Bad dungeon design, decent combat and story.

The bosses are the major highlight of this game and where combat shines, all except that final boss. At that point, I wanted to say stagger is good but shouldn't be centered, it should be supplementary.

The general gameplay loop of "side quest life progression" felt awful. 85% of the game was just busy work and real no connective tissue for the series. I get "hey, I want u to engage w/ the world" but barely any side-quest had great stories. I respect the effort tho, this is an idea that could be returned to, but modified. possibly in a self-constrained area instead of 2-3 areas at once.

Music, Cutscenes, and Animations were all great tho.

Top 3 worst ATB implementation I played thru. Don't get me wrong, the narrative is good and I like some of the characters but the game is so slow turn to turn when it comes to bosses esp Seph.

Waiting here playing my thumbs for the next move to come out.

I'm glad this exist despite me not liking every game.

This story quite a few good narrative aspects especially with Terra but it like many games w/ big cast, fumbles the bag and it especially prominent at WoR. I was waiting for shit to just end. Let's wrap it up

I went in expecting a great game, but left w/ less than favorable impression. I don't know how you go from 8, allowing so much freedom in the gameplay department to the slowest atb/progress system ever seen. It so bland, I was very close to watching a letsplay.

Fun game except that last stage. That one can go.

I can rec this VN, go on ahead and play it!

I like how this game is curated well artistically and musically. but the story, character, the game is very bland and it's been very consistent w/ this director.

This isn't a terrible BD entry, but a mediocre game in the general gameplay department in a class-based game

On the equipment weight, I can see what they were trying to do, create a little game w/ equipment w/ cost/benefits. But it ended not messing well w/ the battle system at all. I felt like I was playing I was playing FF5 w/ bad atb system & more information presented, but worse class design which is my next point.

This class design in this game is very just janky slapped together. Why am I learning tier 1 magic at different levels? Why is this passive not even useful in its own class? Why is this passive saying roughly/maybe? Are y'all not confident in what you made? Why am I more rewarded for spamming a busted skill than anything else? Forget the counter system, these bosses don't even get to interact after a certain.

But I can say the story is a bit campy which I like, The art is straight, and music good.

The Junction system is way simpler than what ppl were complaining about and allows for some cool things that weren't in games back then. It needs bit or refinement as far as the collecting of magicks. But other than that, I enjoyed what I played.

This has solid game structure, but the gameplay loop really hampers me from rating this well. Nothing interesting in battle outside of party swapping and the spells are kinda boring. but these are series issues.