72 reviews liked by Kalax


An exceptional co-op shooter.

Helldivers II is a great game. Personally, I like singleplayer narrative-driven games but this game is wonderful. Its lore and humour is so funny yet wholly patriotic. A great combo for any co-op shooter.

The gameplay is fantastic. Every gun feels unique and you have the ability to shoot in 3rd person or 1st person. I love the way the game does recoil and its ammo system as it doesn’t feel like a generic copy and paste from other shooters but actually innovating to make gunplay more realistic, strategic and fun. Plus, it has this D&D inspired storytelling where your victories in missions impact the overall war against the automatons (robots) and terminids (bugs) on the galactic map. Additionally, it’s progression system is really nice even if you didn’t buy the deluxe edition or season pass.

Also, the graphics are jaw-dropping especially for a multiplayer game. The shadows, lighting, smoke and everything all look like its from a movie. Every planet feels unique and has its own effects that impact the gameplay. The game design of the ships, helldivers and enemies are top-tier as it borrows the best elements from things like Warhammer 40k but puts it in its own lore.

The only downside to Helldivers II is that the developers didn’t anticipate its popularity. This means that servers can be at capacity when launching into the game. Also, quick matchmaking and matchmaking in general is an issue but it is known to the developers who are working on improving and fixing it.

Overall, Helldivers II sets a new benchmark of quality and ethics for co-op shooters but multiplayer live service games in general. I highly recommend this.

This game is an absolute blast if you have friends. All of its gameplay elements, specifically untoggleable friendly fire + the quantity of respawns that your team gets, work so well together to create an experience where failure is fun and succeeding feels rewarding. Enemy variety is great; I find myself constantly surprised by new enemy types when I'm fighting both bugs and automatons, and sometimes I have to switch up my strategy on the fly.

I could keep gushing, honestly. I'm taking half a star off for now because of numerous server issues I've encountered, and the lack of the in-game currency that I purchased last night. I made a support ticket. If that gets addressed and I get my currency, this will be back to 5 stars. I'm sure the server issues will be ironed out in time.

UPDATE: my issue with missing super credits has been resolved, and servers keep getting more stable with each day. Thus, I'm bumping the rating up to 5.

I finally understand what it feels like to be a stormtrooper

I'm not usually one to hop on trendy flavour of the month multiplayer games of my own volition, but I adored the first Helldivers and word-of-mouth for this game was positive, so once my IRLs took the plunge I happily saluted the sky and fell backwards into hell.

Helldivers 2 is simple: It's a third person shooter, I assume you've played one. Every now and then you do a series of fighting game inputs to summon a nice gun/big explosion/several explosions/your dead friends back to life/a nuke/etc and they're on cooldown until you do them again. You do all of this to kill lots of insects, or very angry robots, usually in service to an objective or three. The controls and movement all feel very fluid and snappy, there's no mechanical or physics-based resistance at play here.

Where Helldivers stands out is in the capacity for things to go wrong, and the potential for situations to break a team's resolve. If you advance slowly, only fire while standing, use your strategems on big swarms, and never split up? This game is easy. Very easy.
The game knows this, and its idea of 'challenge' is trying to hammer you against an anvil with different implements. Difficulty levels don't bloat the stats of enemies, but you'll suddenly experience enemies flanking you and firing from cover in ways that're meant to make you panic. It's telling that the Machine Gun you start with has a fire selector for those especially terrifying moments.

The highlights of this game aren't really the easy victories. Clearing harder difficulties without much bother is boring, honestly.

No, the highlights are the skin-of-your-teeth victories where you and your team get scarily into the role. Moments that are... Filmic. That's the only word I can use. This game gets very filmic when the action kicks in.

Advancing through wide open plains while a fog slowly sets in, obscuring your visibility and forcing you to blind fire into the mist at shapes that could be either your death or some background detritus. Eternally afraid to turn around because what once provided comfort via visibility is now an endless murky sea of potential ambush spots.

Summoning your 3 dead teammates back to life at the cost of your own, screaming "LIIIIIIIIIIIIVE" as you throw the beacon out of the fight, using your last reinforce and watching as someone picks up your grenade launcher and avenges you.

Walking out of a brutal fight in closed spaces, dashing to 'freedom', and seeing a sea of enemies descend upon you. Forcing your weapon off of burst fire and emptying your magazines into the swarm one by one, unsure if you're doing anything but agonizingly aware of just how finite your resources are.

Those mad dashes to extraction once enemy hordes appear, dodging your allies' artillery fire and explosions more than any enemy. Sprinting towards an ever-louder chorus of explosions, gunshots, shouts and screeches.

More than any game that actually tried to do 'war is hell'', Helldivers exemplifies it with missions that leave me needing a 15 minute break after they conclude regardless of victory or defeat. The sound design really adds to the effect; the explosions and gunshots here are on par with Killing Floor 2 or ARMA 3, but used to arguably more terrifying effect.

Progression moves at a smooth pace, within the few hours I played I'd already acquired a decent amount of stuff just from doing objectives and mowing things down. I'll admit to not liking the pseudo-battle pass format that much, but after my time with Helldivers 1 I do admittedly like having some say over what I unlock, and mercifully both Strategems and more specific ship/player upgrades are separate from it.

I think the best indicator of how much this game hooked me is that my "first quick session" went on for 4 straight hours with nobody taking a break besides the obvious snack/drink pickups. It's rare for both me and my regular crew to get hooked so easily.

10/10 would kill my best friend with rocket launcher backblast again. Please nerf rocket robots.

The joy of hectic co-op missions - where you're just as likely to die to a friendly mortar as an enemy rocket - is only stifled by a progression model that becomes punitive in the late game and the ludicrous frequency of glitches, the latter of which is mostly confined to the downtime between games. You are just as likely to run into an enormous bug in the missions as you are in the menus. With no glitches, though, it's a great game. The developers deserve a ton of praise for nailing the actual experience of playing at any given moment. Guns and explosions sound great, and all the things that could be a real nuisance in a game like this are balanced so well that they're never a concern - guns have just enough recoil to make it worth some attention, ammo and stamina feel plentiful as long as you're being somewhat mindful, you get the idea. When combined with the number of stratagems (providing airstrikes, additional equipment, and turrets from the sky) and equipment options, you can easily drop into a mission with a loadout that ensures you will never ever have to think about ammo, or about watching your back, or about dealing with heavily-armored enemies.

The difficulty, though, ramps up pretty steadily until you're constantly bottoming out on your "plentiful" ammo and stamina, with the cooldowns on those airstrikes becoming excruciatingly long despite the fact that they never actually changed. In terms of the actual effect this has on team strategy and camaraderie, it's up there with the best - it's hard to mind that your pal's airstrike nearly killed you when it saved you from five other things competing for the honor. A teammate finding the time to call in a much-needed resupply as everything is going to shit will make them your real-life hero.

Comparing this to similar shooters will undoubtedly let some folks down as the smaller (but still important) differences in strategic flavor between games can be a turn-off. For one thing, the game is very quick to throw out the periodic lulls in the action that are common in games like L4D, PD2, and DRG - unlock the first of 6 new difficulty levels and you'll find that lingering slightly too long in a level can put you in a situation where enemies are permanently spawning faster than you can kill them as your team starts hemorrhaging their limited revives. Helldivers is also rather generous in that all of your stratagems are very good as long as you actually tailor them to the situation, but part of the cost is that you have to immobilize yourself and enter between 3 and 9 directional inputs without making a mistake, and then throw a beacon that actually places the thing. This is how you call in the extraction shuttle, this is how you summon more ammo, this is how your friends are telling you to revive them as you dive into a crater with rockets flying past your head. Some people are going to hate this more than their actual job, I think it's fantastic. Part of the fantasy is becoming so good at entering these codes that you barely have to stop moving at all to get the entire team back in action, and finding these small windows to call in support contributes strongly to the impression of constant enemy pressure, but also to the satisfaction of actually pulling it off once the mission's over.

With a full squad, there are 4 different perspectives on a mission that all share the broad strokes but each of which has different details. A teammate's attempt to save one of your comrades from being maimed by a building-sized bug may not notice that they just gave you a haircut with a ricocheted autocannon projectile. A dead teammate who checks their phone for texts likely didn't see that the effort to bring them back involved a creatively used stim, a head-first dive off a cliff, and a respawn beacon tossed over a crowd of enemies as you draw the horde away from them. The team chuckles at the idea of throwing down a minefield behind you to cover your tracks, but only the player who deploys it will notice that they've killed an entire enemy dropship without firing a shot. A teammate operating the terminal at one of the objectives can't tell that your efforts to cover them involve frantically switching guns as you mag-dump at a horde of silhouettes through thick, black smoke. Everyone completed the same mission, but there's still plenty of clever and hilarious details to discuss once you arrive back at the destroyer. Including the other consequences of that minefield.

Just some spectacular fun in the most greasy way possible. The MS paint pizzeria aesthetic really sells its identity well as this oily cheesy run and jump fun that you can really feel with the slippery yet responsive controls. Despite being a 2D platformer, I would definitely recommend using an analog stick to perform more precise inputs. Every stage in this game is so distinct in its level design, theme and gimmicks, yet they're all so wondrously huge that you’re really getting your $10 worth out of these 28 stages. Then there are the bosses, possibly the most exciting and exhilarating boss battles I’ve ever played for a 2D platformer where they perfectly ride the balance between challenge and fun. Seeing they’re goofy expressions while I pummel each unique boss is such a high, and this high is brought to its absolute height with the amazing final boss which is essentially the greatest boss rush ever conceived. Issa mastepees.

By far one of the most relatable modern gaming protagonists - Peppino Spaghetti is a simple man only capable of feeling crippling anxiety and/or murderous rage, cursed with the legacy of being Italian.

most thrilling arthritic experience of my life
GOAT 2d platformer

Sadly this title has flown under the radar with so many big releases this Q1 and releasing the same day as Dragon's Dogma 2. It deserved more attention the combat is great and it's a fun game all around. It's loaded with content and has tons of weapon variety.

My main complaint would be I found it to get a bit repetitive near the end. Mostly due to lack of enemy variety, you won't be fighting monsters or anything to shack it up a lot since the is routed in japanese history.

An assassin's creed style open world game with team ninja's combat. Do I think it's ground breaking no, but as a first attempt from team ninja this is solid and happy to have played it.

Take a tried and true formula and force the standardized Ubisoftian Open World and Side quests, and you get a worse experience than playing through the previous Team Ninja games. The combat is lifted straight from Wo Long with the added movesets from Nioh and other Team Ninja games.

I entered a flow state in the beginning, clearing quest, doing all the side content like gambling and bounty hunting, raising my bonds and going on murder dates with the husbandos was cool. This was when the game was at its best, and I wish it dug more into these without them being and feeling like busywork.

Just like unironically a lot of Sony's open world games, by the time you finish the bajillion map markers for bonus rewards, you get another map full of the same shit to do once again. The relationship system gets tiresome when they all have these boring linear corridor missions. It's honestly overwhelming. You start getting introduced to 3-4 new characters at a time, each with their own sets of missions and affection towards other characters. Though tangible rewards are tied to each of these bonds like skill points and move set upgrades.

I was fatigued by the time I reached the second chapter, and just beelined the story after getting annoyed with the photography missions. This game makes me appreciate the linearity of Nioh missions over this lifeless open world.

My heart tells me to give this game a 2/5 instead, but in the honeymoon phase, I really enjoyed this game. If this is your dig, then you have A LOT to do, whereas I could give less of a shit about these characters and overall story due to its genericness (is that a word?)