after playing so many indie horror games it's so nice to play an indie that feels like it actually wants to be a Video Game... cute and good :)

cave story is one of my biggest inspirations, and i think the progenitor of my love for idiosyncratic, diamond-in-the-rough passion projects. i'd be a different person without cave story. textual themes and motifs aside, to me this game is ultimately about how cool it is to make art. mash all your favourite genres and tropes together and watch the magic that comes out! i love that more than anything. if i turn my game design brain on, i'd have issues, but who cares about game design when this world is so fucking cool?

...nicalis please fix the challenges on the steam version it's been 13 years

i've never beaten this game. i get too lost and cant figure out where to go. i guess i'm just stupid

i don't think horror games are for me. not a single scare got me! the serious subject matter treated with no subtlety and very immaturely really ruined the experience - it really wants to be silent hill, but invoking the comparisons upon itself ruins every aspect except the music, which was the only part i enjoyed. a real slog to finish

this is what VideoGames are really about

weird little game. kinda love its anachronisms - the goofy slow-mo, the outdated stereotypes, the odd mix of low saturation and high vibrance... i could go on for hours about its aesthetics, but it's nothing special in the gameplay or story departments. unfuckable robots... disappointing

so is dr kawashima a real person or was he made up for this game? hes in smash bros. the idea that real people can be in smash bros is Terrifying

too easy. but the QoL is so nice

i definitely spoiled myself on metroidvanias by playing super metroid/metroid dread/hollow knight first, cause everything else feels clunky and poorly-designed in comparison. couple cool bosses and the shard mechanic is interesting in theory, but with the predictable story, slow movement, uninteresting enemy design, annoying rpg elements and some unintuitive progression (getting the rng shard drop to move through water, fuck that) i didnt have much fun with this game at all

1996

this game's sound effects do magical things to me

desperately in need of one last big patch but thats never happening. sad cause i liked this way better than terraria

another one of those games where you know it's just fundamentally Not Very Good but it just works those brain chemicals like nothing else

amazing bosses, boring level design. dlc is perfect tho