Its perfectly workable if it was just a port of Speedball but as a sequel it doesnt do anything to make itself stand apart from the original games. The new 3D effects looks ugly as hell too which doesnt help.

Its... Just awful. The gameplay is next to none-existant which normally wouldnt be too bad as this is supposed to be a visual novel style game... Except theres no real visuals to speak of outside of muddy greys on whites.

The story is also awful, pretentious and just not fun as it just makes you want to slap every single character involved in the story for being so uppity and whiny. Its just bad.

Honestly freaking cute and surprisingly deep with plenty to say in regards to its weapon/shot system. This is also slightly to its detriment though as frantically trying to find weapons to match certain enemies/blocks can suck as it can be quite random at times.

I wish Namco would put it in a collection. Yes technically it was part of Namco Museum Vol 1 on the Ps1 but that was more a total port than a working emulated version.

Eh. On the Xbox360 this game was quickly churned out as a criticism of the xbox360 dashboard which at the time was a flipping mess and the sheet amount of ads and nonsense cluttering the UI made it difficult to find games properly.

As such it was released for the minimum price they could get away with and it's pretty static, dull and one note. Without the context on its PC version it just doesn't really warrant touching.

I wish I liked this game I really do, the pixel art looks superb, the combat controls are snappy and precise and the story sounds promising but it then leans far too hard into its MMO roots and throws countless fetch quests, loot drop and general grind at you to the point where it's hard to want to continue for long. Very frustrating.

Meh. This game feels like somebody took every RPG element going at the time and slapped them together without much thought into actually making any of those systems work.

So you get a kinda workable turn based battle system, some decent but ultimately underhwelming locations and a storyline that hints at a lot that never arrives with a mass effect style 'Good/Bad' dialogue system that doesn't really make any difference to a thing.

So yeah. Its not horrible but its so low effort and barely there to the point where you may as well not bother.

Wish there was a lot more to this either through game mechanics or through visual flair. At its core its a little too basic with the main mechanic being balancing a ball into various lit holes while avoiding other holes.

Adorable, charming and for the most part a pretty chill game. I just wish they actually had more than just one looping music track to play as im racking my brain attempting to work out the various puzzles.

As a story it isnt too bad and the art style is cute and occasionally intresting but the whole thing just lacks any real spark. Its fine if you want to while away a couple of lazy hours acting as if you were reading a book but quite frankly if I wanted to read a book, I would have done so. Theres not enough detail in the plotting or the gameplay itself to really make it worth going through unless you really want a quiet slow night.

Time to put as much effort into this review as the developer did in making this game.

No.

Almost decent fighting game here thanks to a series of interesting move set and a surprisingly deep story but its all hampered by some severe balancing issues and while the idea of having Emerl as a custom fighter where you can mix and match moves is a nice one, it boils down to a lot of grinding for exp and luck based move drops and thats never fun when all you want to do is move on with the plot.

This is a tech demo masquerading as a game. Theres barely any content here but for once that may be in the games benefit as if it was any longer, it would be the #1 leading cause for DSi's hitting a wall.

This game made me cry and cry and cry and want to hold onto my mum for dear life. Holy hell what a rollercoaster of emotion. Outside of those sad moments, the game still manages to be full of charm thanks to a series of well realised characters, multi-layered storytelling and crisp pixel art. Superb.

Honestly Mad Max starts off very strong. Its full of action, life, exploration and its incredibly fun... but then the map opens up a bit more and you suddenly realise its already shown you everything it has in the first few hours and from that point on its a sheer slog of deserts, trading posts, camps and other metal structures that all look the same and act the same as each other leading to an attack of the boredoms long before the game even reaches its middle act.

A lot of games attempted to cross over to the GBA. A lot of them failed like this one. Clunky and stiff with mushy controls. This is a chore to play.