Narrative: 2 - Gameplay: 3 - Visuals: 3 - Soundtrack: 3.5 - Time: 2
Stars: 2.5

From the series "I'm feeling like shooting something", this time around I chose COD: WWII to scratch my itch. I turned the campaign mode one and went through the Hardened difficulty.

It was what one can expect from a COD. Ok experience, a few bugs here and there, and a completely cliché story. Oh. there goes the farm hero from Texas, saving our freedom from cruel German monsters again.

Narrative: 3 - Gameplay: 4 - Visuals: 5 - Soundtrack: 4 - Time: 4
Stars: 4

Just finished the campaign and, for a spin-off anime-based story, it wasn't that bad. I mean, I don't remember any game that tried to do the same and wasn't absolutely awful. I'm guessing that's good.

Still, is a great fighting game. Very accessible, as the special moves follow the same pattern and the combos show up in a very natural way. It is very frenetic (reminded me of the Marvel vs. Capcom franchise), which may be a little too much for some.

The roster is fantastic. There are loads of old-school DB fans - like myself - from both Z and GT, without forsaking the new fans from Kai and Super. I haven't delved into the online mode too much (yet?) but I think it's fun to play even if it's not that well-balanced. I mean, can a fighting game truly be balanced?

Narrative: 0 - Gameplay: 5 - Visuals: 5 - Soundtrack: 5 - Time: 5
Stars: 5
Always gold, never old, classical, and canonical by definition.

Narrative: 4 - Gameplay: 4 - Visuals: 5 - Soundtrack: 5 - Time: 3
Stars: 4
With both wonderful visual and musical designs, Ori takes us on a fantastic and emotional adventure through a magical forest. The soundtrack can hold its own ground by only being there and the game is beautiful. More than one non-gamer asked me about the game I was playing only due to its astonishing visuals.

There's some cool 2D Platform to be done, and its challenges can be... Well, challenging. I love the mechanic of sacrificing a little bit of energy to make your own checkpoints. Made the game way more accessible for bad/hasty platformers like myself. For all that, it maintains a sweet balance between frustration and success.

With all that praise out of the way, in the fall-short department, our main character is the fight mechanics. The little bursts of damage are visually cool but are somewhat underwhelming when faced with different scenarios. I mean, all you can do is better position yourself and hope for the best. If you have too much trouble, again, you can sacrifice some energy and really do some damage and that's it. When you put the fight mechanics and its arsenal in perspective, it reason Ori is such a short game becomes clear. You couldn't possibly stretch much further without some serious repetition.

As a fan of Metroidvanias, it´s important to me to make a clear distinction: Ori is a great game, just not a great Metroidvania, which takes me to our side character: the exploration. If you genuinely like Metroidvanias, and have decided to thoroughly explore the game before playing, you'll do just that. If not, the motivation to revisit the different areas is shockingly low. You are only required to snoop around a little bit, never being faced with curious or challenging areas. Some power up and you can go home.

Narrative: 3.5 - Gameplay: 4.5 - Visuals: 4 - Soundtrack: 5 - Time: 4.5
Stars: 4.5
Even with the clunky controls and somewhat old camera movement, the game design of this gem speaks by itself. It is, still, a really good game, great even!

Narrative: 2.5 - Gameplay: 4 - Visuals: 3 - Soundtrack: 3 - Time: 4
Stars: 3
Well, it’s that kind of game that one needs to play with a friend, otherwise it’s just not enough. I had the luck to have a companion the whole journey, which made the experience real cool. However, it’s difficult, even then, to ignore the poor narrative and underwhelming environment. I guess the game doesn’t stand by itself at all.

Wholesome little game with my favorite lil pink bae.
Great post-game!

Narrative: 3.5 - Gameplay: 3 - Visuals: 5 - Soundtrack: 4 - Time: 2.5
Stars: 3.5

Narrative: 0 - Gameplay: 3.5 - Visuals: 5 - Soundtrack: 3 - Time: 3
Stars: 3

Narrative: 4.5 - Gameplay: 3 - Visuals: 5 - Soundtrack: 5 - Time: 1
Stars: 3.5

Narrative: 2 - Gameplay: 2 - Visuals: 3.5 - Soundtrack: 2 - Time: 1
Stars: 2
I wanted to like this one. I didn't. I really didn't.

Ok shooter I guess, nothing worth of remark. Well, not at least with 5 to 8 hours in. The story begins kinda funny but, man, it gets really old, really fast. It's a shame, but what can one do?

I must admit that I didn't expect much from Pikmin. Surely, it looked pretty and very much kawaii, but doesn't amount to a great game by itself. Imagine my surprise arriving at the conclusion that not only it's an incredibly punishing game, but a great one as well.

Among the elegant game design choices, the ones that I love and must remark on are the Kawaii space theme combined with hardcore difficulty, scenery-centered puzzles with resource management, and the challenging and unbendable time window you have to make everything ready for your departure.

In short, I loved the game and I am particularly happy that it's only the first entry in the series. I have loads of survival to do, and more Pikmins to sprout.

Narrative: 3 - Gameplay: 3.5 - Visuals: 3.5 - Soundtrack: 3 - Time: 3
Stars: 3

Narrative: 4 - Gameplay: 4 - Visuals: 3.5 - Soundtrack: 3 - Time: 4
Stars: 3.5

Narrative: 3 - Gameplay: 4 - Visuals: 5 - Soundtrack: 4 - Time: 5
Stars: 4