21 reviews liked by Kiryu7


Peak. Raw. Fire. Goated with the sauce. This is the best video game ever created. Team Cherry made this game because they love me, what I do, and everything I stand for. There are no flaws with this game.

"The combat! It's too hard!" Get better. If you're too stressed, go take a break. Maybe go watch some Mickey Mouse to ease the mind, then come back and try again.

"All the areas are blue! It looks the same!" You're lying. You played the game for one hour. You didn't even get to Greenpath. No one believes you. You are a fool. A moron.

"Where do I go? The map doesn't show anything!" What the hell??? Do you want Elmo and Cookie Monster and Big Bird to drop in and hold your hand throughout the world and point you exactly where you should go? Figure it out. Go find what's out there yourself.

"The music sucks" No one's ever actually said this. I made it up to make the review look longer.

"The death system" Stop dying. If that was too much then go back, you got there you can go there again. The evil scary ghost that reminds you of your horrific failure only takes 3 hits to kill. If it scares you too much and you wet your pants then go to the wizard magician at the end of Dirtmouth and hand over the Rotten Egg.

"I hate Zote! He's not attractive or charming!" Fuck you.

"The game is too big! I hate backtracking!" Why are you playing this genre? Are you too lazy to backtrack to the kitchen everytime you get hungry for a little snack maybe some popcorn or a granola bar? Do you refuse to shower because you don't want to backtrack to the restroom?

"The map sucks!" Go buy the markers at the map shop and equip the compass charm. Is that not enough? Do you want a cookie with that? Or maybe a Capri Sun juice? Fruit punch flavor?

"I guess I'm not into Metroidvanias" Fix that.

This game is wonderful and everyone should play it. Don't comment if you have Omori or a Persona game in your top 5.

Aside from a few minor gripes, this is without a doubt in my mind one of the best games I've ever played.
I mean come on, he SINGS his own boss theme.

Only having 1 and 5 star reviews makes it easy to tell who's actually played the game and who just hates fun

I am ecstatic how many annoying uber elitists, smash babies, and Edelgard pfps this game is filtering. LEAVE AND NEVER COME BACK TO MY SERIES BAHAHAHA NO ONE WILL MISS YOU

Danganronpa V3 is probably one of the most disappointing games ever made. The amount of wasted ideas is staggering and it is really upsetting, especially considering how well done the first two games were. It had everything in place to be good too. It had great set-ups for mystery, unique characters with great designs, wonderful music by Masafumi Takada, and so much more. But, every chance it got was squandered. All the cases were abysmally ruined by something whether it be characters acting with zero logic or the mystery element itself making zero sense. This applies to all the chapters (except 4 which was good). The ending is the most controversial point of contention with this game but, it still has tons of problems regardless of just that. However, the end IS truly symbolic of the overarching theme of this games problems; brilliant ideas but a failure to execute.

This game is way too HORNY that it’s borderline unbearable. The game is a slog to get through, the graphics are terrible (even for a Switch game), and the music sucks.

This review contains spoilers

Oh, good hunter...

I've never written a Backloggd review, and I do not plan to make my first one a review style written piece. It is my favorite game of all time, and considering its now 7+ year age, this is a justification of what makes Bloodborne stand amongst the crowd of almost-perfect video games, and why my love for this game still prevails after all this time.

One of the most important parts of Bloodborne's unique is the world building. The game thrusts the player into the world of Yharnam; a dark, gothic, victorian city that has been infected with a disease, and now, it is time for the player to hunt. Right off the bat, the world is engaging, disturbing, and even has people behind their doors ready to give you a dose of the good news and tell you to fuck off, it's great. The first few major areas of the game build the conventional world of Yharnam perfectly, but as you progress deeper, the facade of this victorian city wears off and in comes one of the best thematic switch-ups in a videogame I've ever seen. The change to lovecraftian horror was more than a welcome change of pace. This plays into the mechanic of insight as well, a strange mechanic never much elaborated on in the early stages of the game. With progression, you realize that your insight is what keeps you from seeing the actual horrors of the world of Yharnam. Otherworldly monsters lurk around every corner, and with high enough insight, you can see these eldrich creatures before you are forced to gaze upon them. From this game, I have two areas that stand amongst the most well crafted and excellent areas in games, those being Castle Cainhurst and the Research Hall. These areas are challenging, well thought out in design and layout, and always a joy to explore.
No world building is complete without music, and Bloodborne, as well as Souls in general, lacks music for the most part. However, this is key to creating a way more intense atmosphere as you traverse a world without hope. So when you encounter bosses to triumph over, you finally are introduced to music. The boss music is some of the most well composed pieces I have heard in a video game, from Lady Maria of the Astral Clocktower, Ludwig the Holy Blade, Queen of the Vilebloods, The First Hunter, Laurence the First Vicar and more, your heart will race with every encounter. Not to mention the areas that do have music to create a more tense atmosphere. These include Hypogean Gaol, The Upper Cathedral Ward and the Hunter's Dream.
All of this ties into the lore, and it is cryptic. Bosses are more than just spectacles waiting to be conquered, they have importance in the story. NPCs are more than just jesters waiting to laugh at you since you did not understand shit they told you since their dialogue is all giggles and riddles. What you make of Bloodborne's story is what you make of it. The lore is in the dialogue, item descriptions and the world, but you have to go out and find it. A lot of the lore is more readily available and better explained elsewhere other than this essay. Just know, one of my favorite stories is told through this game, for the secrets of Yharnam beckon so sweetly.

Another thing I appreciate about Bloodborne was the new mechanics that differentiated the game from previous Souls games. The rally mechanic is something unique to Bloodborne, until Elden Ring (granted, that game does not well implement the mechanic), to force you to be aggressive instead of the passivity of Souls. The lack of a shield, and the introduction of a gun to solely parry pushes the player to really understand the depth of the combat, and fight against your enemies with every skill you've learned. Fights become dances, and truly makes you feel like every victory is earned. Bloodborne has conditioned me to play every Souls game more aggressively, and I can never go back. Also, the trick weapons are such a perfect weapon system and the depth they provide is endless joy. One drawback I can admit Bloodborne has was the finite amount of healing, instead of the beautifuly crafted Estus Flask. When you want healing outside of rallying, and you run out, you must farm for more. Granted, Blood Vials, the item for healing, do drop from enemies often upon death, however, it is still not a perfect system.
One of the final things I want to touch upon is the bosses. The bosses are always some of the best parts of every Souls game, and that applies in Bloodborne. How can one forget their first triumph over Father Gascoigne, or learning how to successfully manage the Shadows of Yharnam? The emotionally compelling fight of Gehrman, a battle of a mentor vs student, to let the other free from suffering. A horrific first encounter with Ebrietas in the depths of the Upper Cathedral Ward. Ludwig and the Orphan of Kos, two difficult fights that are some of the most well crafted in Soulsborne to date. Then, I mentioned earlier in this essay how two of my favorite areas are Castle Cainhurst and the Research Hall, and they hold two of my favorite bosses in the game. Martyr Logarius and Lady Maria are elegant dances of ferocious combat and aggression. Lady Maria stands as my favorite boss fight in a game ever, it is that good.

I have rambled on for a long time about this near-masterpiece. I have shilled this game to almost everyone I know, and tried multiple co-op sessions even thought 99% of those fail because my friends are COWARDS.
Hopefully in the future, we see this game remastered, and brought to PC in Sony's new efforts, for more people to experience this game.
No, Bloodborne is more than a video game, it is a masterful, well-crafted work of art that is a necessity to experience.

Frank Horrigan is the most raw rpg final boss ever

Genuinely the worst game I have EVER played. Do not touch this if you want to have a good life

Never has a game gotten me so invested in its world surrounding it. Never has any piece of fiction, really. In most games, maybe only bar Horizon Zero Dawn, when you find a random note collectible or listen to an audio log, I almost always ignore them. They're usually just filler and ultimately unimportant. But Mass Effect proved to me that they don't have to be that way, and I read through and listened to just about damn near everything I could, stopping to exhaust all dialogue options whenever available. The worldbuilding is genuinely phenomenal and I can say with certainty that this is the coolest fictional universe I've ever experienced and likely will ever experience. Most of this is just do to the writing, its great. It can be humorous, witty, introspective or just about any other good sounding adjective you can think of and its just about always compelling. Characters like Liara, my love and Garrus, my bestie and Thane, my other love (and basically just about everyone else besides Jacob, fuck you Jacob) are fantastic to be around and really help make the world feel alive and The Normandy feel like a home. The combat is kind of shit, and the driving around in the Mako in the first game left a lot to be desired. The simplification of mechanics over the series was a little upsetting. The animations in dialogue/action sequences can be a bit jarring and mess up the tone of things. The ending had more potential than what was got out of it. All those problems are present here and a lot of it can be very noticeable. But even then? this series was still amazing and every of the honestly many problems mean jack shit in comparison to the sheer quality of everything else. This feels like I'm rambling now so this is the end. One final thing: The romance with Liara is the peak of the lesbian human-alien connection. Getting to tell her that you love her in the third game damn near broke my heart.

It was an honor serving with you Commander Shepard.

Nancyfly certified Top 10 game of all time
- 99/100