5 adds xray melee kills and further expands the focus on the customization system but really there's not much different from 4 here. It's the best entry in the series yet, but Rebellion simply continues their tradition of barely improving the game while continuing to sell the same DLC redesigned (Hitler ) as well as cosmetic DLC that should be 100% unlockable.

The mission maps are significantly bigger than 4 and have lots of objectives and collectibles but that isn't always a good thing. Prepare for a lot of save scumming in missions like level 1 or level 4 due to their length. Also, there aren't really a lot of new weapons - if any - in SE5.

Still it's a fun experience. You can turn off the invasion - Dark Souls drop in pvp - and probably should if multiplayer isn't your thing.

Initially I put the game down because the mechanics struck me the wrong way - basically CoD MW2 ice climbing simulator. Those mechanics made their way into a lot of other games like RE6 and I had no interest in them. But after playing, it's an innovative little platformer with intelligent and moderately realistic climbing.

Great soundtrack, environmental story telling combined with a ton of journals and letters, one of the only games made with UE5 right now. The graphics are pretty and even with everything being flatshaded it still looks good. Lots of cool imagery in the pre-rendered cutscenes, especially in the last hour. Looking to buy it when I have money. Once you master the game it can be beaten in even less than 4 hours but it takes about 10 to get all the achievements if you're organized.

Anyone familiar with spiderman lore can predict every single thing that happens in this game, and the story and gameplay are both mighty boring, but it's the best Spider-man before Spider-man 2. The swinging animations, tricks, quips etc. are all on point and it features most of the best villains - the rest will be in Spider-man 2 I'm sure.

As I said, the gameplay gets extremely boring fast - Spiderman is chock full of lazy, cliche, frustrating GTA style missions and neverending groups of dudes to beat up. That would be half ok except even with all skills unlocked, there really isn't a ton of variety in the combat. Especially once you are fighting every kind of enemy on screen and once and all enemies of the same type have to be dealt with the same way.

The story gets great in Act 2 - though predictable - and makes it worth playing by the end.

Game sucks. No paladin no good review. Just kidding but no really. I partook in the launch day fiasco. I waited in line with my roommates for over an hour just to get errors when it was our turn to log in. This game was repetitive garbage where levelling up and "difficulties" was just a matter of replaying the exact same crap over and over but with more modifiers on the enemies. Extremely predictable ending, always online requirement at the beginning, and lacked any of the good features of Diablo 2.

When this was announced i was hesitant and I was angry that this game was being remade when the original was already a masterpiece that didn't need improving. I own this on PS5 and PC and I'm playing it again on Xbox and my opinion hasn't changed, but they only added more to the game, without ruining anything.

My original experience on PS5 was awful and I blame that entirelyt on the dualsense being a bad piece of hardware. I had insane input latency issues and barely beat the game the first time. Subsequent playthroughs on PC and Xbox have been much more positive but either way, this remake is also a masterpiece - graphically, sound design, etc.

The only major difference from the original is that you can now freely roam around the different areas of the ship, although you obviously can't go back to the Valor after it blows up. Otherwise, this remake expands the lore by adding sidequests and more story logs, especiallyt stuff that expands the relationship between Isaac and Nicole.

I haven't finished this yet but from what i played it was good. 13-2 fixes the horrible party leader dies = game over mechanic, incorporates some cool systems where you fight alongside monsters, and has a lot of Chrono Triggery time travelling vibes to it.

This game is an outright masterpiece.

The art style is very creative, basically three dimensional watercolor paintings of a 19th century-esque empire come to life. Viktor Antonov, one of the art designers from Half-Life 2, had a huge role in this game and its very obvious when you see the battle-walkers or many areas of the city which are reminescent of City 17. Even without the art style, Dunwall and the Empire's weird industrial world are beautifully expressed and deeply protrayed as a flawed, interesting world.

The gameplay itself is fantastic, letting you play how you want. You can be stealthy and silent and sneak around the hard way like an old school playthrough of Thieft or you can kill everything and everyone and leave the world in chaos. You can be a weird ninja wizard and teleport around the world, mind control rats to eat people, and more.

One of the coolest aspects of this game is that how you play affects the world and the ending, even if it seems to only be in minor ways. Play chaotic and the amount of rat swarms increases. Choose to take out targets a certain way and technically no one dies.

Easily the best Batltetech strategy game. MCG actually took place in existing lore and let you command an entire company of mechs/vehicles during Task Force Bulldog, the war against Smoke Jaguar. You got to manage pilots, mechs and vehicles and could field a mixed unit of tanks, APCs, and all 3 mech classes in a traditional RTS (minus base building).

The worst game in the series to date - 2042 is likely worse though. "Going back to its roots" is a hilarious joke. "Never before seen" side of WW2 is because no one cares about this side of WW2 - it's not fun and to call them battles when compared to Battlefield 1942 or 1943 is a joke. Every single thing about this game is absolutely terrible. You've got dudes running around with guns that weren't even available in that front. You've got dudes fighting in areas they never actually fought in. Dudes running around with guns that weren't even created for years yet just like BF1. The maps all suck. The flyable area is tiny in all of them. You can't see anyone ever when you're n a firefight unless they're directly in front of you, usually. Tanks are made of paper and even more defenseless than in Battlefield 4 where getting in a tank was a certain death from infantry. Just a terrible game through and through. Didn't even have the Pacific in it on launch.

I took off a whole star because this DLC makes your controller rumble literally the ENTIRE time, and there's no option to turn it off.

One of the best RTS games ever made without a doubt, Rise of Nations was legendary and foundational to the genre. RoN combines Age of Empires style gameplay and resource management with a Civ-like city/territory system in which building or conquering cities expands your borders, economy, military strength, building area and trade routes. You can choose different types of government that come with their own benefits, setbacks, and hero units, all against the familiar backdrop of an age race to get the best technology fist.

Though this series is dead, you can see its mechanics used in later games like Empire Earth III, Cossacks and more. And it was re-released on Steam with achievement support and functional matchmaking so it's still current.

Absolute joke of a game. This port was full price and not only that but it didn't even include the newest version of the games that the SNES version did. This is a ROM of the original release version on SNES that is 5 megabytes on a disc that could fit several hundred copies of this game and then still have room left over for the entire SNES and NES library. And it was priced $60 for a 20 year old game.

The game itself is stellar - a collection of the Super Mario games including Super Mario World, Mario 2 etc. But if you thought Super Mario 3D All Stars was shameless profiteering, this was way worse.

The best C&C game until Red Alert 2 came out but still the best main-story Command and Conquer. Big ass mechs, small mechs, medium mechs, Obelisks of Light, tunneling NPCs, Banshees, what more can you honestly ask for from an RTS.

Honestly the pinnacle of NBA games. Kind of pitiful that no company, especially 2K, can figure out how to make a good NBA game again. Even Playgrounds 1 and 2 and the modern version of NBA Jam suck in comparison.

This review contains spoilers

The single most frustrating DLC in the entire Mass Effect franchise. On normal difficulty it's forgivable. Arrival pits Shephard alone against an entire base full of indoctrinated Cerberus morons where 99% of this mission is just shooting room after room after hallway of dudes and eventually mechs as you try to crash an asteroid into a mass relay that the Reapers are going to come through any moment to start their invasion.

This DLC ties in directly to the beginning of Mass Effect 3 and explains why Shephard has been stripped of his rank, command and ship. It's cool but it's also just a pain and should have been included with the original game.