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I really liked the puzzle style and the atmosphere of the game. I also liked the core ideas in the story. That said, the story feels like it isn't fully fleshed out, as if perhaps the writers decided they didn't have time to really establish all of the ideas, so they just cut some out. The result is a basically good story which feels less than fully supported. Its far from being enough to ruin the game, though, and I would absolutely play through more of the same if the developers ever released an expansion or sequel.
As I was playing this my boyfriend looked over and said "Oh, you're playing a game about tidying up... that's very on-brand for you." He's wrong that the game is about tidying up, but he's right about my tastes.
Organising things neatly is very satisfying. So this game of unpacking objects and finding homes for them was bound to be fun for me. It's so relaxing to play, and the pixel art and music match the relaxing feel (although I have some notes about the song for the closing
credits). I only wish it was longer. I would absolutely play some extra levels if any were ever released.
I'm not sure how "clever" the storytelling is. It perhaps feels more innovative to see it in a game, but telling stories through objects is as old as the hills. On the other hand, the sparsity of the story still works well. It leaves the player's imagination to fill in the gaps, and I found myself projecting my own experiences onto the character. It's no surprise that I then felt an emotional connection to a character who we never meet in the game. I hope she's ok.
Organising things neatly is very satisfying. So this game of unpacking objects and finding homes for them was bound to be fun for me. It's so relaxing to play, and the pixel art and music match the relaxing feel (although I have some notes about the song for the closing
credits). I only wish it was longer. I would absolutely play some extra levels if any were ever released.
I'm not sure how "clever" the storytelling is. It perhaps feels more innovative to see it in a game, but telling stories through objects is as old as the hills. On the other hand, the sparsity of the story still works well. It leaves the player's imagination to fill in the gaps, and I found myself projecting my own experiences onto the character. It's no surprise that I then felt an emotional connection to a character who we never meet in the game. I hope she's ok.
I liked parts of this. The art style I could take or leave, but the music was good. I mostly liked the characters (although the character you play, Lafcardio Boone, lacks personality). I also enjoyed ~80% of the story. Some of the puzzles were better than others, but on the whole, I thought it was pretty decent.
Until the ending. The ending does so much damage to this game. It could have been so interesting, but instead, it literally dismantles a lot of what was interesting about the story up to that point.
Oh, and I played this on Switch which it didn't perform great on. No catastrophic crashes, fortunately, but I expect it runs better on other platforms.
Until the ending. The ending does so much damage to this game. It could have been so interesting, but instead, it literally dismantles a lot of what was interesting about the story up to that point.
Oh, and I played this on Switch which it didn't perform great on. No catastrophic crashes, fortunately, but I expect it runs better on other platforms.