Pretty revolutionary for its time. Even playing all the way through in 2021, it stands up. The difficulty progression and mechanic growth is beautiful. I would only argue that it falls apart at the end where many of the puzzles become "Can I open this door? Can I put a portal on this material?" Writing is hysterical.

The likes of this game I have never played before - whoever decided to smash endless runners and rhythm games together deserves a trophy. Pair the unique, simple mechanics with alternative dream pop, lesbian heart ache and narration by Queen Latifah.. And you've got and EXCELLENT way to spend 90 minutes.

The artwork, atmosphere, rhyming dialogue and cow centered narrative was charming. However, there is a great amount of tedium that comes with the point and click adventure genre. There were some solutions that were not possible (for me) without the help of a guide. Deeply problematic choice to follow the schema of Indian independence and depict them as an alien race.

A fun enough core game loop with a solid upgrade system. Where the game is lacking is actually in spatial audio cues. It's easy to take on A Lot of damage at once due to enemies you didn't see with no way of knowing they were there. The art is serviceable and the 2.5D is interesting.

I think the most delightful thing about this game is its sound track. The writing is interesting enough but for me, it did not warrant multiple playthroughs.

This is quality that all other VR games should strive for. A simple, fun core mechanic that is executed perfectly and endlessly replayable. Definitely in my top 5 games of all time.

So like... Here's the thing. I love star wars so it was incredibly cool to be a part of that world. However this entire thing was expositional. (I mean, it makes sense considering that the other chapters are monetized). It's also an excellent demonstration of what is possible in VR. It just didn't feel like a complete experience. It felt shallow and hollow.

I appreciate what this game is trying to do and it has some really interesting moments. However, if it's going to be a quick-time event driven narrative... the plot points need to be comprehensible. I think Detroit: Become Human tries to do way too much and as a result is mediocre all around. Which is pretty yikes considering the game is so explicitly about racism.

This is an essential VR title. The diegetic menu/game navigation is pretty brilliant and the main mechanic inventive. If I had one nitpick: I'm not sure that the difficulty curve really reflects your progress through the game.

It's sort of a glorified fetch quest. A structure and mechanic that is just incredibly tired. HOWEVER, the art style is adorable and the writing is hilarious. This game is great if you need something wholesome and lighthearted.

There were some genuinely terrifying moments in this shooter. However, for a game that came out in mid 2010s, it feels mechanically clunky. There are shooters that do haptic feedback so much better than this game. The ending was a little dissatisfying and awkward - it felt like it was trying to say something more than it was capable of.

Comforting in a very unique way. Normally, I would not find the concept of exploration so warm in the warm this game postures it. A healing experience start to finish.

A game about the search for romantic fulfillment and emotional abuse. For such a serious topic the delivery is charming. However, there are parts of this game that are mechanically frustrating because the controls themselves get in the way. Also MUCH of the dialogue is too on-the-nose. None of the themes are really nuanced.

A clever, pleasant puzzle game. The levels are pseudo-linear which I found particularly interesting. However, I don't think it does a good job scaffolding teaching the player new mechanics. Pretty frustrating to FINALLY figure out all I had to do was sit on a bench and reset.

This, in many ways, feels like a dragon age game. However, it falls a little short and flat. It has created a very interesting world with corrupt/dynamic factions and has postured the player as a diplomat. There are so many opportunities for drama that the game does not capitalize on in service of its larger narrative. By the end of the game it feels like a slog to reach the conclusion. As a side note, it feels Pretty Bad to play as a colonist.