LudusAurea
2019
A decent remake of RE2. The environments have been re-imaged in authentic yet creative ways, the RNG of the original game is intact and it comes with a soundtrack DLC that includes the menu and original music. Capcom made a lot of dumb story changes that don't make sense, and the pacing isn't great, not to mention Claire's game is completely lopsided in difficulty compared to Leon, but it's a good substitute for new players.
2012
Absolute dogshit, the worst RE game made by Capcom (worst RE game of all time goes to Slant Six). 4 discombobulated 5 chapter campaigns that eventually tie together but are all full of offensive attempts to pander to OG RE fans, hackneyed movement, silly game mechanics and kung fu, vehicle sections, and nonstop explosions.
For some reason I own this on all three platforms and it sucks on all three of them. In addition to being non-canon, to butchering all of the main characters appearances, in addition to making Raccoon City ridiculous, the game simply was broken and never got fixed. Humans would survive insane damage but you died like nothing. Zombie aggro rarely worked correctly. The only good game mode was a DLC where you played King of the Hill with a computer that let you control Nemesis.
Weeping angels, oof. Shadows of Rose is actually a really good step for the franchise, showing the writers can still embrace supernatural stuff and make a survival horror experience that delivers something different (although not really new to the genre.) New mercs characters and third person mode are cool too.
2008
2012
2018
2004
Simply not a good game. Plagued by stupid design that was popular at the time - namely monster closets - and bad guns that just didn't work well even if the shooting mechanics would have, which they also didn't. The entire last level is an infinite monster closet for example. It's worse than that, though, because instead of spawning off-screen in an actual corner or closet, Helghast legitimately spawn right on top of you in plain sight in the middle of a room. The one unique feature Killzone 1 had was also abandoned for the rest of the franchise - getting to choose one of four protagonists with different loadouts and combat styles. A lot of the guns had cool designs that reminded me a lot of Battletech TTG or Mechwarrior RPG, vaguely realistic but scifi at the same time, but they just didn't end up looking so cool on screen, either.
2011