2281 Reviews liked by Moister


not a bad game at all, a pretty good one in a lot of ways but incredibly messy. the conspiracy in this one maybe tests your suspension of disbelief a bit, but there's so many good moments and it's not nearly as boring as 3's conspiracy so it's still an enjoyable time, at least when the game has you in onomichi. kamurocho feels like a drag regardless of how unfinished it is, but that's mostly because onomichi is just such a great hub and where most of the actually compelling story and character moments take place. characters like hirose and someya are also incredibly compelling, especially when the rest of the cast is just kind of there in my opinion. iwami more than anyone is a very bad and unenjoyable character but that's kind of the point and why he's so effective in his role, but then you have everyone else who's just kind of boring or vaguely evil and it just doesn't do much for me personally and it maybe doesn't help my wider thoughts on the characters that the western release is missing all of the tatsuro yamashita vocal tracks so cutscenes involving those songs just feel kind of empty and stilted since the original japanese version lets the vocals and facial animations do more talking than.. actually talking. the most striking thing to me about this game though is that even if it's not the last step in his journey, a lot of kiryu's story in this one basically has him in the passenger seat for a lot of events he went through in the first game, which i think works really well for a game that's supposed to be the end of his tenure as the sole lead of this series (more on that later).
very much a game that i enjoy but one that i don't find intensely remarkable most of the time. in terms of enjoyability though, the ending is where my thoughts on this game become more complicated, and while it really doesn't impact my thoughts on the game that much it's still something that constantly irks me and i find very hard to divorce from this game.

there's this pervasive idea in the yakuza fanbase that 6 was meant to be an end all be all finale to his character, that this would be the last time we would ever see him. however this idea falls apart pretty quickly; even while playing the game it becomes obvious that either this assumption is full of shit or that kiryu just got the worst send off ever, and to this day you'll see people upset about kiryu's inclusion in the post-6 like a dragon games. more than any other game in this series when like a dragon 8 was revealed there was this vocal fan outcry, people were upset that kiryu was coming back as a protagonist in this one and the more and more time i think about i just don't get it? on its own terms, as an ending to the individual game it's fine, but it's such an awful way to hypothetically conclude our time with this character and it's just perplexing to me that a non negligible amount of fans felt like kiryu's inclusion in games like 7, 8, and gaiden were even capable of "ruining" it. did kiryu fans really want his story to end with him once again falling back onto his deepest fatal flaw? the one thats been haunting him since the finale of the first game in this series? kiryu is constantly running away, he feels like people and especially the people he loves only get hurt when he's around, so he keeps running, and him not learning from that and just doing it again is supposed to be the final send off to this character? this grand finale that the newer entries tarnished? never has the fanbase of a series made me more happy that the loud voices in fandom are not the ones in the writing room because never before have i seen such a widespread misunderstanding of a character and his arc than with kazuma kiryu after yakuza 6.
hopefully as we get more fans in this series after the release of 8, a game that actually has what feels like a natural finale for the character, the idea that 6 was not only supposed to be a total finale for the character of kiryu but that it was a even a remotely good one for him dies down and yakuza 6 discussion can finally shift solely to how it has the worst version of kamurocho in the series, just like god intended.

People always talk about how Mega Man nearly killed Wily in 7, but never talk about how in ending of this, he actually kills him?? So the ending goes like normal, Wily tries to escape like normal, but then Mega Man launches a FUCKING ROCKET AT HIM which sends him careening back to Earth. While on Earth, his spaceship EXPLODES. The explosion is so big, you could see it from space.

GB Mega Man has no mercy 😭

Fun game! I just need to talk to whoever thought it was a great idea to lock saving behind the sleeping mechanic on Survival difficulty.

To put into perspective why this is an abhorrent design decision made by absolute fucking dumbasses who couldn't tie their shoes, even under the threat of gunpoint, you have to consider:

- This is a Bethesda game. Halfway through the tutorial on this most recent playthrough, my game crashed. Imagine being halfway across the map and you haven't saved in a while. While this sort of thing is true for any game that withholds saving like this, it simply isn't acceptable when the scope of your game is so large that these sort of technical hiccups are more inevitable than anything else.
- The combat mechanics and scenarios were evidently not built around this. To give a lesser example, the warehouse you have to clear to get to Diamond City requires a significant amount of cheesing if you want to see it through, and this is only expedited and compounded when you step outside and have to deal with multiple snipers. To give the most textbook example of this, one of the very first quests in Fallout 4 has you dealing with a Deathclaw. This Deathclaw only gets spongier with each progressive difficulty option, and by the time you've turned Survival on, can easily one-shot you. Given that you have to fight a litany of raiders before this encounter begins, you already start the fight with reduced resources. Unless you chose to pick off the remaining raiders with the laser musket the game hands you before you decide to pick up the minigun, good luck running around the second you have to reload that minigun. The only way this fight is even remotely fair is if you cheese it by going back inside the building you came out of, running back up to its roof, and "stealth killing" it from the roof while it runs around like a chicken with its head cut off trying to find you. The big issue with this approach is that it drains you of your ammo for the minigun, seeing as there's no real chance that you're getting a clean shot on that thing while it's moving around. Seeing as you'll probably need that minigun if you want to have a fair fight in places like the aforementioned warehouse, this is less than optimal. Once again, this is one of the first quests in the game. It would hardly surprise me if they didn't test this thing, that's how poorly thought out this is.
- One of the enemy types in this is a mole rat that will suicide bomb you. If you're lucky and have enough distance from one, this isn't a problem. But if even a single one of those things surprises you, you better start hoping your last save was recent.
- If you're playing on PC, none of this is an issue! Just install a mod that allows you to customize the rules to whatever you're comfortable with. If you're playing on a console, in particular anything PlayStation-related, you're shit out of luck.

What I love about Survival difficulties in games like these is that they force you to engage with the minutiae of the game's world. Having to actually scout for empty bottles so you can pour water into them is far more compelling than using what would be that water for boring, barely noticeable stat bonuses on regular difficulties. In this regard, Fallout 4's survival mode adds a nice layer to an already pretty fun game. But good lord, unless you're in a situation where you can circumvent the baffling decision to restrict saving in this way, I can't recommend it. Unless you're already halfway through the game, it makes the game nearly unplayable, and I'm not mincing my words here. It's genuinely that bad.

is like game but for stupid . friend angel will like this game . he stupid .

i have my nitpicks and prefer the original due to its faster game speed and the text being too slow (seriously guys its 2024), p much everything else is nitpicky like sound design and occasional dialogue changes

but i had the biggest grin on my face throughout the entire 32 hours i played, its beautiful, the battle mechanics are still as fun as ever, the remade soundtrack is (for the most part) a banger, its so faithful and felt like I was playing the original for the first time again as a kid, felt like a new yet extremely familiar take on ttyd, fitting for a remake

genuienly cant believe this exists, I dont think paper mario will ever be the same again but I am so happy i got to relive one of my all timers like this

(please nintendo make more of these im fucking begging you just make the game faster)

Studios when a game is fairly priced and isn't bloated with 800 hours of repeat side quests and just focuses on what it does in a bite-sized experience that doesn't over stay its welcome:

GooeyScale: 9/10

this game in such a weird spot for me. it's a really bad game with ass controls, really bad voice acting that fucks up the tone of the game a lot at times, and a whole bunch of glitches that i'm not sure are from the actual game, or the emulator.
but on the other hand, the premise is really really interesting. love how you can either make the reporter(s) suffer for some good camera footage, or save them but have no footage at all. too bad I encountered a glitch somewhere near the end, where I kept clipping through the floor and I couldn't continue. it's a shame, if this game had a better dub (or no dub at all) and the game was less buggy (or the pcsx2 devs fix them) this game would definitely be up there as a goated horror game in my opinion

This review contains spoilers

Honestly, one of the most misrepresented games I have played. So many people seem to write it off as a perverted game which is wrong. I have platinumed the game which involved beating over 100+ side quests and finishing every single route and there isn't a single time the game forces you to do something perverted so if you complain that this game is too perverted then you are just exposing yourself. The game offers no rewards or incentives to do creepy perverted things and it is 100% optional.

I also assume many people who hate on this game don't actually understand Japanese in the slightest because nobody I have seen outside the Japanese fans seems to acknowledge the existence of any of the characters or quests. This is a genuinely funny game with some funny quests and some of the routes are pretty good. My personal favorite routes are Ranko's, Megu's and Yayoi's routes. Ranko's route made me tear up a bit. Yayoi's route might be the least romantic out of the bunch, but I love it because it deals with urban legends and myths regarding the island so it's one of my favorites because of that. I pretty much like all the routes though, except the Chairman's route. Fuck the Chairman's annoying route.

This review contains spoilers

Silent Hill 3 is a layered tale covering many different but related subject matters, but its beating heart is the story of Heather, who starts her story as a young girl who must make her way through an oppressive and hellish landscape of rust, monsters, and men. Vincent is deceitful, manipulative, and pest-like in his annoying recurrence. Leonard is equally as deceitful but also helps shed light on Claudia’s traumatic childhood as the daughter of an abusive father with a cultish obsession. Douglas is a cop, who has knowingly killed people and willingly followed and pestered a 17-year-old girl through an abandoned mall until she is forced to hide in the women’s washroom. Harry’s murderer is indirectly Claudia, but the actual killing was done by her servant; by “him”. Claudia and Heather’s sisterly love for one another is implied to have lasted a short time, since they were both then forced into a cult they wanted nothing to do with, and in Heather’s case, she was forcibly impregnated under the guise of birthing a paradise for a bunch of lunatic child-abusers. This is the story of Heather fighting against her assaulters, reclaiming her identity and discovering who she really is. If this wasn’t a clear enough depiction of unwanted teenage pregnancy, Heather drops the line: “But a God born from hate can never create a perfect paradise!”, which tacitly disproves Claudia’s indoctrinated beliefs that pain must bring happiness. She then swallows a pearl of Agloaphotis, which aborts the God fetus from her body.

This is a game which shows a categorical understanding of the permeating patriarchal violence that is bred in modern-day society, and which expresses a staggering amount of empathy for almost all of its characterized women. There will never be another game as elegantly put together as this one.

Dark souls. A game with Full of soul but with a little bit of daring hollowness inside it

In my journey to play souls titles, I played dark souls 3 first but didn't finish, then played bloodborne, then demons souls and now this. Dark souls.

Just like demon's souls, I find this game still worth experiencing. It doesn't do everything great unfortunately but one thing it does great, it really does GREAT.

You see, souls titles in it's core is just a cliche fantasy game with lots of monsters to fight something like castlevania, but what makes it carry to next point, the castlevania symphony of the night if you will... The World that is.

There are tons of 2d metroidvania's in the gaming, but 3d ones are hecking rare. But this game, with it's connected world, actually managed to give me that feeling again. The cohesive world that expands and connects with every step of the way. Especially it's first half with you somehow be able to go wherever you want from the world and not just that come back to it again and again and again... It's so good that in fact that, it's gets twice more disappointing the moment it stops doing that.

Yeah I am talking about the last 1/3 of the game unfortunately.

Before the whole franchise became just a boss tier list titles, it cared about it's world before the most and this game is the result of that idea. But like I said there are soooo many shortcomings as well.

First 1/3 of the game is about ringing the bells but it's so open that you can go wherever you wanted and it's the best part of it and I can easily give 5/5 for it. For example myself went to new londo ruins first, get f####, return to hub, find the right way, ring the first bell, don't know where to go next, go down and find out catacombs, go there and arrive tomb of the giants, realize there is no shortcuts back to hub, get stuck, get f####, get raped, finally manage to return back to hub with barely be able to breath, look up a guide, learn the right way, go to more boring version of swamp, ring the second bell

Second 1/3 is about getting the lord vessel and there are small bumps that takes it down to 4/5 but still enjoyable, go to the boring ass forest, barely stay alive from the boss and get the ring, go to awesome fortress and get killed to traps bazillion amounts of times, finally go to anor londo, then hidden painting and then back to anor londo and... Other than the excellent boss fights, enemy reusage starts to show itself, anyway game is still great and we get the lord vessel.

Then last 1/3 happens and game becomes a mess. You need to get to 4 zones with gimmicks, be it lava, curse, darkness etc. While this in itself not a bad thing, where it gets ridiculous is there is almost no shortcut or almost no connectedness between them. Game gets linear as it gets and boss runs gets longer as it gets, also enemy variety gets lower as it gets.


I am gonna be honest even tho late bosses are mostly easy, variety and boss runs to them really soured me from the experience and resulted me almost leaving the game. I mean I finished it but for what cost?

You see, I always find souls titles endgame areas to be quite lacking and dark souls is no exception. But unfortunately dark souls is much much worse for it. Because it breaks it's consistency of level design. And the world feels more the worse because of it

At least dlc is cool tho?... I finished the dlc as well(but I find out I miss kalameet dragon boss... Dang it) and it was cool.

Unfortunately it reuses the bland forest area in the first zone, but the moment you finish that rest is great. It's especially good when it comes to level design with you somehow find yourself at the bonfire every single time with shortcuts just like in the main game. But one thing almost ruined everything for me and that is, it's last boss Manus.

You see, I made a full on light equipped fast rolling stamina heavy character, say glass cannon dps if you will. But Manus is like a dark souls 3 boss(also it's the first one that with the trend that unending combos). He is fast, super aggressive and just Does. Not. Stop.

It's the first time in the entire game I felt hopeless. I managed to beat him after god know how many tries but felt nothing but fatigue(also my new job internship stress adds to it tenfold). Unfortunately because of it I am mixed when it comes to the dlc but at least it's still worth it just for the high quality areas you traverse

So yeah this was dark souls. Quite the polarizing game for me with every step gets best to worse. It's a game where I can't find it's awesome connected world anywhere else, but never had that much frustrating moments in any game. So because of that I give to base game 3 stars, but with the dlc it goes up to 4 for me

So what can I say... one can only wish a better second half when it comes to consistency because even it's older cousin demon's souls shows it's value more and more to me.

sirena beach and pianta village are the worst things that has happened to civilization since the holocaust

Super Mario Sunshine: The Slippery Slope of 3D Mario

Growing up, one of my favorite things to do with every 3D Mario I played, was to replay them, and 100% them again and again. I've 100%'d Super Mario Galaxy 1 & 2 multiple times as both Mario and Luigi, collecting every power star on every level. I remember playing Super Mario 64 and its DS remake and 100%'d those games multiple times, and I've 100% Super Mario Odyessy as well. I've always had a soft spot for 3D Mario games. Super Mario Galaxy is my favorite game of all time, Super Mario Galaxy 2, and Super Mario 64 are up in the high rankings for me as well, and Super Mario Odyessy is probably my second favorite, behind Galaxy 1. However, I've never felt that same level of affection with Super Mario Sunshine. I've tried in the past, me and my mom went to our local GameStop back when was I around 6-7 years old to get a used copy. It was only the original GameCube disk, no box, but I was a kid so I didn't care, we went home, I put it in my Wii, started to play it... but it just never clicked with me back then.

Maybe it was just because I was a dumb kid who sucked at Video Games at the same, this was the same kid who thought Sweet Sweet Galaxy from Super Mario Galaxy was the hardest thing ever (if only he knew about Dark Souls). Fast forward to now, I've decided to give Super Mario Sunshine another chance now older. Unfortunately, I lost that original GameCube copy from all those years ago, and I don't remember what happened to my old Wii, so when I replayed this game, I was playing the version on the Super Mario 3D All-Stars collection for Switch (I'm writing here cause backlogg's system for ports/remasters isn't that great). Going into Super Mario Sunshine, I wanted to 100% it as I have with every other 3D Mario I used to do as a kid, but I never ended up doing so with Super Mario Sunshine. Maybe it's because I'm older now? Maybe it's because of the game? Or maybe it's because I'm washed at 3D Mario games?

The story is pretty simple, of course for a Mario game. Mario, Peach, Toadsworth, and the Toads fly to Isle Delfino for a getaway, presumably for them to get some much-needed rest after Bowser's many attempts to capture Peach, but things aren't as comfy for Mario and pals because they encounter a mass of paint-like goop. Mario gets the Flash Liquidizing Ultra Dousing Device (F.L.U.D.D.), a water cannon created by Professor E. Gadd from Luigi's Mansion fame, and Mario uses F.L.U.D.D. to defeat slime covered Piranha Plant. To thank Mario for his good deed, the police of Isle Delfine arrest Mario. As a kid, I thought nothing of it, but looking at it now, the whole criminal justice system on Isle Delfino fucked up. Mario does not get an attorney, there were witnesses who clearly saw Mario innocent but decided not to back him up, and the prosecution pushes for a guilty verdict onto Mario off of a SKETCH! A SKETCH OF ALL THINGS!? As much as a pile of work the real-world criminal justice system is, at least I can remind myself that it isn't Isle Delfino's criminal justice system. Mario is assigned to community service and has to clean up the island and track down the real criminal.

It's such a quirky premise for a Nintendo game, and I don't think Nintendo would make a Mario game where he gets in jail today, considering how strict they are with the portrayal and copyright of their characters. Even though I never beat Super Mario Sunshine as a kid, I got spoiled the story for myself from YouTube videos, and going back to it now, I don't care that I was spoiled. It's a Mario game, I don't care I already knew the story front to end, I was coming here for the gameplay. Super Mario Sunshine is the first Mario game to introduce Bowser Jr, and this was a great introduction into his character. Bowser Jr was a fun character in this game, this game alone puts him on top above the Koopalings. The characters in Super Mario Sunshine feel unique in this game alone, the Piantas are the citizins of Isle Delfino and sorta the replacment for Toads in this game, Toads are still here, but not as much compared to other Mario games. Super Mario Sunshine has this charm and bright personality that isn't in a lot of other Mario games. The title screen, the OST, every pretty-looking thing in Super Mario Sunshine makes it feel summer-like.

To the main course, being the gameplay, all I have to say is that I am more split with this game's gameplay than I ever have been with any 3D Mario game. There are a lot of pros and cons with the gameplay of Super Mario Sunshine, I found my overall playthrough to be a great time, but there has been a lot about the gameplay mechanics that I feel hold this game back from being anything more than great. For one, I'm glad this is harder than any 3D Mario game I've played. It's sort of refreshing to have a Mario game give me a challenge, but the thing is, a lot of what makes Super Mario Sunshine difficult is either because 1. I needed to learn and adapt from the challenge I'm facing, or 2. Because of the bullshit slippery movement that Mario has throughout all of the game. I don't know if Mario has ice cubes built into his shoes, but moving as him in this game feels like you walking on ice and it's not too much of an issue throughout most of the game, but in parts where you need to be precise with your platforming, it just fucks you over, anyways.

In Super Mario 64, Mario collected power stars in that game, but here in Super Mario Sunshine, he collects Shine Sprites instead. Shine Sprites are a cool replacement for Power Stars, and the little jingle you hear every time you collect a Shine Sprite is a banger, but I wasn't as excited to collect them as I used to be with Power Stars in other Mario games. There are these blue coins you can collect throughout each level and if you have 10 blue coins, you can exchange them with a merchant on Isle Delfino for a Shine Sprite. Honestly, I found collecting the blue coins to be tedious, some are in some levels and some aren't, and overall just felt like a headache to get. As for the levels themselves, they all had some level of charm to them, but nothing quite memorable compared to the levels in Super Mario 64, the Galaxy games, or even Odyessy. The inclusion of Yoshi in this game feels so forced, you have to get Yoshi out of his egg by bringing the fruit he wants, but Yoshi isn't needed for a lot of this game unless you are going for 100%, and nothing would have changed if Yoshi wasn't included. I said how I wanted to 100% this game and never ended up doing so, that's because I found Super Mario Sunshine to not worthwhile to see through with a 100%. It is a worthwhile game to play for fun, the levels are fun on face value, but while trying go for that 100% completion, you can see a lot of the flaws of the level design.

Overall, even though I had a lot to say about the flaws of Super Mario Sunshine, at face value it's a great Mario game, just not an amazing Mario game. It's a fun time playing through Isle Delfino, there's a lot of charm, and when the game mechanics aren't against you, they're pretty bearable. I had a great time with this game, it's been a while since I played a 3D Mario game, and perhaps I should revisit one in the future before the eventual next 3D Mario game.

Stats:
The 13th game I've completed in 2024
Played on Nintendo Switch (via 3D All-Stars)
Hours into Game: 15 Hours
Score: 8/10 (4/5)
Last Statement: Fuck Isle DelFino's Criminal Justice System

im sorry, its just never clicked. first i played it via the switch port. then i emulated it, hoping maybe it would be more enjoyable. it was not.

so i bought a fucking gamecube and played it that way 😭
[okay truth be told i bought a gamecube to play other games and it came with it but ykyk it sounds funny so]

this game is very frustrating because the movement is hard for me to get used to or get control of yknow.... i do like the setting of these beaches and more tropical vistas, the music is nice too [even if i have heard it too much in backgrounds of youtube videos]

i have tried this game multiple times, and i do not think it will ever click. my apologies, sunshine fans.