilers

One of the most fascinating Nintendo games. A real, somewhat unforigiving look at the circle of life, and one man's will to survive in an alien environment. I'm not joking; Pikmin's dark aspects aren't just some subtext for youtube video essays (something like "The Dark Truth underneath the Pikmin franchise"). It's not underneath anything, it's right there on the surface. I remember being very surprised by how deep and emotional some of Captain Olimar's diary logs got. This is a story of survival, of collaboration, and by the end when you see that the Pikmin have learned to fight on their own, it's a beautiful thing. Olimar is a brave man. He's not portrayed as one but he is. He's a leader who tamed the wilds of an alien world. I think he and Donkey Kong would get along. These plot elements, the strict time limit, the gameplay that can quickly get somewhat overwhelming if you're not familiar with real-time strategy, and the somewhat dated graphics, probably make this game pretty alienating (ha) to modern and casual players. I'd definitely tell someone new to the franchise to start with Pikmin 3. But there's a charm to this first entry that 3 (I haven't played 2) doesn't have.

Super cool. Absolutely criminal that this hasn't gotten an HD re-release.

The first trophy I got in this is a reference to the "Look at me, I'm the captain now" line from Captain Phillips and that's probably the most enjoyment I got out of this game.