Ki_Suave
This is the best out of the first 3 games. However, I find the job system and certain parts of the game very underwhelming. the jobs themselves aren't very distinct in what they provide and the time you get to actually class change, it's basically at 50/60% mark of the game.
It did bring some conventions in the genre and the dungeons are dramatically better than the previous games. They make actual sense now
It did bring some conventions in the genre and the dungeons are dramatically better than the previous games. They make actual sense now
2011
1997
2000
2005
2022
2012
The bosses are the major highlight of this game and where combat shines, all except that final boss. At that point, I wanted to say stagger is good but shouldn't be centered, it should be supplementary.
The general gameplay loop of "side quest life progression" felt awful. 85% of the game was just busy work and real no connective tissue for the series. I get "hey, I want u to engage w/ the world" but barely any side-quest had great stories. I respect the effort tho, this is an idea that could be returned to, but modified. possibly in a self-constrained area instead of 2-3 areas at once.
Music, Cutscenes, and Animations were all great tho.
The general gameplay loop of "side quest life progression" felt awful. 85% of the game was just busy work and real no connective tissue for the series. I get "hey, I want u to engage w/ the world" but barely any side-quest had great stories. I respect the effort tho, this is an idea that could be returned to, but modified. possibly in a self-constrained area instead of 2-3 areas at once.
Music, Cutscenes, and Animations were all great tho.
2012
2006