Vapid with a neat parlour trick or two; you'll like it if you liked Pony Island, and you won't if you like this genre but want something else out of it

edutainment, but it's entercation

Some clumsy/awkward game design, ARG design, and David Lynch reference design gets in the way every now and then. Worth it for the rest of the dread.

I have so many little problems with the low number of cool boss fights and the intentionally clunky inventory issues. But I really don't care when a game can give you, out of a harsh and oppressive world, such a beautifully cold and lonely little love story.

Immediately completed a second playthrough after finishing my first.

Every six months I think to myself, "what's that game with the Dice Wars?" I look it up. It's "Dice Wars" you dumbass. I play one round. "this is the best thing ever" I think. I immediately forget it exists the next day. In six months,

Needs an endless supply of Rare Candies labeled "IN CASE OF GEN II LEVEL SCALING" but this is an absolutely brilliant hack otherwise.

I accidentally blurted "TEAM FORTRESS 2" out loud while banging Overwatch

Oneshot may have covertly assured me I'll be an OK parent?

EDIT: A quippy one-liner is better than a longer-winded review in my prose for most circumstances, but I need to gush: Niko is the sweetest kid character I've ever seen, definitely in any video game but maybe in any story I've consumed due to the nature of the medium. He just wants to be home, he asks all the wrong questions out of pure curiosity and trepidation, and the game takes everything from you but that urgency to get the poor thing home.

Everything else in its world is wonderful and sparse, in that early indie-styled window dressing similar to Cave Story or OFF; just as well, it's there merely to act on Niko. The game knows to leave it exactly where it is. All the meta elements are great, but like Undertale it takes serious heart in the writing to make those moments stick past shock and gimmick. OneShot lands it because Niko is that cupcake muffin frosting center. Sweet baby

I would score this somewhere between a 1.5-2.5 out of respect for the incredible drop in quality from the prequels to... here. However, I'd really heavily suggest playing this even though it's not nearly as good. There's a chance one of your friends will, someday, want to play it - and if they let you follow along to watch their reactions, it's a cathartic shit-flinging festival by the end. God is it fun.

They may keep asking you why you're grinning and chuckling. Do not answer them.

The sci-fi references are neat but don't do much to drive the story or themes (themes? were there?) from my recollection. Even the ending is pretty lifted off a particular source, and when I saw it was left more thinking if they knew that than anything 13 Sentinels was raising. The gameplay was also fairly easy even on the hardest difficulty. Sentries are good! Real good, people!

That said, it's still a fantastic kitchen sink of a story with a great setting for a mostly-wonderful cast of characters. Fun ride with some fantastic ideas, if nothing particularly wildly innovative or mind-shattering, and plenty worth the admission for at least the wonderful aesthetics and surprisingly fun RTS angle.

The good stuff from Breath of the Wild, condensed into a few hours, and you're a bird. That's pretty inaccurate when you think about it for more than five seconds, but I bet that'll convince you to play it, won't it?

John, see I've actually been paying close attention to what you've been saying.

You're saying... I should jam this wine glass into my orifices?

bioshock..... but only the good parts...........

Years of Guitar Hero already got a ton of dad rock education through my skull, but learning about Steely Dan via Boddhisatva may be one of the biggest disproportionately-monumental butterfly effect moments in my life that wildly changed my appreciation for music.

By the way, the other 83 songs also make this the best GH/RB setlist. Even Cool For Cats feels right in here? Why?