2022 Ranked

Finally - I ranked all games I played this year.

The platforming is clunky as heck, the controls are the opposite of tight and responsive – but it’s still fun and very chill! The game connects all its elements into a wonderful whole, not seamlessly, but that’s exactly why it’s so amazing. The game moved me. I can’t touch without being touched.

2

holy shit what a great game! I was only slightly intrigued when booting it up... and then I finished the entire thing in one sitting. I'll have to dwell on the experience a lot longer!
I am in awe of some of the creativity displayed here, of the themes some games tackle and how they do it. "Thanks, come again" might actually be my game of the year, dealing with the topic of self-abandonment in a beautiful and haunting way.
The entire presentation of this game is absolutely incredible and really shows what the text adventure format is capable of! Very much recommend checking this game out, it's short, it packs a punch and it has an (artistic) edge to it that makes it impossible to put down!
What the first two games put at the end of their stories, Xenoblade Chronicles 3 places at its beginning, as a starting point. In that sense, it really is the thematic culmination of the series. The time Xenoblade Chronicles 3 spends with characterization is plentiful, and it is well-crafted and joyous to experience. And the experience of travelling through Aionios comes together quite effortlessly and the gigantic map is somehow still quite intricately crafted!
This game was my first FromSoft-game and I quite like their approach to game design and storytelling. Elden Ring also features one of two open worlds I actually liked exploring (the other one being the world of BotW) and the only fantasy story I actually found bearable to the point of even being a little intrigued.
I think what I love most about Harvestella is its boldness, its vibes and it's readyness to create a little friction sometimes. It's such a lovely little gem that manages to combine familiar tropes and gameplay systems with its own ideas in a way that results in an experience that feels fresh. And I think that experience is best-played slowly, taking breaks as often and as long as you like.
The winning factor this game has is its game world - and I believe it's one of the most powerful open worlds out there, in atmosphere and storytelling. Some gameplay systems definitely detract from this central expierence, but I found a way to make it work. Not everybody will be able to do that, and that's fine. But for me, this was a very nice experience.
This is actually a really sweet lil' gem. I don't wanna spoil to much, but it's definitely worth your time and the price tag! So many clever ideas blended (hehe) into one short package!

10

What a lovely little gem! It has all the vibes (TM) I hoped for, doesn't overstay its welcome and has an incredibly beautiful and delicately crafted world!
Putting the twist(s) and nice character moments aside, the story is quite choppy and messy. I still enjoyed my experience with Nirvana Initiative. It's a very charming game with some clever bits of writing and a grander scope than its predecessor. That may be the central reason why I like the first game more - the smaller scope allowed for a more focused story. This one is way messier, but well, there's something to like about that as well.
It's very fun! I also regret not skipping the dialogue.
the entire presentation of We Are OFK is really great, the music and soundtrack especially! The story (and CHARME) of the first three chapters managed to really hook me in. It's kinda sad for me, then, that the final episode really didn't pull the entire experience together as I would've hoped. Especially noteworthy, though, is the diverse cast, this games' biggest strength. They're loveable and lovingly portrayed, queer as fuck, come from very different backgrounds and the game talks about all that. I really, really like that.
I only managed to complete one loop, for now at least. But the level of politics and detail and character development this game features are something I can still admire, together with the artstyle - which is absolutely beautiful!
The themes and story of Valkyrie Elysium actually resonated with me in a sort of way. The engaging combat system helped me to stay hooked and – I had a good time with the game! It’s not some great masterpiece but it’s an odd little game, lacking in variety, but with a lot of heart.
This is the most refined Splatoon has ever been! But that might be just about it, which is fine.The multiplayer portion is great, although hardly original at this point. The single player campaign, however, is a little disappointing. The mission based structure worked really well for Octo Expansion, but was simply carried over without much thought, which leads to a disjointed feeling campaign that doesn't really make much sense world-building-wise.
Everything about this works in a way few series manage. The different worlds are fun and interesting thematically - seeing the ruins of our everyday life reinterpreted in a Kirby game has a fascinating feel to it. The level design is great and every single stage has unique aspects that make them individually memorable
It's a nice lil´ game. Nothing especially great to find here, but the vibes and new Pokémon designs are really great. Were it not for the technical issues and rushed nature of some of the content in this game, I think this could've been a so-called "good video game™". In its current state Pokémon Violet is a game I quite like, despite it all.
I think this is actually the weakest Bayonetta game. It's still (very) fun, but it feels kinda bloated, especially because the enviroments got bigger and they made up a shitton of collectibles just to fill that void. The addition of a skilltree is also related to that feeling and actually really confusing to me. And like, somebody will definitly enjoy there's that much content and this many weapons and demons but I definitely just stopped caring for it halfway through.
Not much to say abt this
Although I didn't manage to complete it, Card Shark is still a fun cheating simulator with a nice aesthetic. It gets boring quickly, but before that, it's quite innovative and fun!
"A roguelite that once was a gatcha mobile game now reconfigured into a standalone experience" is maybe one of the biggest success stories I heard in gaming in quite a while. It's quite fun, too. Not especially great, but fine, fun while it lasts!
I honestly struggle to come up with anything remotely original to say in regards to kid-friendly 3D platformers. For me, they're kinda just there, fun enough and then I forget about them. It's nice enough, I guess?
Rune Factory 5 is, on a technical & narrative side, a complete mess. Heavy frame-rate problems and quite ugly graphics plague the game world. Character dialogue starts to repeat one in-game week in, the overlaying narrative doesn't really amount to anything. The gameplay loop is quite mesmerizing and relaxing tho, and, in the end, the entire package hooked me enough to spend these 20hrs.
I´ve played like 2hrs of this - and they were fun! I´ll probably play this like once a week in the forseeable future. It's fun in exactly that kinda way. Nothing here is truly exceptional, but nothing is bad by any standard (except maybe for Nintendo's online service which still - pardon my french - sucks major ass).
Looks tasty, plays nice, but I really don't know who at HAL sits there thinking "Let's make a 130 levels progression system for this 3 minute long series of minigames." Especially when most of these levels feature really random and arbitrary content?
In the beginning the entire experience is really engaging... and then it kinda just stops and gets stale really quickly. The base building is fiddly as well as kinda unsatisfying in its design and the combat really isn't all that engaging. What's left is the absolutely stellar presentation, the bad performance on Switch and some bugs dragging down the entire experience.
I kept bouncing off this one - it's fundamentally unfun, I think. The nice visuals can't save it from that, sadly.
I had a blast playing it for like two hours and then got so bored with the central gameplay loop that I stopped playing and never looked back.

30

I played through the main campaign, of this one, so I'm marking it as completed. I think this one got me through its presentation, the amazing characters design and the decent (enough) gameplay. But why, for gods sake, do these mobile apps always feel the need to include the most unethical forms of monetization imaginable? It's frustrating.
Yes, this is an evolution of the series. No, it's not a step forward. It's just different. This game makes a lot of great improvements to the gameplay and then just... stops. It doesn't do anything with it, and I think GameFreak doesn't know what to do with it except create a gameplay grind that is so mind-numbingly dull I'm suprised this isn't an MMO.
nvm, I actually want most Disney characters to stay forgotten

33

I found playing Frogun actively unbearable, sadly. I think this game destroys every possible burst of fun I could have with it as soon as it arises. Fascinatingly, he gameplay features the opposite of what you would call a "game flow", to the point that I think this could've needed like an extra year just to get the controls and movement right. It has a nice artstyle at least.
This is really bad. The monetization continues the trend of "We're the bad guys in an dystopian story". The game wants to play itself and auto-activates auto-walking and auto-battling with every new quest. All of the systems are predatory, none of them are fun. Which is the reason I really can't praise the charming presentation - it just makes the game even more predatory.

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