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This game only had to do what even normal people would consider writing to be better. The Story is that you play a PTSD cop, looking for a missing boy who the police believe is in the same forest that the people from the first movie were lost in, this is an alright idea for a Blair Witch tale if the stuff that come from it are great, unfortunately the story is the worst part of the game, because first off, the main reason you want to do this rescue, is because you feel guilty for shooting and nearly killing the brother of the missing boy, but the problem with that is that the boy robbed a store "so already I don't care what happens to him" and the reason you shot him was because he put his hand down towards his pocket, which you believed was a weapon and stopped him, but the problem is that, shooting suspects who reach for their pockets are what normal cops do when a suspect does that, so he was only doing what was expected of him, if anything, he should be braided for feeling guilty, that alone makes me hate the story, secondly there isn't much that happens outside of hallucinations, and a man who you find who says he kidnapped the boy, and you go to find them until you get to the ending, thirdly is that the biggest problem I had with the Blair Witch sequels is that the story went from "having no idea if the witch is real or not" to "it's all magic suckers" and since this game doesn't have references to the sequels, it could have fixed this problem, and went the other route instead, so that's disappointing, but the biggest problem with the story for me has to be the endings, not only because the game doesn't do enough to justify why the bad ending would end with the protagonist repeating his cycle, when once again "all he did was his job of killing a suspect he couldn't apprehend, since he was a future version of himself" I don't believe that killing the bad version of yourself would turn you bad, as you did it to stop bad things from happening, but the things you have to do to get the good ending are broken, because well some things like following the witch's orders are obvious that would turn you bad, others like PUSHING ROCKS, SQUASHING TWIGS, and, SHINING LIGHTS ON THINGS THAT FEEL DANGEROUS TO YOU, are not psychological things that leads to craziness, if anything I would say you were crazy for thinking of solutions outside of being able to see the enemy. The Characters are very few to talk about, Ellis is great at showing the torment he feels, even if he shouldn't, and seeing what makes him tick is interesting to watch, Bullet is a lovely dog companion that makes this journey slightly more delightful, Jess was almost a understandably upset ex-wife, with still loving him despite his behavior, but that 1 moment where she told him to be more like a man, doesn't make sense, as that has nothing to do with his behavior, so it comes across as bullying, and that ruins any sympathy for her character, the other characters you don't meet alive are nothing to speak about, and Carver is an interesting psychopath, he does make moments more intriguing. The Graphics are very good for a low budget game, and make the area look scary to explore it. The Gameplay has you walk around the woods, while using tapes to find ways forward, stopping enemies from attacking you by seeing them in the direction Bullet the dog looks in, this is awesome gameplay and enjoyable to play, although I will say the experience of horror gets lost when Carver is toying with you, meaning that instead of "anything could try to kill you" it's "someone is making sure there is always a way out". Blair Witch insults itself with teasing you with great gameplay, and forcing it to be experienced with an awful story.

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This game was so close to being the best in the series. The Story is that the friends of the boy who got captured from the first game, plan to sneak into the Neighbors house, and break him out, this sounds like a decent idea for a VR spinoff, unfortunately it was ruined by 2 things for me, the Neighbor captures some of the kids in ways I can't tell how, because the imagery is suppose to be fake, and after the kids get out, they leave their friend who they came after behind, that is the worst thing this game could've done to these kids. The Characters are interesting in how they offer different talents to the group, and it is more fun to play as them, but the ending choice alone ruins them for me. The Graphics are what you expect nothing else to say. The Gameplay has you do the same thing as the first game, but this time, switch between kids to continue the task needed, which sounds great, but the Neighbor mechanics still haven't changed to what they should be, it's the same as is always has been. Hello Neighbor: Search and Rescue fails to search and rescue this franchise from it's obvious bad record.

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This game is not the best, but better than the first. The Story is that a journalist finds Mr. Peterson dragging his own missing son into the house, but the journalist gets his proof taken after a car crash, and is left to rescue him, and the rest of the missing kids he think Mr. Peterson has also kidnapped, like the first game, the concept is intriguing, but the way it was handled is garbage, why did the Neighbor walk slowly to our car? why take camera instead of destroy it? also if the kidnapped son was not the protagonist from the first game, why didn't we find him when we were looking? and the LORE of the whole village being behind a number of neighbors being behind it would be intriguing, if they explained why they would be a part of it in the first place, the rest of the LORE that is explained isn't really interesting. The Graphics are the closest to looking good, but they are barely not much better at all. The Gameplay has you sneak around different places looking for a clue to the next place where the kids could be, which would be good, if the gameplay was good, and what the first game should have been, but it's not, they don't change the format to the one we thought the first one would be, but instead they use most elements from the first game, and some new bad things, like the blur is still there, they don't lay traps a lot, and they don't remove your items, or undo what you have done, they removed the building too big to be a challenge problem though, and the things you do don't revolve around magic this time, but the new problems I've seen include the policeman not leaving traps, or listening to your movements, making that stage too easy, the cook also doesn't listen for you, to the point that you can sneak up and grab keys from her, why don't you put the ice cube in the oven and make your task faster, the mayor doesn't listen on you or leave traps, and why is there a combination lock on the final door that wasn't there before? Hello neighbor 2 only does the simple task of surpassing the original.

Back to School - This has you explore a school to find out if the school teacher has kidnapped children, that is a alright idea for a DLC, but like the other games, they don't go all out, the blue is back, and they don't leave traps, but now you also have dogs following you, except 1 who is suddenly nice to you, it's easy to lose the AI, and there are No Saves, but it is better than everything before it, this DLC gets a 3/10
Late Fees - This game has you investigate a library to find out anything on disappearing kids, another great idea for a DLC, but this one is although better than Hide N Seek, is still worse than Hello Guest, here the same format of sneaking around, only this time, the Librarian won't get you if you walk around slowly, unless you are in a restricted section, which is dumb, there is no one else in the library, so why not have it so that the library is closed, and have her after you all the time, that takes away from the scariness, and at the end we learn nothing of the librarian or the missing kids, and still no saves, this DLC gets a 1/10

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This series is so bad, that this game is actually the best so far. The Graphics are what you expect from the series, the Hello Neighbor series of course. The Gameplay has you build vehicles from scrap items, and drive them to the goal, this isn't fun due to whatever vehicle you make all feeling the same, the tracks feel the same, there is no multiplayer which would have given the gameplay a reason to live, also the location looks nothing like it did in Hello Guest. Hello Engineer has become so full of itself, that it thinks it can rip off Scrap Mechanic.

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This game is even WORSE than Hide N Seek. The Graphics are awful, as to be expected from this series.
The Gameplay has you and other kids run around the house trying to do the same thing you do in the first game, while avoiding the Neighbor, but this time, the Neighbor disguises himself as one of you children somehow, and why does he bother if he only wants to kids to go away, the whole disguise as kid is dumb and pointless, also like the first game, the Neighbor isn't programmed to always lay traps, only this time, he never lays them, and now he has X-ray vision, which is not how to handle a series known for having stealth. Secret Neighbor is a secret to me as to who thought this was a human idea, let alone a good one.

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These games keep getting worse as they go on. The Story is that 2 kids play Hide N Seek until their mother dies in an accident, and that leads to the Neighbors son killing his sister, which leads to the first main game, the Story itself is very upsetting, now I wouldn't mind the story, if it wasn't for the fact that the protagonist killed by their sibling unintentionally, before the main game starts is too similar to FNAF 4. The Characters are nothing to chat about, the Daughter is who you play as so you don't know much about her outside of positivity, and enjoying dolls, Hide N Seek, and is scarred of heights, and the son went from a boy who I wanted to help in the first game, to a boy who deserves the worst things possible to happen to him. The Graphics are the same as the first game, they look awful. The Gameplay has you play Hide N Seek by pretending that the room you are in is a fictional world, making impossible to not be found in it, while trying to solve random puzzles to advance to the part where you get caught, and move the story on, you can also hide in places even when your brother sees you, and the blur around the screen is back, and 1 of things you collect are brains for some reason, this is awful gameplay, and also worse than the first game, at least the concept of the original was good, here that fails too. Hello Neighbor: Hide and Seek is a game I will be hiding from for the rest of my life.

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This game is even worse than the main one. The Story is that you are a guard watching over an abandoned amusement park, who has to find a way to get up the mountain in it, this is a good concept for a different game, but with a title like "Hello Guest" it makes it sounds like that the guest is something to avoid, but you aren't warned about it, and the ending is garbage, you don't make it up the mountain, and get taken by a stranger, which is what could have happened any time while playing the rest of the game. The Graphics are slightly less bad than Hello Neighbor due to it being a game that came out after it had an audience, but they are still not appealing to look at. The Gameplay has you find delinquents, to have them run away, and stop vandalizing the park, without the one intruder that will capture you if you find them finding you, without the game telling you this, and it is dumb to make a find the person game when you need to hide from one of them, and after each night, you buy equipment to help you out later, which works slightly, but the fire extinguisher is needed to help you fly in the air, which the game doesn't tell you about either, even the way you stop the delinquents is repetitive in the lack of options. The Music is dreadful, nothing special in it at all. Hello Guest continues the legacy of a universe in which all the game suck.

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This game tries to be the next Five Nights at Freddy's. The Story is that you see a man lock a child up and you go to find out what's going on, now that can work as an idea for a small game, but when you follow it, and the LORE, it isn't that good, first off, the game is short, only 3 challenges overall, and it's done, and the story isn't enough to make up for it, especially when we have moments like the man locking you up, and then letting you run away to tell the police, and if you go by implications that you are the son since you don't see the boy in the basement, then it makes less sense, and the boy must be you, because why else would the neighbor trap you in there when you don't learn anything new, than before when he threw you out, or the backstory only being revealed in clips that appear when you get caught enough times, meaning if you are great at this game, you get less, it was dumb in FNAF 2, and made worse here since they are clearly trying to capitalize of it. The Characters aren't worth mentioning apart from the Neighbor himself, his story does make him an idea for a alright mascot, if it wasn't for the fact everything around him was unimpressive. The Graphics are awful, they are too cheap looking, the Colors are alright though. The Gameplay did not live up to the hype promised in the Beta version, the appeal was sneaking past the Neighbor without getting caught, and avoiding traps he leaves to catch you, in a bigger way than what we saw, but unfortunately the Beta version is a million times better than the actual game, which says a lot, the Neighbor is less intimidating, because they blur the ends of the screen when ever he is near, making sneaking around not as tense, also he doesn't always leave traps to account for your movements, the house is only bigger because they turned it into a complete mess that doesn't look like a normal house, especially in the final act, also the Neighbor doesn't reset anything you do, and doesn't even take critical items from you that BELONG TO HIM, the ways to get around the house range from passable to "This is not how to creatively make anything in a house into a believable obstacle, it's a stunt a child came up with", some of the puzzles can be either too esoteric to figure out, or not even follow logic, and require magic powers to solve, which is even more infuriating when the grab button doesn't always work, and why does the Neighbor still throw you out if you don't reach the final door before he catches you, but you touching simply touching the door is enough to make him lock you up? and in Act 3, how did the Neighbor build his house overnight? and the fact that the house is so big, and he stays on the first floor until seen, means that if you go up a floor unseen, before getting caught at all in that level means that the neighbor no longer becomes a threat to you, and that alone is problematic for a game that focuses on stealth. The Music is not impressive, feel like any domain tune anyone could come up with. Hello Neighbor shows how the final draft of a game isn't always the best draft.

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This game is so problematic, that it is nowhere near as good as everyone says it is. The Story is that Mario goes on vacation, but is accused of a crime, and discovers that an imposter is ruining it, and it's his job to save the Island and stop the imposter, this is an interesting idea for a story, but it has problems that come after it, like how the imposter sometimes takes your tool away from you before some challenges, but you have it back after, like he if gave it back for some reason, and the whole thing of how Bowser JR. thinks Peach is his mother, and Mario is the bad guy for taking her away from Bowser is dumb when she could have said right there the truth, and the fact that JR. reveals the truth in the end makes you go the game thinking the motive is dumb, when it turns out that it was all a lie, and the reality is disappointing, especially when he could have said that he wanted to defeat Mario when his father couldn't instead and the story would have been fine with it, and the fake death for a character that didn't speak since the beginning is dumb even if it wasn't fake. The Characters are what you expect from this franchise, the only 1 time character worth any mention, are the machine Mario uses to spray water, which has a personality where he wants to find use with others, and never talks again until 1 moment in the ending, and the townsfolk, who go from sentencing Mario for a crime he didn't commit, and silencing Peach from talking when she objects, and says nothing about it when he is innocent, I hate the town, not even the fact that the town forgets that they think he did something bad, and chat to him casually change that. The Graphics are not great, but the visuals look very appealing, the colors and style are incredible to look at and play. The Gameplay has you explore the town, finding parts of the rest of the Island to wash the graffiti away with, and find stars to restore the town back to the way it was, through different challenges along the way, this is a great idea for a game, and it is fun to play, wash the town, and fight bosses, that without the problems, this could have been an amazing game, but it falls behind due to bad things made, like why do you need to press 2 buttons to have Mario fly instead of 1? why do stars and challenges appear in places they weren't before in levels, why can't you re-fly while falling? why can some challenge timers start before you get onboard? why can't use raise the camera, or turn it in jumps? why can't they make it easier to wall jump up cliffs without possibly sliding off? why can't use turn the opposite way smoothly? why is it too hard to use the water gun in the casino? and why does the boat in Corona Mountain not always move in the opposite direction of the water motor? The Music is really good, and atmospheric, it adds to the experience. Super Mario Sunshine is a great game whose problems turn it into a bad one.

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This is not a good Bridge Construction game, and an even worse Portal game. The Graphics don't have depth, but they do a great job at feeling like a portal feeling game on a cheaper budget. The Gameplay has you try to construct your own bridges to help works and their forklift make it across okay, while under the rules of the Portal Duology, that sounds like a fun idea, and it can be, but it kind of takes the success you get unimpressive if you lose some to get the right number across, and doesn't feel like how you should be allowed to win, and the puzzles are not hard enough to keep interest throughout the entire game, and can get boring at random times depending on the player. The Music is nothing to talk about, you may not even notice it is there at all. Bridge Constructor Portal wastes the license of the Portal franchise through taking out what makes people like them the most.

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This game is even better than the original. The Story is that you have been put back into the same facility as before, while you come across a cheerful bot "Wheatley" who guide you through the facility as safe as he can, but you both come across GLaDOS from the first game, who puts you in another series of puzzles to test you with, and you and Wheatley have to stop her, this story is even better than the first, with thanks to the twist in the middle of the story that change things between every character, and the resolution, and the story building details along the way adds to the world you are in. The Characters are GLaDOS, the villain from the last game who is back again, as great as a villain as ever "I didn't mention this in the first review for spoiling that amazing game, but GLaDOS is an amazing villain, one of the best in gaming history", and this game improves her with her interactions with you, and her decisions throughout the ENTIRE game, Wheatley is also great, with his comedic personality, and the events that go with him throughout the game blew my mind with the depth that had gone into him as well. The Graphics are even more outstanding than the last game, this is one of the best looking games out there. The Gameplay has you, completing even more challenging/amazing crafted puzzles with the portal guns, and also trying to get out of un-intended areas, like the last game, and the length they went to to test your intellect here is borderline out of this world, and the multiplayer allows 2 people to work together to complete great puzzles which are amazing to play too. The Music is even more intimidating than the first game, the only thing the first game did better was the final song, which is great here, but the first game's final song is still better. Portal 2 is the best puzzle game I have ever played.

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This is an amazing puzzle game. The Story is that you wake up on a bed and tested by getting out of areas using portal guns to make portals that will get you out, despite the little story, the moments that they have are all they need, and they go beyond with what happens by the end of the game, and is it extremely intriguing to watch. The Character is the game other than your self, "who is an insert for the player" is GLaDOS, who is an AI who sets out these tests for you, the personality they crafted into her, is very intimidating to hear, the voice acting is phenomenal, and makes you hope she is a good AI. The Graphics are beautiful, the limited areas of the place are very appealing, and well crafted. The Gameplay has you using portal guns to find your way across each puzzle room, and they are all great, and will test your intellect throughout, it's one of the best puzzle games ever. The Music is bliss on the ears whenever it comes, and the final song "I'm still alive" is beautiful too. Portal stands as an icon in puzzle games, and will be very hard to a sequel to possibly surpass.

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This is even better than the first game. The Story is the same as the Trilogy, but with unrequired moments removed for the gameplay, and the story is still great without them, it's no where near as good, but they still work on their own, the only Story moments they ruined for me were Why did Han and Luke not bring their helmets to the mission at the start, they accidently showed the clip of the group being saved from the garbage disposal before R2 turned it off, the final clip of A New Hope is ruined by the music stopping before the credits, they show the Whampa like the Special Edition did, group troops are unaffected by the fighting at the beginning of Episode 5, Boba is following too close to the Falcon, like the Special Edition, the text at the beginning of Return of the Jedi is cluttered with it's focus, Darth Vader has eyebrows, and young Anakin's ghost shows up like in the Special Edition. The Characters are the same as the movies, but only showing less of them from the shorter story, but show off much personality in their brief moments. The Graphics are great, even more beautiful then the last game. The Gameplay has you play characters from the movies in Lego form, going through moments from the movies, with characters, enemies, and environments made out of Lego, while being able to collect studs as money, shoot/force things for more, and now with the added addition of building broken things, all without being hit 4 times, but if you do you get fixed up immediately afterwards anyway, and the text is much longer too, also Multiplayer returns, along with buying, other characters/vehicles, cheat codes, and upgrades, now with added fun of building your own 2 characters, finding characters in a certain time limit, and missions to get as many studs as you can. Lego Star Wars II: The Original Trilogy stands on it's own even without it's predecessor.

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This game is revolutionary in the Lego games world. The Story is the same as the films, but in a slightly more comedic tone, and un-needed moments for the game taken out, which is good, as it leaves out a lot of bad things from the series that could be left up to the imagination, and I only found a few annoying changes, like why does Anakin already have the prize as he crosses the finish line? why are there droids in the final level when the text said that the control ship was destroyed, also why was the text on that level so short? why does the second game only have 5 levels when they could have added the assassin chase as the first one, and why did Obi-Wan in the Grievous fight blow his blaster like if he liked using it, when he said he didn't in the movie? The Characters are what the game needs them to be while not contradicting the films, and having a slight humor to them. The Graphics are great, and stylish for bringing Lego people and environments alive. The Gameplay has you swap between characters in your team, while going through Lego levels, fighting Lego enemies through Lego versions of moments from the Star Wars Prequel Trilogy, you can shoot/force broken Lego parts together, collect studs as money, find Minikits for more rewards, and if you get hit 4 times, your Lego figure breaks apart, but don't worry it will immediately fix itself, and continue where you left off, unless you do 1 of the vehicle sections from each Episode, then you have to restart a certain point again, and if you want to complete the levels 100% you have to play Free Play mode, this is where you can replay the level as different characters you unlocked or bought, all with an ability to make you access anywhere the first time you play, and with multiplayer, a friend of yours can play the other character along side you, the levels are also good fun, I barely noticed any complaints I had with them, but those are that Episode 2, Level 5's Minikits are too easy to find, the next level was too small, In Episode 3, Obi-Wan had the opportunity to kill Dooku before getting to the chancellor but didn't, Grievous VS Kenobi level is also too small in size, as are Level 5, but those are the only ones that annoyed me, in the main menu, which is the diner from the second movie, you can also use stud money to buy upgrades, other characters/vehicles, and cheat codes. Lego Star Wars: The Video Game leads the beginning of a franchise of Lego Licensed games being incredible, and leaves ways for it to improve.

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This game surpasses any expectations Prequel watchers could possibly have. The Story is the same as the movie, but with non action moments that tell it reduced to cutscenes, or text, this isn't bad, since this makes the action the focus, although Windu's argument in their fight makes Anakin's turn to the Dark Side even more easier to notice how dumb it is, why didn't Nute Gunray leave the moment he was on the ship, instead of trying to stop a Force powered person, who in the Phantom Menace they established that he doesn't even understand all their abilities, and as cool as it is to play as Anakin in the final battle if you want to, to see what would have happened if he won the fight, why did he kill Palpatine afterwards when he could have done that anytime after he became Vader? The Characters are the same as the movie, including voice acting quality, except Windu is noticeably better, while the separatists voice acting is worse. and the characters you meet shortly do an alright job for what little time they had to establish themselves. The Graphics are good, and look like the movies, but better with no bluescreen. The Gameplay has you play levels that allow action from the movie, fighting droids and other Force users with your many skills, moves, and upgradable options, these are what make the game good enough to be underrated, made even better by the dueling option where you can fight other players you played as, or fought against in the game, and against their evil counterparts too, the AI makes this the most fun thing is the game, is really tests you, but not so much that it feels impossible to win, it's a balance between both sides, LOL, and the multiplayer option makes it fun to play against friends, without having to hit each others real bodies with toy Lightsabers, the only thing I wish they did was have it be possible for the evil counterparts to play against other characters than only their good selves. The Music is ported from the movies, and they are as great because of it. Revenge of the Sith is the best thing that came out of the Prequel Trilogy, and I suggest you play this for fun even you you don't care about Star Wars.