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This game lives up to the quality of the prequels, in that is sucks. The Story is the same as the film, but with minor things changed for action game purposes, but even those small changes ruin stuff from the movie, like why don't all the bad droids you pass storm into Padme's chambers and kill her, and leaving out the fact that Anakin had his hand cut off. The Characters are the same as the film, but with the moments that hurt their characters the most taken out thanks to almost no personality moments needed in this action game. The Graphics are ugly, it's more blocky than the Phantom Menace game, and that is saying something. The Gameplay is garbage, you move left to right, killing any enemy in your way, in repetitive levels, always at walking speed, even when fast paced stuff is happening, jumps that you can't tell if you should take or not, a "Can't tell what is going on" chase with Zam, where we don't even shoot her ship, fights with bosses that are made too long thanks to the slow action, force pushing that knocks enemies over, and kills them somehow, and limited action moves to do. The Music is also trash, it is the Star Wars music, badly implemented with no epic moments whatsoever. Attack of the Clones on GBA is so bad, I would rather watch the movie.

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This is the best game made by Big Ape, thought I would give them some credit. The Story is the same as the movie, but trimmed down to fit the moments that fit into an action game scenario, which is great, since it avoids the more boring moments of the film, and leaves off many details that hurt the franchise as a whole, though I will say there are some bad moments, like how Jar Jar took too many hits to have been okay after I defeated the droids, you switch back and forth between the two palace action scenes randomly, ruining the pacing of the scenes, the Viceroy traps Padme when she has a gun she can use on him. The Characters are the same as the movie, but slightly more emotional due to a different Director, and moments focusing more on the action than politics, and the people you interact with do add to the enjoyment of the game's world. The Graphics are awful, even back then the models are too blocky to feel like finished ones, the backgrounds are not good, but they are much better to look at. The Gameplay has you play as the main Jedi and shooters from the movie in different scenes, completing levels, they are enjoyable to explore and complete, cheat codes make it more fun if you find it too hard, and multiple options to help or kill others if you wish too, this alone makes the game good, since the problems aren't enough to make the game bad, though I did notice some annoyances, like Jar Jar took too many hits to survive after I defeated the droids in level 2, movements are very tank controlled, making jumps hard to tell if you will land on it, near the end of the game I got the droids to stop following me by moving a bit further away than normal, you can't walk sideways, and the last cutscene has garbage CG, why didn't they use video from the movie when they the menu shows they have the ability too? The Music is from the movie, so it's very good, since it was the best thing about the film, but I will mention the opening crawl music comes in too early, and we are already looking at the ship before the crawl tune ends. Phantom Menace Videogame proves that just because the movie is bad, doesn't mean the game is.

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This is only a game that fans of the cartoon "Might" like. The Story is that Ursula and Magnolia are ill, and Ursula's father's research book "that he was using to find a cure for the Common Cold" gets stolen by Tookie Tookie and George instead of asking Tookie Tookie to give it back to him, follows the jungle everywhere he has been to collect the dropped pages, because there would be no game if the pages happened to be attached, by moving from one area to the next by walking, running, and leaping instead of swinging up in the trees like he would and also ending this game faster, this story is one that people like me call "stupid" and dumbest of all is that the research as it turns out was only a recipe for "CHICKEN SOUP"... where has my viewers gone. The Characters are the same as the show, unfortunately, and I can't be bothered to re type my thoughts on them, so if you want to know, please read my review of George of the Jungle Season 1 on Serializd.com. The Graphics are awful, especially on the European version, the sloppier textures make the game look less whole than the American version, and theirs still have ugly models, and uncreative backgrounds. The Gameplay of traversing to the next area to fight a boss and collect a page sucks, because you move very slowly, even when swinging, over gaps, fighting, and sometimes certain punching combos leave you vulnerable without warning, Also I don't know how George knows where some of the pages fell to as we don't see the page until after the fight is over, the second boss shouldn't be a boss, the third boss is suddenly a boss from out of nowhere, I couldn't see a health bar for the fourth boss. The Music is the same as the First season. George of the Jungle and the Search for the Chicken soup recipe makes the show look decent, and please don't do that I can't handle it.

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This game is utter garbage. The Graphics are not good, they could have been slightly more textured, even back then. The Gameplay has you insert random things into Diagon alley, complete too simply short tasks that sometimes repeat a skill from another, and build a small part with limited pieces that isn't worth any price of admission, this is a horrible way of handling a Lego Harry Potter game, even character creation has limited options, this is lazy, and Diagon Alley doesn't even look creative, moving the camera with holding and moving is too flimsy here, there is no auto aim, characters move too slowly, and I couldn't simply get Harry to get on the broom for a while, I guess the cutscenes after each challenge are nice to look at the visuals of though. Lego Creator: Harry Potter takes many kids favorite toy from over a Generation ago, and shows the effort that needs to be made to make it garbage.

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This version of Prisoner of Azkaban is shockingly bad. The Story is the same as the third film, but with all as many moments taken out as they could while still having a story, which would have been fine if the gameplay was good, "which it's not" so this story is underwhelming, also why did they show Harry on the other side of the lake, and how did Harry and Hermione get off the prison tower. The Characters are the same as last time, but with a tad more puberty, and the new characters are 2D versions of the movie. The Graphics are awful, nothing looks appealing in this game, not the cheap and lazy looking backgrounds, or the too cartoony models, they all hide the atmosphere that the game was trying to have. The Gameplay has you follow story points, collect items, and explore Hogwarts as much as you could in the second game, but that doesn't mean a thing when the overall experience is bad enough to make the limited exploration of the first game better, also in the beginning, Harry is still awake during the dementor trying to get on the train, and he doesn't move away from it, most tasks are doing classes, making the game feel short, and too fast paced, flying Buckbeak isn't fun, thanks to not being able to control your down movements, and why did Hermione get 2 spells in 1 lesson? and the final boss fight is the same as the previous dementor encounter, and they are both too easy, the dementors never came close to me. The Music is still very good, but it's not enough to make this game appealing. Prisoner of Azkaban magics away the atmosphere and enjoyment this game could have had.

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This game is the best Computer version of Harry Potter, but it nearly wasn't. The Story is the same as the movie, but with non tense moments removed like the first game, this game suffers less from it due to the more tense overall story, though some problems I have noticed include, not explaining what Floo Powder is, why didn't Harry say that the Slytherin boy knocked the vase over? . The Characters are the same as the last game, or the same as the movie/book if they weren't in the last game. The Graphics are in the same style as the first game, but the backgrounds art style make them look improved from last time. The Gameplay has you follow each story point, collect items, and explore the castle, but this time, you can do it more than once, now because it has the same engine as the first game, some problems from the first game return, most noticeably the tank controls,
and some huge downgrades this game gave include the spell minigame is made inferior with having to press buttons you see coming at the right time, and the spell challenge is now on a timer, meaning you can't take your time and enjoy the lovely environment, throwing gnomes into holes shouldn't work when the hole is on the wall not the ground, and they can walk right back out again, Quidditch also no longer requires flying into rings, there was a section where I thought I had to avoid being seen by Snape, but I didn't need to, beans are used a lot LESS useful this time, dueling is too easy, and why do you need to Skurge Peeves when you could Flipendo him in the first game? also there was a moment when Harry survives a 7 Story fall somehow. The Music is wonderful, adds more atmosphere than last time. Chamber of Secrets on the Computer is a test in how much stuff you can make inferior, that can be made up for in other superiorities.

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This is the superior version compared to the PS1 game. The Story is the same as the film, but with the not action scenes moments taken out, it would have been better if they kept them in for quality, but it isn't bad by taking the non action moments out, it is confusing though that the beginning doesn't explain enough to know exactly what going on unless you read the book, or watched the movie, the game doesn't explain why Snape is suspicious, and why can Voldemort twist his head around? The Characters are 2D versions of the characters from the movies, so they aren't good, but they are fine for a game focused on action, and aren't bad enough to ruin the experience. The Graphics are very mixed, the models don't look good, and feel like lifeless toy versions of the characters, but the backgrounds have style and beauty in their simplicity. The Gameplay has you follow each story point to the next, collect cards and beans, and explore the castle freely "one time", now the beauty and concept makes moments fun to play and see, the minigame of moving the mouse in a shape of the spell is a light fun way to learn each spell, and sneaking past Filch and his cat has a intriguing and tense atmosphere to it's enjoyment. but there are problems, like the game uses tank controls to move Harry and cast spells, and some minor annoyances include why does Hermione have permission to give you house points when you do the Alohomora challenge, and why does pressing 1 button cause Draco to stop flying on his broom? but outside of those, it is a good time. The Music is angelic, and fits each scenario it needs too. Philosopher's Stone on the computer is the true first Harry Potter game for fans to discover.

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This game is better than the last, but does other things worse. The Story is the same as the movie, but with stuff from the book added in, like the Valentines Day cupids, and Nick's Deathday party, it's a good idea to add stuff from the book into the game for length, it gives more gameplay options, and it was part of the original story, so it keeps it more structured, though I did get annoyed at certain moments, like how the beginning says that Molly was angry for hours, and left Harry there listening to it instead of anything else, Harry didn't look up at Justin, who was below him, they skipped on why Lockhart didn't want to help Harry. The Characters are the same as the first game, and the new ones are the same as the movie/book, though sometimes the voice acting doesn't feel emotional at all "Reaction to Hermione being petrified". The Graphics are not good, but it looks slightly more improved than the first game, and atmosphere is more prevalent in tense scenes. The Gameplay has you explore, collect items, and follow story points like you do in the first game, though there were a few bad moments, the level where you fly fast forward in the flying car is dumb because they could simply fly the car upwards and avoid the train altogether, the entire Ron has slugs levels sucked, the delayed spell time returned, collectables are the same as the first game's, the Draco chase in the dungeons was pointless since that would not happen, and why does the Basilisk shoot lazers? The Music is highly improved since they actually put it in every scene, and it makes every scene as whimsical as I thought the first game would be. Chamber of Secrets PS1 falls short of a yes by dumb levels to get though.

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This is not as good as nostalgic fans call it. The Story is the same as the movie, but they tone parts of it away to make room for gameplay, and although the story is hurt by that, it does give off more quality towards the gameplay, but I do question why Harry didn't tell anyone about the masked figure in the dungeons during Potions class. The Characters are the same as the movies, and Peeves from the books is in it too, although without big moments that defined them as characters for gameplay which I mentioned before, although the dialogue is generic, and the voice acting doesn't feel like it has any heart in their performances to increase the whimsical atmosphere this game needs. The Graphics are awful, models are too pixelated to make appealing figures, and some don't even look finished with their little details, backgrounds look alright. The Gameplay has you go around Hogwarts sometimes to explore, while mostly following 1 path to the next event, which would be good if Hogwarts was fun to traverse around, but this is the least interesting Hogwarts I can traverse in, places look too similar, you can cast spells from your wand, but learning them comes at a simple press the correct buttons minigame, and the spell doesn't come out the moment you cast it, causing you to miss moving targets from it, jumps are too slippery in this game to land carefully where you want to normally, collectables beans are nice to give to Fred and George for passages, but wizard cards are not interesting when you can't collect all 101 cards that exist, and feel random, why can you get house points for doing things that no one saw you do?
there was a chase section with Peeves, yet he can fly into walls along with the item he took from you,
there was also a jump across tiles over lava section that is pointless when players with enough health can run through the lava on the other side without dying, why is the Gringotts floor slippery? it doesn't even have a point to gameplay either, I know this is a kids game, but why couldn't they explain how each chess piece works, instead of changing the rules so anyone could understand? and why is the invisibility cloak only work for a certain amount of time after you touch 1 in your path? The Music is great, fits whimsical atmosphere of Harry Potter extraordinary, but the music barely ever comes up, making traversing through parts of the castle even more boring.

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This game would have been good if it was longer, in more ways than one. The story is that in a world of anthropomorphic animals, is a falcon who works as an attorney during revolutionary times in France, and his job is to defend those he believes to be innocent in court, now the idea of a different kind of Ace Attorney game could work, and the first case of the game is great, and shows how this game should be, but the second case, although not bad, is not as good as most Ace Attorney cases, and I find it dumb that Falcon only got attacked because he went to a secluded area after getting a threatening note, and the third case has interesting stuff to it, like tying it to the French Revolution, and having 2 different endings to the story, the things that happen in them are dumb, like with the trial, if felt too similar to Turnabout Goodbyes, also there is no way Falcon would burn Paris after only seeing a prosecutor get murdered, and the whole needing a metal detector to get the good ending is dumb, when you didn't need it because if the male guards had searched his body without it leading to the same outcome, ruining the whole finale. The Characters are based on public domain ones, to avoid copyright issues, and in this game, they do their jobs well, but Cocorico feels like another Miles Edgeworth, and Valerti is an unlikable jerk in any of the endings thanks to his scheming, and his behavior towards Falcon. The Graphics are simple, yet artistic, a great style to bring to the table in an investigative story. The Gameplay has you investigate and defend in court, like in Ace Attorney, but here the investigations don't have as much depth to them, they are shorter and there is less stuff to find, and the trials are really short where the investigations take longer, and the fact this entire game was only 3 cases long isn't enough to sell it, even 1 more case in between 2-3 would have made it's duration good. The Music is also public Domain as well, and it is beautiful to listen too, they didn't need to create their own. Aviary Attorney shows what it can achieve with what it does, and only fails because it didn't go far enough.

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This game is ridiculously enjoyable, but not enough to make it a good game. The Story is that you play a zombie killing cheerleader , who goes around saving people from a zombie apocalypse that came out of nowhere, yet they treat it like it was always there, and it is clearly made to appeal to people with sexual desires, there are innuendos everywhere, there is a lot of ridiculousness in this tale, like how when her boyfriend gets bitten on his arm, because she didn't do anything when he was attacked, and saves him by cutting her head off instead off cutting off his arm, like everyone else would, and using magic to keep his head alive, the zombies in this world also talk, which would be interesting if they said and did stuff related to sex, and they do say stuff like that, yet when they go to their prey, they don't do anything sexual, they simply try to kill them like any other zombie, running the point of adding the zombie appeal to the theme of the game, and worst of all are the endings, you will suddenly get an ending where you all get killed by your mother who is now a zombie, even though the father would sacrifice his life to protect them all, it's so out of nowhere, and the way you get the good ending where your mom isn't a zombie is garbage, you have to save every single student, despite the fact that it has nothing to do with her, and it is one of the most dumbest good endings ever because of it. The Characters are nothing other than stereotypes, and many of them have awful voice acting, and the dialogue never rises above generic. The Graphics are good, and are good enough to make the female characters appealing to look at. The Gameplay has you cut zombies up, upgrading your skills to it, and saving students, which is fun for a while, but can get old when there is nothing intriguing that happens around it, other problems I noticed was when you save one of the students in the beginning, they walk towards the zombies direction while trying to fight them off, the cops have awful aiming, to the point where they end up dying from it, and don't walk away from them to survive, Juliet didn't warn the pilot of the zombies that they are bringing up, pointless QTE events when Nick's head possesses a body, auto aim doesn't exist, mini sports games aren't any fun with bad aim, and baseball not following the rules of the official game at all. The Music is great, they use famous tracks and they are great, so that adds to the fun. Lollipop Chainsaw has much teen fueled fun, but fails to go all out, and only goes home to make it in my good books.

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This is the best Family guy game, but that doesn't mean much. The Story is that Bertram returns from a different multiverse to exact revenge on Stewie, and Brian and Stewie have to travel through different multiverses to stop all of his evil plans, this is a fun a creative idea for a Family Guy game, and it works as a main concept for the entire game, but I did notice problems, some include how the girl from the first world couldn't have seen you give Mort her photo, Stewie never should have let the evil mayor go, even if he was telling the truth, let alone assassinate an opponent of his, and Stewie clearly let himself and Brian get caught by Pirate Peter's crew, instead of shooting like he does the rest of the time. The Characters are the same as the show, they feel like how they should. The Graphics are much better than the last game, they aren't South Park games quality, but they surpass Hit and Run graphics, so that's something. The Gameplay is a 3rd person shooter, where you explore different multiverses, however they don't do enough with the multiverses to make you enjoy being in them, they aren't given enough variety for appeal, the lines Stewie and Brian say aren't impressive as they are copied lines from the show, assassinating the cheeseburger is not consistent when you could miss and hit again, yet the cutscene shows the first shot hit him, there is also a section where the pace of the game is ruined by going from playing between Brian and Stewie, to Peter fighting a chicken, the chicken also gets cut up, yet we see it whole at afterwards, and the game has you do linear tasks to finish the level, over doing many more fun options. The Music is not impressive, but doesn't distract from the worlds you explore. Back to the Multiverse brings Family Guy fun, but not enough with it's concept to make videogame quality.

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This is not how I hoped they would handle doing a Family Guy game. The Story is that Bertram plans to take over the world with young child minions, and Stewie goes into Peter's testicles to find out all he can to stop him, causing Peter to hallucinate, and beat everyone up, thinking they are working for an fictional character he wants to take down, and Brian gets accused of inappropriately touching Carter's dog, and has to break out of prison, and find out how to prove his innocence, LOL, but wait, I have more of an act to follow, first up, Stewie says he needs Lois to unlock the door, but Brian opens it normally, also Stewie says his mind control devices is intended for humans, and get this... he never uses it on Bertram, later on, nurses try to kill themselves by running into lazers, and they don't go in head first, which is the only reason Stewie gets a coil, Brian never asks for a DNA test to end his problems immediately, Stewie only gets to Peter by getting death to kill the nurses, when he didn't have to do that, and when they are concluded, they are not satisfying as they range from what you expected to happen, to I hate Peter, I hate Peter. The Characters are the same as the show, shame they weren't used well. The Graphics are awful, look like unfinished textures of the shows characters. The Gameplay has you make your way from one goal to the next with Stewie sections are 3rd person shooters, Brian's sections are stealth (badly done), and Peter's sections are fighting levels against people that don't deserve it, making me what to beat up the character I play as instead, Also if you get caught by the naked men in the shower they come after Brian to "supposedly" do stuff with him, and he should have been seen anyway, the game also has stealth sections that don't work when the camera covers up people that could see you from offscreen, also I didn't know morgue chambers lead to different ones, this game has cutaway jokes as well for minigames... and they aren't even funny, Brian's gets past the cops by wearing a lamp shade, and doesn't even use it all the time, later a dangerous kids play area shows up, and the treasure at the end of this rainbow are pointless large bolts. The Music is too basic to care about, minus the sounds from the show. The Family Guy Videogame is the funniest game to describe... wait that's not on purpose?

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This game does many things better, and many things worse.
The Story is that Cartman tries to rebuild his friend's hero franchise, while crime is increasing throughout the town, this is a great idea for a sequel and it easily surpasses the original game's story, and the twists and turns help make that the case too, and as great as the story is, the intentionally abrupt ending is too abrupt. The Characters are the same as the original, but even more now, with the thanks of taking place a few seasons of the show later, and your parents are seem to have more to them than you thought, though even I can't believe even KYLE would fight you when you fight her mother, because he told you to do something that lead to it, AND then asks you for help afterwards like nothing happened, that is always a dumb cliché and impossible to have make any sense what so ever. The Graphics are the same as last time, but even more HD and polished, as I said in the previous game's review, and the colors of the atmosphere are more appealing than even the last game's fantasy feel. The Gameplay is slightly inferior though, the RPG style fighting system is replaced with a chess like moving grid, where you have less options to fight enemies, while exploring the same world, doing the same things as the first game, with loads to explore, and buy to help, but with less side quests and even less summons than the previous one, you can upgrade your powers, they make a great job enjoying exploring the same places, but with hero aesthetics, and feel fresh, collecting many interesting things, and fun discoveries too, it's also very funny, but the first game was funnier overall. Music is as great as to be expected, and works even more for this game, than the original's music did to the original game. South Park: The Fractured But Whole does an alright job at surpassing the original, but barely though.

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This is the licensed game that looks the most like it's source material, until the next game. The Story is that your avatar moves to South Park, and plays with his new friends (the South Park kids) while trying to defeat the danger that is happening around the town, the Story itself is great, it fits along the best of the shows episodes. The Characters are the same as the show, the amount of effort put into having as many South Park characters and references is astounding. The Graphics are identical to the show, you can't tell the difference at all. The Gameplay has you play a turn based RPG, when you fight other people to accomplish goals, monsters (I won't spoil what), making friends out of everyone, collecting stuff from the show, buying supplies to help you, and discovering many fun things on the side, all with your customized avatar, this is South Park at it's best, the only downsides are that certain places that should be there aren't, there is only 1 choice that affects anything in the game, and worst of all, the highest level you can get to is "15", DISAPPOINTEEEEED. The Music is lovely, captures the feel of South Park as well, I am also shocked that having the shows creators work on the game can cause something with the same... QUALITY. South Park: the Stick of Truth is an amazing game for fans of the show, and more.