Game so good, that it killed entire psychological horror genre. Storywise, they had one shot and they did it. There will be no game like it anymore. It doesnt glamorise trauma and mental illness, and the fact that you still hear about its mythology and little nuances after 20 years speaks for itself.

My 11 year old selfs wet dream. Probably the best fighting game I've ever played. Fun as fuck, massive amount of community content, engaging, satisfying - this game is fucking sick.

Love from first sight. I love fencing and this game is THE BEST fencing sim on the market. Spiritual successor of Bushido Blade - good, precise and realistic gameplay that doesnt allow you to spam, atmospheric level designs and soundtrack... its almost like reliving my dreams in sword dueling.

Its impact on culture and gaming is so significant, that I dont think any rating could suffice. The only other game that transcends the medium as much as this is Tetris. Minecraft is a blank page, but for me it was always one of the most fun experiences.

From a purely gameplay perspective, Celeste is an extremely well-thought-out and almost perfect game. Its responsiveness, difficulty and creativity are simply unmatched. The best games in the history of the precision-platformer genre can learn from it.

Unfortunately, I'm a aspiring writer and I approach a medium like games based on the following principle: 65% plot, world and narrative, 35% gameplay.

Celeste is a typical, "cool", modern quirky game about trans girl Madeline's depression, anxiety and self-acceptance. Its main themes and message are really beautiful - "remember about yourself and take care of yourself!", or "sometimes self-improvement is necessary in order to avoid hurting others."

Nevertheless, I think that the narrative of this game is quite shallow - the game uses trivial metaphors and does not explore such serious themes well enough, and it cannot hide behind minimalism like Journey. It's not bad per se, it's just simply overrated.

It does it story in most surface level self-help book way possible.

In some way, it's the result of the fact that I simply feel like I've outgrown such quirky games and since the release of Undertale, I've been starting to roll my eyes at the sight of them.

Regardless, it's still a game bordering on greatness. It's just missing that "something" to complete the whole picture in satisfying manner. And since its level-design is integral to the story and vice-versa, I think that a rating of 8.5/10 is fair enough in the perspective of not having this icing on the cake.

My adventure with retro-FPS games started with the innocent, but hyper-fast Post Void, which is available on the Steam store for less than a tenner. For the price of a panini from polish Żabka, I received a crazy, roguelike, almost surreal combination of Doom and Hotline Miami, in which you have to defeat 11 narrow, randomly generated rooms in a row, filled with an increasingly crazy set of enemies and colorful wallpapers reminiscent of 1970s kitsch.

The plot is simple - after an inhuman headache tears you from the peaceful sanctuary of the Void, you must carry your disembodied head through a tragedy of violence and chaos confined within four walls as its life force pours out of it with every passing second.

Post Void is like a drug from a cyberpunk movie. It spins, distorts, flashes and screams with colors. In short - it ruthlessly attacks your senses and lulls your attention with a hypnotizing artistic direction. It only takes ten seconds to give you motion sickness, then a migraine... and then you magically get the hang of it and you're thrown into an addictive loop.

The game took me 5 hours and is quite difficult to master, but if you use your head and analyze your mistakes during hundreds of failed attempts, you can beat it. Under the influence of adrenaline, wiping cold sweat from forehead and staring manically with bloodshot eyes, but you can.

For fans of: ADHD, psychedelia, speedruns, surrealism, the 70s, FPS genre, short and fast games and men in black.

This game is fucking metal. Like, Voivod-level metal. And if you showed it to a Victorian child, it would die instantly.

I like bosses, Mayday and Zuke. But this game is so fucking millennial, I hate it. The absolute worst is moralistic, even pretentious at some point way the game presents itself.

Interesting, but also not overambitious concept, good writing and abstract visuals carry this short, 15 minute experience. Main character is very likeable, which made this game pleasure to play.

I remember time when I was little kid and played this on my sister's Wii. It was my favourite SSB both gameplay-wise and aestheticaly. Very memorable and I even liked the story mode.

Unique, short piece of art with astonishing visuals and simple, universal message. Basically as perfect, as it can get.

Koyanisqatsi of the video games.

I didnt complete it, but it was fun time playing co-op with my best friend. The game itself wasnt engaging enough to delve deeper into it tho.

Much more advanced than the previous one, but much less scary. I find both games almost equal, because this game delves much deeper into the topic.

Mindblowing trans-humanist piece of media.

This review contains spoilers

I love cosmic horrors, and this one is pretty fucking good. Short, cohesive and really mysterious. I would recommend it to basically anyone.

But game is basically 1 hour setup to one jumpscare.

Fun if you have friends to play with.