Juliet
2023
2011
cave story is one of my biggest inspirations, and i think the progenitor of my love for idiosyncratic, diamond-in-the-rough passion projects. i'd be a different person without cave story. textual themes and motifs aside, to me this game is ultimately about how cool it is to make art. mash all your favourite genres and tropes together and watch the magic that comes out! i love that more than anything. if i turn my game design brain on, i'd have issues, but who cares about game design when this world is so fucking cool?
...nicalis please fix the challenges on the steam version it's been 13 years
...nicalis please fix the challenges on the steam version it's been 13 years
1986
2013
i don't think horror games are for me. not a single scare got me! the serious subject matter treated with no subtlety and very immaturely really ruined the experience - it really wants to be silent hill, but invoking the comparisons upon itself ruins every aspect except the music, which was the only part i enjoyed. a real slog to finish
2001
2023
i definitely spoiled myself on metroidvanias by playing super metroid/metroid dread/hollow knight first, cause everything else feels clunky and poorly-designed in comparison. couple cool bosses and the shard mechanic is interesting in theory, but with the predictable story, slow movement, uninteresting enemy design, annoying rpg elements and some unintuitive progression (getting the rng shard drop to move through water, fuck that) i didnt have much fun with this game at all
2020
1996
2019
2016
2016