Leonard_2L30
2019
This indie has been on my radar for a while, and it definitely lived up to the hype. It's packed with action with a storyline that keeps you guessing, and the soundtrack? Awesome. Gameplay is really smooth and the replay value seems to be decent; every time you dive back in, there are new details to uncover and you get to experiment with different dialogue choices. It does have a sequel bait but seen how long it has been without hearing anything about it I guess is better to just forget about, a bit disappointing to be honest because i want more of it.
2024
Children of the sun is a sort of unique game. It has a really violent and bizarre story and the art on this game is awesome (bizarre and unique too). It has an weird shooter/puzzle mixture that will have you hooked pretty fast. Really short game that makes a good use of its mechanics and it feels like it can be replayable.
2020
It is a cheesy and disappointing Resident Evil. Towards the end of the game, the story is just bananas even for an RE game and most characters are annoying. There were a few moments in the game where they tried new things and it was somewhat fun. Not much more to say, a decent but disappointing RE game.
2023
2023
2023
Fun? That's a stretch. Lords of the Fallen manages to achieve new lows in game design, particularly with its abysmal camera system that seems intent on inducing rage to the player. Hitboxes are laughably erratic, while the physics and collision detection make navigating the environment a nightmare. Walls and fences suddenly become intangible barriers to enemies weapons, robbing you of any sense of immersion.
The new systems introduced only compounds the frustration. Prepare to be blindsided at every turn by enemies lurking in the most nonsensical hiding spots. The developers' idea of challenge boils down to inundating you with hordes of enemies and subjecting you to relentless ambushes, devoid of any strategic depth. Some enemies sometimes will spawn out of nowhere and one-shot you. It's as if they're determined to punish players for daring to engage with their game.
The 'vigor' (read: souls) I accumulate and lost due to game and camera glitches border on the absurd, I could've probably gone like 30 more levels with it. It's a testament to the game's lack of polish and attention to detail. Save yourself the headache and steer clear of this mess of a souls-like experience, put your money to good use.
The new systems introduced only compounds the frustration. Prepare to be blindsided at every turn by enemies lurking in the most nonsensical hiding spots. The developers' idea of challenge boils down to inundating you with hordes of enemies and subjecting you to relentless ambushes, devoid of any strategic depth. Some enemies sometimes will spawn out of nowhere and one-shot you. It's as if they're determined to punish players for daring to engage with their game.
The 'vigor' (read: souls) I accumulate and lost due to game and camera glitches border on the absurd, I could've probably gone like 30 more levels with it. It's a testament to the game's lack of polish and attention to detail. Save yourself the headache and steer clear of this mess of a souls-like experience, put your money to good use.
2021
2020
2019
Putting "Silent hill" in front of the title of this game is Like getting a random creepypasta and slapping "Stephen King" at the signature. They say it's free but it'll cost you 1.5 hours of Your time. Boring repetitive and will have You skipping cutscenes sooner than You think, and there is A LOT of cutscenes. But hey, it's free and you'll have a Silent Hill vibe in the first few minutes, don't expect more than that though!
I have mixed feelings about this game. I'm a fan of the Prince of Persia Saga so it was nice to hear about this reboot and coming back as a Metroidvania with the team that Worked on the ORI games I was EXCITED. However, the game is buggy, I didn't come across any game-breaking bugs but there were a few annoying ones, I wanted to platinum the game but I found out one of the side quests was bugged and I wouldn't be able to get platinum on it and most boss fights are on the easy side. This being said I really liked the game and even tho it looks like Ubisoft will abandon it and not fix the issues with updates I'm very likely to come back and replay it in the future the fighting feels awesome, the platforms sections even better and the parries also feel good a bit too many cinematics in between boss fights but the game feels good and I would've been MUCH BETTER if Ubisoft would've put a bit more time and beta testing into it.
The game is ok. The first half is pretty good but towards the second half, it starts becoming repetitive and the story starts crumbling. Also, some mechanics are pushed in and don't make total sense but it is not a game-breaking thing. A bit Buggy at moments. All this being said, The ending is pretty good and Amicia has a great character development. I would recommend it if You're looking for something not too intense to play.
2017
If You like games like "Limbo" and "Inside" You may enjoy this one, but it's not for me tho. On some occasions you will lose because the game decides it's time for it to happen; enemies will grab You even tho you're CLEARLY out of their reach and it will sometimes decide that it does have fall damage. That being said is a REALLY short game that You can complete in one night and the art style is probably the best aspect of it. I do have to say that a couple of moments in the game made me really uncomfortable (won't mention them, dont like to spoil). Chapter 4 tested my patience in a bad way but if You're looking for a short game to kill time give it a try, You have to like this kind of game tho.