Destiny 2 is, to me, what I imagine marmite must be like to a person with dementia. They might hate it, forget the taste, love it the next time, forget that, and go on this love/hate cycle every time they try it. This makes D2 so hard for me to “review” because whatever I rate it constantly hinges on my feelings towards its state during a particular expansion or even a season. My reasoning for this stems from a lot of Bungie’s choices and just general burnout from going on a massive binge for one season and then ending up completely skipping out on the follow-ups, then being utterly confused at what I missed when I return. Around early Shadowkeep, I would absolutely recommend it, but now it’s hard to recommend it if you don’t really have the time to commit nor the patience to learn all of the story prior to what is currently available.

I feel like there’s a massive disconnect between the Destiny 2 that is advertised by Bungie, and the Destiny 2 that is actually put out there for people to play. Bungie wants to make Destiny 2 friendly to new players, yet from my experience speaking to new players, the New Light experience is ridiculously overwhelming and barely makes an effort to explain the game. This combined with the vaulting of the pre-Shadowkeep expansions has made it hard to explain the events prior to that point. They’re mainly acknowledged via passing remarks in dialogue and a summarized retelling of the events via the Timeline section in the director screen. Sure, it’s at least something but years worth of storytelling should be told by actually engaging with it rather than stripping it away and punishing you for not having been there. Now, I will admit that I doubt a new player would go back to play D1 before stepping into D2, but at least the content is still there, you can play through its entire story to this day. In D2, however, there’s a massive gap in the story and playable content that won’t be coming back asides from maybe some raids, dungeons and strikes, with the occasional returning story mission. The stories weren’t masterpieces by any means, but the base Red War campaign and Forsaken were good and really should be in the game.

Bungie has said time and time again that they want to make it so that players can design their own playstyle, yet this is contradicted by a restrictive meta that is cycled every season with artifact mods favoring very specific loadouts and playstyles. I am really not fond of the system and it’s one of the main reasons I can’t stand doing most of the game’s high end content. It’s just not fun. The only time running through that content was any fun was when weapon crafting was bugged so you could make auto rifles and grenade launchers with the Aggressive Shotgun Frame. And while I understand why that had to be taken away, that was the one time when I truly felt like I was allowed to design my own playstyle.

Something that irks me is that there is a vocal set of fans that insists on defending a lot of Bungie’s horrible decisions, including the vaulting of Forsaken, with their justifications ranging from the fact that players agreed to the EULA which states that at any given point, Bungie can remove any and all content from the game, to the probability that new players aren’t going to know who Cayde-6 is without prior knowledge of Red War or D1. The major flaw in that justification is that it can be applied to pretty much all of the existing expansions, and you can start a domino effect to justify the removal of the entire game from Shadowkeep onwards by applying the exact same logic that was used to justify the vaulting of content until you’re left with a quarter-baked New Light experience. I have honestly never seen a bigger case of Stockholm syndrome within a fandom.

Unfortunately, I am now in a constant state of worry over the game’s state in the future, and in a constant state of confusion over the story because of the way Destiny 2 presents its storytelling via a seasonal model which insists on you continuously playing the game, while at the same time being like “nah you can skip a whole year’s worth of content and come back in the next expansion, it’s all good.” Only for you to be absolutely lost as to what went on in your absence. Granted, this format is supposedly being changed with Final Shape, but I don’t want to spend another 100 dollars to find out if it works this time or not. The sunk cost fallacy has trapped me long enough.

As the end of this saga draws nearer with The Final Shape’s upcoming release in a few months and my favorite character in the series returning, I could not feel any more jaded. I’ve had some great times running content and fucking around with my friends, some bad times staying up until 3AM trying to clear raid encounters, and some very meh times trying to make my own fun with those same friends as we stood around waiting for hours for the most overhyped and underwhelming spaceship crash to happen, and several bank statements that make me weep to this very day. It’s been quite the adventure, but I don’t think I can be asked to stick around for one last hoorah.

Frankly, I don’t think there is really any way to “fix” the issues Destiny is currently facing outside of a complete reset of the entire franchise, but it’s too late for that at this point.

If you enjoyed the 2018 game, you will enjoy this one for sure. You get to experience what is, in a way, the origins of a new Spider-Man, and Miles’s journey towards learning to be his own Spider-Man rather than mimicking Peter, and earning recognition and respect among his community for his friendly neighborhood deeds.

From the get-go, you have a lot of Peter’s abilities from the first game already unlocked for Miles. Therefore the skill trees focus more on brand new abilities that are unique to Miles, and how he develops them as the plot progresses. Another great thing is the inclusion of an in-universe app that lets you play whatever side activity you want. This is especially great if you’re chasing trophies as you don’t have to wait for a specific crime to appear in order to complete everything you need, you can just spawn it and go.

My main complaint is that it felt a bit short in some areas of the main plot. at points it feels as though it was being rushed even though some time could’ve been taken to expand on what was going on. As a result of this, Roxxon feel one-dimensional despite being some of the main antagonists. Then again this is more of a standalone expansion rather than a full game, and it rightly places most of its focus on Miles and the citizens of Harlem and the rest of Manhattan that he interacts with in his day to day life, both as Miles Morales and Spider-Man.

One thing that solves this issue is the side quests, even though they aren’t required, I feel as though the side quests are integral to the experience of the game and Miles’s character, and you would definitely be missing out by not engaging with this content.

Overall, I really enjoyed it and can't wait to see my Spideys return when I get around to playing the next game.

I played this game once and it took me less than 10 minutes to break it.

I unknowingly started my quest for breakage by trying to punch the baby, and through this I accidentally gained the knowledge that you can teleport out of the house before the Vault-Tec rep shows up. I went about exploring the world and realized that getting past a certain point triggers the nukes to go off and kill you. You can't enter the vault early either, the elevator doesn't work.

I was determined, though. I would not let these digital shackles bind me, and so I set out on a journey to find a way out of bounds without triggering the nuke, and it only took me like 2 minutes to find it! If you go down the river path at the bottom of the hill on the way to the vault, you can reach the edge of the prologue map and then lean over to fall off the edge into a pool of water. From there you can freely teleport as you observe the wonderful sights and scenery of this new dimension you are now probably trapped in forever, or maybe not, I dunno. I haven't touched the game since then so maybe there's more out on the horizon, and maybe one day I'll pick it back up and go exploring again but it was fun to do this little discovery.

It just works/10!

P.S. If there is any chance that Todd or any Bethesda employee is reading this, would like to let you know that I do work in QA and I'd be interested in joining you for the right price wink wink

I’ve always been a massive fan of Linkin Park so when this game was announced, I was instantly hyped. I don’t really remember much about whether or not I enjoyed it at the time. A few days ago I was reminded of its existence and it got me thinking “Hey, I’ve got a jailbroken iPhone 4S lying around for weird occasions like this, I could slap the game in there and play it again.” The experience sorta just existed with not much to write home about.

8-Bit Rebellion was quite ambitious in its premise, setting out to be an MMO for iOS systems in their early years. I don’t really remember coming across any other players when I first played it years ago and the servers have been shut down by now, but the game is still fully playable from start to finish with ease so in the end, it doesn’t even matter.

The game lets you pick a starting area where you can reside near one of the six members of Linkin Park. As far as I am aware, this has no bearing on the order you meet them and is purely just a choice of where you want your decorative home to be. The plot is that there is an evil big bad corporation trying to turn the world from pixels to HD. This part is weird to me because the corporation’s name is PixxelKorp, but maybe they hate the 8-bit LP guys because people normally only associate NES-styled sprites with pixels or something like that, I dunno. Anyway, Linkin Park is forming a rebellion against them, but they need a banger tune to inspire everyone. Instead of doing the smart thing and pulling out a CD of Hybrid Theory and using that, they opted to make a new song. Seems a little counterproductive given the circumstances but they’re my favorite band so I won’t complain about a new song from them. Knowing their plan, however, the big bad guys stole the tracks held by each of the six members of the band. And now it’s up to you, an HD person, to join Linkin Park’s underground revolution against PixxelCorp!


After a few fetch quests, you’re given your first weapon, a chainsaw, and you hope your enemies know you’re packing it because you’ll skin their asses raw (wait, wrong band!) then you get into a slightly bigger fight, get a piece of the missing track and return it to its respective member of the band, who tells you it’s better kept in your hands, this is a tedious cycle that repeats itself with very minor changes to the narrative throughout the rest of the game that it really leaves you waiting for the end to come, which is around an hour from this point.

The overall gameplay and controls do not feel great, you move either left or right by holding the respective sides of the screen and attack by double tapping, I’m not sure if this is just a quirk of my phone or if the game is just really like that, but the controls do not feel responsive. Each area of the game has an 8-bit rendition of several Linkin Park classics, which are really nice to listen to and they can make for a pretty sweet battle symphony, but after just a few minutes I was already getting bored of the tedious optional combat that I would just turn my back on the enemies, much to their disapproval.

It’s only towards the end of the game where the combat shakes it up a little by introducing different combat mechanics in a few boss battles that are definitely inspired by Mega Man, though this only ever applies to those two battles. Honestly, even this really isn’t enough to redeem it but it’s something. Admittedly it’s a bit unfair to look at this simplistic combat through a modern lens when this was most of what you could get on an iPhone until peak mobile games like Infinity Blade came out later that year and showed the us how it’s done, but even this felt a bit subpar compared to what there was at the time. The reward for beating it is a bonus Linkin Park song titled Blackbirds, a song which I really fell in love with and quickly became one of my favorite songs from them.


In the modern age of everything being uploaded to Youtube and streaming services, this isn’t really rewarding, but at the time this was huge as it was the first time this song was released to the public, and since then it’s only been released in certain bonus editions of A Thousand Suns. It’s also not a song that you can find on most streaming services either aside from Apple Music so we likely won’t be getting another official, more widespread release of it until either the 20th anniversary of Minutes to Midnight or A Thousand suns. Thankfully this isn’t much of a problem for me as I’m a boomer in mind who still puts her music on mp3 players.

All in all, 8-Bit Rebellion was a pretty meh game with a soundtrack that at the very least will leave Linkin Park fans satisfied, but would I recommend playing it? Not really seeing its best qualities can easily be consumed without going through the trouble of sideloading a dead game

Now there is still extra content that you can do, but I imagine that it isn’t anything different from the same style of missions the main story consists of so I opted to be done with the game here and leave out all the rest. I did, however, do one last thing before setting the game down. In the area the game puts you in after you beat the final boss, there is a vendor that sells you statues of each of the LP members. So for my final act, I bought the statue of Chester and added it to my character’s home. RIP Chester. Thank you for blessing us with your powerful voice.

Realest MMO I've ever played in my life. I somehow got to experience racism and discrimination in this game as a white person. During one Christmas event, I was told by someone that I could not be Santa Claus because my penguin was black. I still think back to that interaction to this very day.

I've been going on a journey through God of War since July and this one has been favorite game in the series by far. It's gorgeous and it's been such a blast to playthough. Once I started it, I struggled to put it down and ended up finishing it way before I expected.

It's hard to decribe the experience without spoiling the events but to put it simply, the journey in God of War III is truly epic from start to finish. The battles you face throughout the story are plenty and they really pay off.


I felt that parts of the final segment of the game kind of dragged a bit, but it was for the conclusion of an epic saga that had been building up since the first game so I can see why Santa Monica Studio went all-in on these moments. Plus the ending is sure to leave players satisfied, I know I sure was.

As someone that enjoys playing games while working out as a sort of distraction from the sores, I found Ring Fit Adventure to be the perfect way of working out for me. And I can say from experience that it really works if you commit to it, which doesn't take a lot out of your day. The stages are designed with the intention of giving your workout variety so that you are encouraged to not be constantly repeating the same exercises. Workouts having cooldowns in combat also adds to this factor.

The story... exists, and I don't really like the ring character but they are sorta necessary to the how the game was designed. so I don't really mind it.

If you're able to work out from home and have a Switch, then I highly recommend it. The only real downside I can think of is that I've felt the joycons need to be calibrated very often. I've had several instances where I needed to go down until I was practically sitting before the game counted it as a squat.

Unfortunately I had to shelve it due to my current living arrangements not being ideal for playing this game (flats and their shitty flooring, amirite?)

TL;DR: I'm an anomaly of a human being that thinks Condition Zero is the best CS game.





This is the ideal Counter-Strike game. You may not like it but this is what peak counter terrorism looks like.

In all honesty, CZ is actually my favorite CS. Millenials would probably say either 1.6 or Source is their favorite and zoomers would say it's CS:GO. So why the hell am I saying mine is CZ? Well, I always liked to play with bots because I was, and most definitely still am awful at PvP, but 1.6 didn't have integrated bots and my PC from eons ago could not run CS:S. That's not a joke, I did not have the RAM nor GPU to actually be capable of running Source games, so my best option was to play CZ. The CT bots I enlisted to my team along the way in my many Tours of Duty were my compatriots. Gus, Kenny, Kent, Travis, Maverick, Rooster, Brent, and many more. These bots with the attention span of a goldfish fought by my side through many battles across the world against those terrorists that were always up to no good, planting bombs and taking hostages.

Ok now that I'm done with the Vietnam nostalgia, let's shit on this game. Condition Zero's AI and the game itself can be really janky. Your team bots probably won't listen to your commands, and their pathfinding can be especially scuffed at times and lead to a lot of lost battles. I have far too many tales of events like this happening in maps like Militia. On top of that there's also a few annoying things like bots not attempting to defuse the bomb unless you're dead, even if there are no T's left. To add insult to injury, even if they want to defuse the bomb, they can mess it up as if they were a player constantly pressing and letting go of the button.

Despite the jank and this definitely being a ver mid game, I still can't help but love CZ above all others, it's just fun. No stress, just the peaceful robotic sounds of "No sir." "Uhhh negative" "Nnnnope", followed by a lot of death choking and the many "and that's how it's done", "way to be team" and whoo's of victory even though they didn't do anything and you did all the work.


Pretty damn impressive they were able to make a God of War game in the true style of the series on the PSP, and on top of that also make a port that looks great.

There was definitely some jank, sometimes I wasn't able to do certain inputs for puzzles despite being in the right position for them, which can be frustrating at times.

The story was also pretty lame, with a major plot point just being a background element and then a second half that kinda just leads to the plot being a repeat of the same shit the other games already explained. Thankfully the game is short so it doesn't overstay its welcome for a game that isn't really necessary to play unless you want to go through the series.

All in all, it's a solid game with a lackluster story, but if you enjoyed the first two games, then you will enjoy Chains of Olympus too.

I tried to play it for some friends as a joke, but abandoned it at around some part involving laser tag because this game was just so laughably bad. The single star rating is for the humor and joy it was able bring out.

2013

I did like 3 or 4 playthroughs of this game in a month just to platinum it right before Christmas eve. I regret to inform you that this did not successfully gaslight me into enjoying Knack.

It's a fantastic campaign and playing it on Veteran felt great but it can be an absolute nightmare to go through some missions, espcially the Brazil ones.

Played it since the beta and just never got gud. This initially frustrated me when I was trying to play comp seriously and actually climb the ranks, only to be eternally stuck in silver because I'm bad. One fateful night, however, my friends and I queued up an Office match and just started messing around with shotguns. My perspective changed that night and CS:GO suddenly became this game where we'd just shoot the shit and have fun without caring about our rank anymore. Eventually we all got bored of it but it was fun while it lasted. Some very fun memories have been made from it.

I was deep into TF2 back when it was one of the only games on my Steam account thanks to it being f2p. I enjoyed my time with it for a few years before I fell out of it. Now I kinda only come back every once in a while for the occasional community Mann vs Machine events from Potato which are really fun. Given the current situation which is likely never getting fully fixed you kinda just have to make the most of it if you want to keep playing the game.

I really loved playing Overwatch back in the day but over the course of several years and updates, I slowly started falling out of love with this game and after quitting and trying to come back a year after Overwatch 2's release, I think it's safe to say there isn't really much to come back to. I think it would be unfair of me to give it a rating because it would be way too skewed by my personal gripes, but I really don't think it's worth playing anymore. I'll at least look back on my memories of playing Lúcio fondly.