Garbage Pail Kids humor coupled with mediocre 3d platforming mechanics. Stellar for the time it was developed in but certainly has not aged well.

It's a Far Cry game - so, it's an open world shooter with tight mechanics. What I originally THOUGHT was going to be an interesting satire of the alt-right and Christian extremism turned into a narrative dumpster fire with twists that take power and agency away from the player. I could understand if this was done in service of some overarching theme or message but it's really, super not. Come on, what are we trying to say here? That extremists/cultists/terrorists could maybe be right? I think frustrating is the word that I associate with this game. It simply did not resonate with me. A swing and a mega miss.

An intriguing mess of JRPG mechanics and pointed queer representation. I think this game suffers most from its control scheme (I am an unfortunate soul who played it with a keyboard) and its third act. I think it would have deeply benefitted from character drama rather than inner turmoil/monologuing. Masterclass in UI design though.

This game is truly unhinged. The plot is not even a little believable (future dystopian setting aside). The conversations dictated by emotion are an interesting idea but poorly executed. It is so frustrating not to be able to respond the way that feels appropriate for the situation. Character development in terms of the pax is done well. This game has committed many unforgivable internal monologue sins... a cheap and tired narrative device.

This is a really interesting gimmick and narrative device. It feels intimate and "wrong" in a sense that the player has become an intruder. Kind of a beautiful analogy for how some queer people may feel in heteronormative society.

This is the only good cyberpunk video game.

I am so conflicted about this game. It is designed for the queer community and has been heavily scrutinized. This is often the case as the queer experience is not universal - we tend to want to critique things that do not fit the definitions we have forged from our own trauma. I can appreciate what this game does. It opens the door for polyamory, exploring intimacy with and without sex and it also sometimes forces you to face rejection. In this way, it does a good job of emulating the mess and wake of human relationships. It also has some genuinely funny moments, many of which are hinged on the game's primary conceit - you smooch swords.

However! It is deeply unfortunate that this game is just sort of... Mediocre on all fronts. It tries to do so many things between the genre mash up and the cast of characters that it doesn't do anything masterfully. The action RPG is truly just button mashing. At times the writing for dialogue feels rushed or cut short. The hype for this game has certainly worked against it. Everyone was looking for it to be so much more than it was.

Of course there is the stalker character and the controversy surrounding him. While I don't think that developers should shy away from topics that could make people uncomfortable, it needs to be done with a little finesse. In this instance, the character... is simply not written well. His character arc resolution is not believable. At times you are forced to interact with him, even by your own cousin. Another aspect of this game which suffered from its brevity and lack of depth.

Overall, I did enjoy my time at Verona Beach and I maxed out each weapon just wanting to get to know them. It is a step towards queer representation and an interesting concept. I just wish the execution was as good as the premise.

Only in the final 25% of the game does it prove how masterful the story telling is. The actual mechanics that lead you to that point are awkward and confusing. I never would have gotten to the end without a guide. The mechanics are interesting and a good premise but poorly executed in comparison to the narrative.

A really interesting premise (lending itself pretty fantastically to the horror genre) and the game is well written. The vignettes themselves aren't anything that we haven't seen before and they make less thematic sense as the story continues. Worth a play for the novel mechanic.

The world is beautiful (although it was clear that this indie title did not have anyone that could 3D model faces). I'm not sure that all of the narrative elements really came together as a cohesive whole. But the development of Henry and Delilah as well as the poignance of their pain/angst was well done. This is really a story about unresolution and liminality.

I'm truly astonished that this game was developed by a two person team. The atmosphere that it creates is enchanting and each vignette feels distinctly different. Because of the game's length, it escapes most of the tedium that I think plagues other point-and-click story driven games. While many of the story beats are predictable, it does have something to say even if it's not sure what it is. First and third chapter have gross implications.

This game is a masterclass in level design and patience. Would be five stars if not for the bull shit that is the bed of chaos.

Let me preface this by saying that I have never been able to really get into any Souls titles. This seemed to be a more accessible entry point into the series for a few reasons: the flask mechanics and its open world nature. Hitting your head against a boss? Run in a different direction! I am sure that even after nearly 100 hours I did not uncover 50% of the content. Combat felt exciting and rewarding without being entirely unfair. I've realized these games are really an exercise of patience. A masterful game and I'm now inspired to dip my toes into the other Fromsoftware games.

There was a lot that I really enjoyed about this game. The driving and shooter mechanics were markedly improved from the first game. We get a setting which impacts not only the weapons you wield but the vehicles you drive. You have a more open word and vehicle customization.

I understand that this was a set piece and that the depiction of racism in the game is a product of the 40s and 50s. However, when major plot points involve slaughtering hordes of asian and black people that feels uh like pretty overdone. Also the player character is about as likeable as a cardboard cutout of Sylvester Stalone.

This one left a bad taste in my mouth.

I have yet to 100% the Pokedex... But I plan on it which is really saying something. The first Pokemon game which makes you feel as though your trainer is a true entity in the world and various battles. So fresh and fun with less of a focus on actual battling and more on the creatures themselves. It isn't perfect but I am having a damn good time.