Went for 100% on replay; i.e., got all the Ace medals (and surprised myself with a few red ones too), completed all the gift challenges and sidequests, and against my better judgment, I even read all the dialogue. I left this run-through of Neon White with new appreciation and new frustrations in roughly equal measure, with intersections between the two that'd take an essay to unravel, or maybe a three-hour YouTube video called "Neon White: An Exhaustive Critique" or some bullshit. I'll save that for round 3.

Gameplay and level design so good that its "flaws" could be more aptly called "imperfections"; the devs occasionally err on the side of traversability over polish (meaning bits of level geometry that help with gift challenges can gum up normal runs), some of the chain reactions built into levels aren't usefully telegraphed, and there are a few "where do I go now?" moments that feel like imprecise design rather than intentional mini-puzzles. (It gets particularly annoying when exploding barrels shoot you up into the empty sky, with no clear indication which direction you're supposed to turn afterward.) But on the whole, this is a game I've been waiting my whole life to play, or at least the decade and change since mastering League of Evil on my old iPod Touch in high school. As someone who can barely hold his own even in the rare FPS games I enjoy, I aced every level apart from most of the 11th chapter, and that's only because I know for a fact I'm going to optimize the shit out of those levels over countless hours of trial and error. I cannot wait to play even more of this game.

However, I must confess I skipped every single cutscene as soon as I realized the dialogue was going to be Like That for the whole game. Every single one.

I’ve been mulling it over, and I genuinely think this is the worst game I’ve ever played.

'ate Lyse
'ate Gyr Abanian zones
'ate repetitive busy work

luv Gosetsu
luv Doman zones
luv the Steppe tribes

simple as

Finished the Collection, Unlocks, and Secrets (only used passwords for the ones mechanically impossible to unlock on iOS), so I’m good marking this as my completion date. I’ve seen this called everything from a roguelike to a bullet hell shooter to a musou game to survival horror (??), but you know the genre this has the most in common with? Idle games! Vampire Survivors’ DNA is more Antimatter Dimensions than Hades, which makes it a perfect game to half-pay attention to while the TV’s going, and which also seems to have brought out some seriously unhinged takes from the denizens of this here website. It is OK for a game to be shallow and mindlessly fun! It is, quite literally, not that deep!

Barely deserves to be called a game, what with its complete lack of challenge, player options, fail states, or any form of decision-making at all—it’s more like a fidget toy with (obscenely long) loading screens. Other Lego games will do the bare minimum and throw in a “put these statues in the right orientation” puzzle; The Chase Begins will gesture at this idea, but make it impossible to put the statues in the wrong orientation. I couldn’t imagine playing this for its own sake (or heaven forbid, for a job), but I can’t deny its value as a not-too-distracting distraction, the sort of thing you can play with the TV going and not miss any of the show’s plot.

Well, now I know which game I'm going to be recommending to every single person I know for the foreseeable future. I could talk at length about the profound malleability of Curse of the Golden Idol's gameplay systems, but in short: if the devs released a level editor for this, I would never need to play another mystery game again.

Can't say this is a necessary upgrade, or a great tech demo for that matter (why would you want to demonstrate modern graphics tech with a game where sterility and uniformity ARE the visual style?), but I'll take any excuse to replay this game. And are you telling me the platforms always moved this slow?!

The second minigame is literally unbeatable. Apparently this is normally a Dolphin issue, but I'm playing via Nintendont on a Wii U, so who knows how I'm supposed to fix it.

The best game concept ever. One of the best gameplay loops ever. Some of the best sound design ever. The most creative 3D level design ever, or at least at the time of release. It’s too bad Boo hunting is one of the most aggravating progression mechanics ever!

Chock full of Sierra jank, including the longest FMV animations you can possibly imagine, but there’s some evocative horror imagery in here, and the art assets are all wonderfully strange. Appreciate the mostly easy puzzles, too.

My girlfriend has never been particularly into video games, so any game they’re m willing to sit down with me and play for 60+ hours is already something special in my book. Of course, it doesn’t hurt that these games are near-perfect on their own. I would die for any of these characters. (And I’ve finally come around on T&T being the best of the three!)

Played with the incomparable HD Project mod and finished up this morning. If I do any real writing on this game, it’ll be on the main release page—I logged this release because it’s the only way to specify I played it on PC. But suffice it to say…it’s good. Real good.

After mulling it over a bit, I have to conclude that the original game has the better loop, because the ability to actually move within the space (which, don’t get me wrong, I’m glad they didn’t implement here) adds a necessary layer of depth. But this makes a better case for VR as a conduit for thoughtful game design than any other game I know of, and that alone makes it worthwhile.