I'm speechless. This is the the Half-Life game we all deserve for waiting this long.

11/10 , better than HL2

Edit after 100+ hours of game-time and a plethora of mods:

While I suspected the hype was what had me saying it was better than HL2, after months of constant replays and countless custom maps; I truly stand by my statement. This game just FEELS amazing. it's unexplainable, but the responsiveness of the mechanics, paired with the amazing music and visuals, create the MOST immersive form of media I've ever consumed.

Pretty solid Portal mod with some odd pacing. Some of the puzzles can be fantastic and some are pretty meh. Overall a great experience that I recommend to any Portal 2 fan.

يا لها من قطعة قذرة ، سيشعر الله بالفزع لسماع ذلك.

Raising the Bar Redux is a Half-Life 2 Beta fan's dream come true. Not only does it revive the classic and gritty art style we never got to experience, but it melds into the story and progression of retail HL2. Honestly, if you are a Half-Life 2 fan, I cannot recommend this enough.

I see many people saying that the game struggles with guiding the player, but I honestly never had any issues with the level design and I think it actually improves on some chapters like Water Hazard.

The combat loop is exceptional as all HL2 experiences are however with new weapons that are exclusive to certain areas, it gives it much more dynamic combat scenarios than any HL2 mod ever.

It is not perfect, it is an incomplete game and essentially a beta, so the performance is pretty bad. The opening has some bad performance when exploring City 17 but it mostly goes away... then you get to the 2nd half of Ravenholm and the framerate tanks even worse. While there are only 2 of the 7 Divs released, it's a chunky 4-5 hour campaign that leaves you begging for more. This is going to be something truly special if it gets completed.

Had to drop the game after really enjoying the first game. While the main combat is improved, the new enemy types and attacks become incredibly frustrating because the controls are still ass. For example, sometimes there are healers you have to kill while fighting larger enemies but sometimes the view distance is so low that you cannot see them, and there could be multiple to it becomes an exercise in just running around the enemy to hope I dont miss a healer. The roll is improved but not by much, and too many enemies require it to dodge attacks whereas in the first game I basically never had to roll so it being clunky wasn't an issue, now it is. The story is so bland and all the characters seem like shells the writers used to spit out generic story beats and dialogue to get the game moving. The story in the original game was so different from anything we'd seen in gaming, and this game has a discount Square JRPG story. Even the Dragon controls worse in this game. Just skip this one bro.

Phenomenal Metroidvania that looks and sounds beautiful, but is ultimately held back by several frustrations. Sometimes the backgrounds would blend in with the actual playable level which led to many frustrating deaths where I thought there was a platform.

What a remaster! Taking one of the greatest FPS games of the Gamecube era and modernizing it for the Switch while also making the best looking game on the system. This game looks like it would fit right in on a PS4, Retro really understand the Switch hardware and it shows. Aside from the visual overhaul, they have brought much needed modern controls, while also keeping some classic configurations for the die-hards.

Bruh Nintendo fucking cooked with A Link Between Worlds. 11/10 Masterpiece, I have no complaints. A remake/spiritual successor to A Link to the Past, it was a real treat playing these back to back. As much as I love Tears of the Kingdom, I yearn for a new top down Zelda. Perhaps a remake of the Oracle games 😳

Finally 100% The Talos Principle 2. After an excruciating 9 year wait, I am so happy to find that the game was very much worth the wait. Not only was the pacing and level design expertly crafted, but the story was thought-provoking and made me question my personal belief in AI and what they could mean for humanity. It ponders the question of a world where AI did not take over, but became the final hoorah of humanity to save their own way of life.

Where do we go from here? Do the new humans live in harmony and remain within the confines of security in the hopes of not repeating the same mistakes of their ancestors, or should they use the knowledge of their ancestors to become even more ambitious and truly reach for the stars to bring life to all the universe? It’s been quite some time since a story in a video game transcends its medium, but the Talos Principle II succeeds in spades.

Seriously one of the best FPS games that I have ever played. Incredible fluid and smooth gunplay with a variety of enemy types that keep the game feeling like a bullet hell/fps hybrid makes the game feel so damn responsive and gratifying. There is a very large skill ceiling here for those who really want to push difficulty and score, and trust me, that ♥♥♥♥ is fun as ♥♥♥♥. Let us not forget about the music. Whoever composed this game, needs head bro because every single song that played during gameplay was not only amazing and varied, but it lent to the themes of the levels and battles in a way that helps the game become even more immersive.

A solid and easy 10/10. If you like Turok, Half-Life, Quake, Doom, Wolfenstein and Amid Evil, you will ♥♥♥♥♥♥♥ love this game.

Before I had finished the game, I rated it a 4.5. Once I completed it, I had to push it to a perfect score. Once you complete the main story, the game expands in a way I really did not expect. Fans of Pikmin 1 will be very pleased as well as completionists will be met with the hardest content the game has to offer. This truly is the best Pikmin game and one of the greatest Nintendo games ever published.