Probably the best Ass Creed. Still has some problems but the expansion of ship combat was quite good even if it was grindy and the main missions didn't use it as much as expected.

85% synchronization


Fighter class first playthrough. Beat Sarevok by taking him outside, cheese.

CEMU, not the best performance. Later CEMU versions have great performance.

Beat 3rd climax.

Technically played on emulator but it is superior to Symphony of the Night.

Lv. 44 99.1%

It is a straight up God of War clone combat wise and you already know that means lots of button mashing and QTE. At the time I was tired of god of war clones due to playing so many of them and how poor they are, and it also goes back to the point that God of War was cloned so much in the 7th generation. The combat is slow, spam heavy, has some very easy solution to problems (dodge all the time or constantly blocking/parrying), and they always have slow ass QTE's that you have to do perfectly or you get penalized by losing health or dying. On the topic of them being slow, they always have some grab button that allows you to insta-kill weak enemies which also has qte's and takes time, gives you invincibility frames and they always want you to execute enemies, again making shit slow.

I will give the game credit though, as it goes on there's a lot of puzzles but they're easy as fuck but I won't lie, I was tired as shit yesterday so I just looked them up online.

The game is still pretty though but the game has way too many cutscenes. There's a cutscene for one of your moves (the pink crystal), there's a cutscene for damn near every boss too.

If I beat the game, I'm never playing it again.

It's actually fairly challenging. I don't know if difficulty can be changed but I'm liking the controls and feel of the game more than I did before.

One thing I'm already disliking is how rewards are given in this game. You have three types of missions: main missions, side missions and timed random missions. The 1st week always give multiple talent points for leveling up and upgrade resources, the second is where you get most of your powers and the 3rd is for gathering XP and randomized weapon mods.

The randomized nature of weapon mods as a reward for these Quests or loot found in boxes leaves much to be desired since the player regularly finds mods significantly worse than what's in his inventory and the only other thing to do with them is to destroy mods for a very small amount of currency. Even the weapon mods aren't all that unique since they're mostly do 9% more damage or 7% higher fire rate. Worst of all is that in the upgrade menu of the hubs you can only buy mods through the same random process, you can't specify what you want.

I also think this game would've been a hell of a lot better if Jesse could use all her special weapon forms without having to only equip 2 in the pause menu.

So the foundation DLC is much better than the Alan wake DLC. I liked the new sticky grenade launcher far more than the mini rocket launcher.

Soldier difficulty
43.97% completion

The bow is op and one shots every enemy that isn't a really large alien or turret but the lack of aiming reticle minimized how much I used it, which I'm assuming was the reason it's turned off on the higher difficulties. Almost all guns in the game are great though, they hit very hard especially the expanded alien weaponry that drops from killing certain aliens was a better reward than nanosuit points from crysis 2.

In general the suit is just a bit more balanced because now you can't just easily unlock every single ability a bit over half way through the game because you killed a lot of aliens. You now have reason to stick with specific abilities because they'll upgrade when you use them enough and the suit points aren't as easy to come by.

Hacking is too effective because the turrets and the mobile aliens just have no defense against it, the only reason why you wouldn't want to hack is if you don't want to interrupt the shooting.

Sprinting no longer consumes energy so you won't run out of energy for running for 7 seconds.

The world is expanded just enough that you'll have far more alternate roots and secondary objectives than crysis 2. Plus there are vehicle sections now which were dumb as hell in hindsight because of how fragile the vehicles are.

The AI is less offensive than 1 & 2. They're outright more aware and less glitched than crysis 2. Crysis 2 AI used to stare you in the face and move for 2 - 3 seconds before attacking, they got stuck in places regularly and were more docile. That isn't the case here.

Overall it's been better than it's predecessors.

Beat DMC1 on Hard & collected all blue orbs - 4:29

One great thing in this game is the identify skill. it automatically identifies weapons and armor by just being near them in gameplay, opening a chest that contains an unidentified item or picking up an unidentified item. If your skill is not high enough, when you get your skill high enough, it will automatically identify any item in your inventory that is unidentified.

The final level and ending is shit, wtf?