Narrative: 3 - Gameplay: 3.5 - Visuals: 4 - Soundtrack: 3.5 - Time: 3
Stars: 3.5

2022

Narrative: 4 - Gameplay: 5 - Visuals: 4.5 - Soundtrack: 3.5 - Time: 4
Stars: 4.5

Narrative: 5 - Gameplay: 5 - Visuals: 5 - Soundtrack: 5 - Time: 5
Stars: 5

Narrative: 2.5 - Gameplay: 3.5 - Visuals: 3 - Soundtrack: 3 - Time: 3.5
Stars: 3

Narrative: 3 - Gameplay: 5 - Visuals: 5 - Soundtrack: 4 - Time: 5
Stars: 4.5

Narrative: 0 - Gameplay: 3.5 - Visuals: 1.5 - Soundtrack: 2 - Time: 3
Stars: 2.5

Narrative: 4.5 - Gameplay: 5 - Visuals: 5 - Soundtrack: 4 - Time: 4
Stars: 4.5

Narrative: 2.5 - Gameplay: 2.5 - Visuals: 3.5 - Soundtrack: 3 - Time: 2
Stars: 2.5
What a disappointment. When I first watched the trailer, I thought it was probably the next Hades, the next great roguelike. Well, it wasn't, but I'm getting ahead of myself.

I was sold with the trailer. What a beautiful game, what a great design. Death Incorporated is, an amazing idea. Take out company back? Genius. And those are the gems of the game. The great and solid ideas that surround its atmosphere. When we get to the mechanics, what was sweet becomes sour, and what was great turns mediocre.

The platform is just as present as the floor that we set our foot on, it is there, but we just never really think about it, or appreciate it. I mean, there's no level design at all. The different environments offer a few gimmicks here and there, but there's never a challenge, not a learning curve. I won't even compare it with the obvious inspiration (Hollow Knight) because it would only get uglier.

Moving towards the battle/fight mechanics -fortunately - I can't make the exact same statements. There are more than gimmicks with the different types of enemies and bosses. They do have more of an identity and do challenge you with variety and intensity.

The thing is Death itself. I have never ever seen a more unbalanced set of weapons, abilities, and upgrades. It's not even funny. If you draw the meteors, well, you should finish the run smoothly, without any challenge whatsoever. And, if you do finish, there is no motivation at all to keep pushing more runs to either explore or unlock anything.

I'm harsh only because it hurts me that so many amazing ideas were thrown directly into the garbage. I said I would compare, but hell when one looks at Hollow Knight or Hades, Have a Nice Death truthfully just fades into oblivion.

Narrative: 3 - Gameplay: 3.5 - Visuals: 4 - Soundtrack: 3 - Time: 3
Stars: 3

Narrative: 4 - Gameplay: 5 - Visuals: 5 - Soundtrack: 3 - Time: 3
Stars: 4

Narrative: 4 - Gameplay: 5 - Visuals: 5 - Soundtrack: 5 - Time: 4
Stars: 4.5

Narrative: 3 - Gameplay: 4 - Visuals: 4 - Soundtrack: 3 - Time: 3
Stars: 3.5

Narrative: 3 - Gameplay: 3.5 - Visuals: 4 - Soundtrack: 3 - Time: 2
Stars: 3

Narrative: 3.5 - Gameplay: 4.5 - Visuals: 4 - Soundtrack: 3 - Time: 4
Stars: 4

Played this one for two reasons: one, because it was on the "leaving soon" section of PS Plus; two, I wanted to check all the fuzz around it. For the unaware: IGN gave it a 10, and there was some backlash saying it wasn't a 5-star game at all. Agreed with the latter.

However, I was kind of surprised. It was a slow start, with loads of handholding from the very beginning... Then, nothing! Figure it out inside the Deathloop. That's when - as a matter of fact - it got me. Planning your loop, and exploring both for loot and clues was genuinely fun.

Narrative: 3.5 - Gameplay: 4 - Visuals: 4 - Soundtrack: 3 - Time: 3
Stars: 3.5
Cool game, for sure. Some of the level ideas are amazing and super fun and connect nicely with the plot. Others... Not so much. I won't get into specifics though. It is a great game to couch crunch with a buddy, especially if it's a love-interest-type situation.