Something missing. Maybe it’s the pacing but just felt like it never had oomph.

Fixes nearly every problem in the arcade game for a breezy beat ‘em up with fantastic boss fights.

A novelty at this point that would have been great back at its release. One of those games that was replaced by modern accessibility that you don’t have to sacrifice core features for.

Very solid, but not as special as the original. A great game in genre vs an amazing experience period.

I broke my first GBA because I was so pissed at this.

Capcom was knocking it put of the park sonically on the NES

I think I liked the levels more overall but the music pales in comparison. Kind of balances out a little bit. Helped I was more used to the pogo jump mechanic going in this time though.

Very neat game made from a very small concept. I’m not good enough to beat the levels organically but it was still a fairly satisfying experience and difficulty curve.

Very fun gameplay in almost every act of the game. Obviously the first and biggest is the strongest, but the second GBA Yugioh styled section was also a contender.

The framing is a real mixed bag. The escape room elements start really strong but ultimately rug pulls into yet another creepy pasta cursed indie game. The acting on the video clips sure didn't help sell it either.

Every review says weird because this game is so weird when placed against even the vaguest notion of Mario. Honestly would love if something this differently styled could happen again but with the Disney like corporate aesthetic of modern Mario, wonder will be the most different aesthetically we’ll get for a bit.

That all said, controls are STIFF and it’s short as hell.