They nailed the Bloodborne atmosphere and Soulslike recursive level design, but oh my fucking god are the bosses in the 2nd half of the game (from the swamp onwards) just unbelievably brutal to the point where I'm not having fun with the game anymore. I genuinely do not know how you are expected to solo any of these goddamn bosses, so I tip my hat to anyone that speedruns this game.

Played this on GOG after the Fallout series on Amazon got me feeling nostalgic. Really solid CRPG with a ton of depth, insanely good voice acting (especially for 1997), and charming clay model talking heads. I know for a fact that I didn't do every little thing that there is to do in this game, so I expect to return to it again someday.

It's fun, but it hasn't quite hooked me in the way that other horde survivor games have.

An improvement on just about everything from Yakuza: Like a Dragon. Better and faster combat, easier Drink Link completion, and many other features. Literally my only, nitpicky complaint is that the song "Apathy 1" from the previous game didn't reappear.

A very fun FPS roguelike in the vein of something like Deadlink, but with an obvious visual inspiration from Borderlands and other cell-shaded games.

An incredible feat of a game given that it was largely developed by 1 person. The OST is also spectacular.

My personal issues with the game are with a fair amount of the encounters in Acts 2 and 3 feeling a bit unbalanced and not fun as a result.

Gonna be completely honest, I thought the plot of this DLC was better than the base game. I would've given this a 4.5/5, but there tends to be multiple rooms with no enemy encounters, which ruins the gameplay pacing for me.

An incredibly solid remaster that doesn't overstay it's welcome. More games of this length please!

There is absolutely zero excuse for the game to run as poorly as it does, especially given that Pokémon is the highest grossing media franchise in history.

Putting that aside, good lord is the open world absolutely atrocious to look at. Even worse, the open world looks barren and unpopulated. I truly think that Pokémon should stick to the "open-zone" concept they presented in Legends Arceus, instead of a traditional open world.

A step up from the first game in almost every way. The platinum trophy was also easy, and fun, to achieve.

Played on my Steam Deck, where it ran flawlessly.

Really cool game that is a bit tedious at times, but the tedium is a part of the experience. I wouldn't say this tank control style of survival horror is my personal favorite, but I respect the game for playing the way that it does.

An absolute slog of a game, good lord

Honestly, a battle royale racing game is such a great idea.

For me, this is one of the most exceptional indie games I've played in the past 5+ years. Take Doom Eternal's weapon/target prioritization and combine it with the roguelite elements of Hades, and you're left with an insanely fun FPS.

2015

For a game that was originally on the N64, I'm impressed by how sprawling the levels in this game were.

Ultimately however, I don't think I'll play this game again.