NGL, I don't know why this is recommended over the sequential games. There is absolutely no aspect in this game that isn't done better in the sequential games.

- No QoL on top of slow battle speeds, perhaps the slowest
- iMO Classes are way too bland, and this until you unlock Bucci which is around lv40ish. Even, then they open only little bit.
-Subclassing comes nearly to the back quarter of the game, (what were they thinking?)
- Bland overworld

+ Good Bosses
+ Decent Dungeons, not amazing like 5.

This isn't a terrible BD entry, but a mediocre game in the general gameplay department in a class-based game

On the equipment weight, I can see what they were trying to do, create a little game w/ equipment w/ cost/benefits. But it ended not messing well w/ the battle system at all. I felt like I was playing I was playing FF5 w/ bad atb system & more information presented, but worse class design which is my next point.

This class design in this game is very just janky slapped together. Why am I learning tier 1 magic at different levels? Why is this passive not even useful in its own class? Why is this passive saying roughly/maybe? Are y'all not confident in what you made? Why am I more rewarded for spamming a busted skill than anything else? Forget the counter system, these bosses don't even get to interact after a certain.

But I can say the story is a bit campy which I like, The art is straight, and music good.

This game is just birthright w/ 3-4 bad maps. It doesn't deserve critique that much different from that game.

I like this better than JSF. Love movement options. As for the game-loop, my enjoyment went down as the game progressed. The rep system is a drag.

The turf battles and the "mental" stages were very well done

The Junction system is way simpler than what ppl were complaining about and allows for some cool things that weren't in games back then. It needs bit or refinement as far as the collecting of magicks. But other than that, I enjoyed what I played.

I like how this game is curated well artistically and musically. but the story, character, the game is very bland and it's been very consistent w/ this director.

They did a great job w/ customization and the part missions, on top of objective variety. But some of these maps are just long-winded mazes w/ no distinctions.

I wish the combat matched to the boss design. Combat felt real flat.

I also think there should of been more accessiblity settings (colors, rebinding,etc). Outside of that the map is way better than the other MVs I played this year, Afterimage,
etc.

It's giving more to do than OG2, But as far as bosses go, they aren't very interesting. They all have very similar attack patterns.

The base combat is fun & challenging, but I very much prefer weapon drops over material ones. Magic is also handled not well and find myself not really want to use mages. Overall, I like to see this refined even more.

This game doesn't do awful sprawling maps like the other modern metroidvania. Movement vertically and horizontally is good. Combat is great, other games need to take some more cues from action games. But the bad is there is a lot of filler between major point. I'd rather just have 1-2 big maps, than ton of slightly smaller maps.

I really don't like how the chars aren't unlock from the start. There is very little reason to gate characters outside of the legacy system. The combat is fine and most of the bosses aren't bad.

I'm glad this exist despite me not liking every game.