Ki_Suave
NGL, I don't know why this is recommended over the sequential games. There is absolutely no aspect in this game that isn't done better in the sequential games.
- No QoL on top of slow battle speeds, perhaps the slowest
- iMO Classes are way too bland, and this until you unlock Bucci which is around lv40ish. Even, then they open only little bit.
-Subclassing comes nearly to the back quarter of the game, (what were they thinking?)
- Bland overworld
+ Good Bosses
+ Decent Dungeons, not amazing like 5.
- No QoL on top of slow battle speeds, perhaps the slowest
- iMO Classes are way too bland, and this until you unlock Bucci which is around lv40ish. Even, then they open only little bit.
-Subclassing comes nearly to the back quarter of the game, (what were they thinking?)
- Bland overworld
+ Good Bosses
+ Decent Dungeons, not amazing like 5.
2021
This isn't a terrible BD entry, but a mediocre game in the general gameplay department in a class-based game
On the equipment weight, I can see what they were trying to do, create a little game w/ equipment w/ cost/benefits. But it ended not messing well w/ the battle system at all. I felt like I was playing I was playing FF5 w/ bad atb system & more information presented, but worse class design which is my next point.
This class design in this game is very just janky slapped together. Why am I learning tier 1 magic at different levels? Why is this passive not even useful in its own class? Why is this passive saying roughly/maybe? Are y'all not confident in what you made? Why am I more rewarded for spamming a busted skill than anything else? Forget the counter system, these bosses don't even get to interact after a certain.
But I can say the story is a bit campy which I like, The art is straight, and music good.
On the equipment weight, I can see what they were trying to do, create a little game w/ equipment w/ cost/benefits. But it ended not messing well w/ the battle system at all. I felt like I was playing I was playing FF5 w/ bad atb system & more information presented, but worse class design which is my next point.
This class design in this game is very just janky slapped together. Why am I learning tier 1 magic at different levels? Why is this passive not even useful in its own class? Why is this passive saying roughly/maybe? Are y'all not confident in what you made? Why am I more rewarded for spamming a busted skill than anything else? Forget the counter system, these bosses don't even get to interact after a certain.
But I can say the story is a bit campy which I like, The art is straight, and music good.
2023
2023
1997
2023
2023
This game doesn't do awful sprawling maps like the other modern metroidvania. Movement vertically and horizontally is good. Combat is great, other games need to take some more cues from action games. But the bad is there is a lot of filler between major point. I'd rather just have 1-2 big maps, than ton of slightly smaller maps.