436 reviews liked by LeandroJiraya


chato demais curou minha insônia

I truly can’t recall the last time I purchased a game so quickly. Hades 2 is already the perfect sequel, even in early access.
The mechanics are familiar and similar to the original but 2 brings in countless new fun aspects. I personally feel that the addition of spell-casting brings a brand new challenge to the way you play, making you think more about the way you move and attack compared to the previous game. And the story is shaping up to be absolutely beautiful, the characters both new and old are captivating in every single way (especially our protagonist Melinoë).
It’s everything you love about the original game but with new, fun additions. Supergiant Games is the epitome of what all studios/developers should aspire to be, it’s evident that they have put every fiber of their beings into giving us fans what we want and that they are passionate about their craft. I will endlessly sing praise for the Hades games, they are truly flawless roguelikes, nothing can compare. Death to Chronos.

A decent game with a great retro futurist aesthetic that has never really clicked with me. I've gotten roughly halfway through this 3 times now before getting bored and dropping it, which always surprises me because I love nearly all of the mainline entries that precede this.

Demon loyalty sounds good on paper as it helps personify your demons a bit but I'm generally not a fan of how it actually plays out during battles, especially when combined with the clunky row system which further limits your demon's actions; it ends up just making battles feel needlessly elongated and tedious compared to earlier games in the series. The story is serviceable, if not a little bland, though I'm sure it felt more original back when it was released. I also don't really understand the common love for Nemissa (outside of her cool character design) as I genuinely find it a little off-putting how often she forces Hitomi into uncomfortable situations which the game then plays off as a gag.

I was not expecting to love this as much as I did. It's not perfect for sure, but what it did right was more than enough to push it to 5 stars for me!

The combat felt THE best I've experienced in a soulslike outside of Fromsoft, even surpassing Dark Souls 2 or Lies of P for me. Aggro Crab just gets it somehow! My only gripe with the combat is just that the game got a little bit too easy towards the end. I think this is because you can unlock so many powerups that you get to a point where you can just mow enemies down without much trouble. I fought the final boss with full upgrades and took almost no damage (I didn't use assist mode a single time except to get the gun achievement post game). I would've loved to see a NG+ mode or boss rush to address this or just better scaling at least.

The platforming and movement were an absolute joy. Rolling around in one of the many incredibly creative shells and using the grappling hook had a great sense of speed. Sure some platforming sections could be janky but it never bothered me to the point of frustration. I wasn't even expecting the platforming going in so the level of quality it's at was a pleasant surprise. It also sounds like the team is hard at work on fixing bugs as well. Speaking of bugs, most of the ones I experienced just had to do with me getting launched after using certain moves. This also didn't happen often enough to frustrate me either.

The story is the other part that was a huge surprise. I was fully expecting the story to just be goofy crab shenanigans and there's for sure a lot of crab/ocean related humor that was mostly just fine and sometimes fell flat, but the main character actually goes through a lot of meaningful growth, the story gets pretty dark and serious, and it even had me on the verge of tears a few times. It wasn't a life changing story by any means, but it felt way more epic and meaningful than I could've anticipated.

The game also has a lot of references to other games which were kind of fun to discover though it felt like there were a little too many references at times. Now and then the attempts at humor even went a bit too far imo. Still, it was a great experience.

HIGHLY recommend this game to anyone who enjoys soulslike games or is looking for a challenge/different experience. I have heard about more bugs on other platforms so it could be worth waiting a while for more bug fixes. I'm feeling pretty strongly that this'll be my GOTY this year.

Nossa, de verdade, que jogo divertido! Esse jogo me surpreendeu bastante e conseguiu me prender muito. Sempre tive vontade de explorar essa franquia do Rayman, acabei começando por esse e me diverti muito do inicio ao fim. Uma coisa que eu não gostei muito, foi que após estar quase no fim do jogo, antes de enfrentar os bosses, o jogo me fez voltar em algumas fases para pegar mais dos itens rosas para poder enfrentar eles, logo consegui juntar o suficiente, mas não me agradou muito. No final o grau de dificuldade me surpreendeu bastante, mas com o tempo consegui pegar o jeito e finalizei esse jogo incrível. Super recomendo!

It is a miracle that I got to finish this brilliant game, and now people can stop bullying me because I haven't played it before.

My rating criteria for this game are games released in 2010 and prior. 
I had so many technical difficulties. Even by the standards of that time, this game has so many bugs that softlock you, tons of crashes, and buggy graphics settings. Also, controls got bugged, and I couldn't press the ESC key at all. I had to Alt-Tab every time to pause the game. These technical problems made me finish the game in a week, in about 25 sessions.

However, the story was intriguing, and the horror elements were used in such an amazing way that I got scared of my own shadow multiple times. The library part was made because they hate us players and they want us to have a heart attack. Plus. I liked the funny Ulman jokes.

Oh, the ending was also crazy! Here is footage of me during the ending!

Só corrigindo, foi essa versão q joguei, não a do próprio arcade.

esse jogo é excelente (como a maioria dos Zeldas), desde os gráficos, a trilha sonora e os personagens.
ao contrário doq muitas pessoas acham, eu gostei de viajar pelo oceano e ir explorando cada ilha e matando cada inimigo que encontrava pelo caminho, mudar a direção do vento toda hora pode ser muito chato com o tempo mas compensa.
outra coisa falam muito mal é a quest dos pedaços da triforce, que eu adorei fazer e procurar cada mapa pelo oceano, e depois pegar cada pedaço, realmente não entendo o ódio gigantesco que sentem por essa missão do jogo.

tem algumas coisas que não deixam ele perfeito mas são poucas e que todo jogo tem em alguma parte.

"𝑯𝒆𝒚, 𝒍𝒊𝒍 𝑪𝒓𝒂𝒃..."

"𝑾𝒉𝒂𝒕 𝑨𝒓𝒆 𝒀𝒐𝒖 𝑫𝒐𝒊𝒏𝒈 𝑯𝒆𝒓𝒆?"

"... - 𝑨𝒏𝒅 𝑯𝒆 𝑨𝒏𝒔𝒘𝒆𝒓 - 𝑫𝒐𝒏'𝒕 𝒚𝒐𝒖 𝒌𝒏𝒐𝒘?"

"𝑰'𝒎 𝑯𝒆𝒓𝒆 𝑪𝒖𝒛 𝑰'𝒎 𝑩𝒆𝒕𝒕𝒆𝒓 𝒕𝒉𝒂𝒏 𝑫𝒂𝒓𝒌 𝑺𝒐𝒖𝒍𝒔 𝟑..."

Another Crab's Treasure: Bom de mais, mds que ideia maravilhosa!

Acho que é a segunda vez que eu brinco dizendo que um souls like é melhor que Ds 3... Não tenho problemas com ele, na verdade eu gosto muito, faço isso só pela brincadeira mesmo haha.

Mas assim, eu tenho que falar, Another Crab's Treasure é fantástico... Extremante divertido, muito mesmo. E principalmente, esse jogo esbanja uma personalidade tão fofa, ao mesmo tempo que é bem sinistra, mas isso eu não posso explicar o motivo, já que seria spoiler...

Em geral o jogo construiu uma narrativa que eu não esperava ... Principalmente em sua última metade... Krill, o protagonista, e estranhamente bem desenvolvido, mesmo que isso soe bizarro, já que se trata de um jogo de Caranguejos... O que me deixou encucado foi o fato da desenvolvedora não se limitar a ficar apenas no "Fofo e Infantil," trazendo bons personagens, e uma história que, mesmo tendo uma premissa boba, se desenrola muito bem... Vai por mim, a parada fica séria mais pra frente.

Enquanto combate, esse jogo também acerta. Em geral Crab's Treasure é um soulslike que mescla elementos de plataforma a sua gameplay, e isso funciona muito bem... Lutar é extremamente desafiador, ao mesmo tempo que é recompensador, o mesmo digo para a exploração, que é dividida em momentos onde o mapa se torna um semi mundo aberto, e áreas lineares. Usar isso foi muito em minha opinião, pois fez com que a repetitividade não afetasse o jogo ao mesmo tempo que deu uma boa escala para ele.

Os Devs inclusive falaram que isso deu um trabalhão, e quando viram o jogo estava grande de mais...

Todavia, deu certo...

Embora ele tenha sim bugs, principalmente na versão de Nitendo Switch, essa eu não recomendo jogar de jeito nenhum... As versões de Xbox estão bem tranquilas, em alguns momentos bem específicos o jogo tinha quedas, e em algumas pequenas áreas tinha a possibilidade do Krill ficar preso, embora isso fosse bem pontual...

Os desenvolvedores já receberam grande parte desse feedback e parece que vão continuar trabalhando no jogo...

Em geral, Another Crab's Treasure é fantastico, naquilo que se propõem, acredito que ele seja forte concorrente a melhor indie do ano... Embora eu não recomende joga-lo na versão de Switch, eu devo dizer que ele está no Xbox Gamepass e que vale Muito testa-lo por lá.

Para esse pequenino aqui, um belo 9.2/10 ou 4.5/5... Um baita acerto da Aggro Crab...