MooChicken
2011
2011-2013 was the peak of this game, and only started its downhill trend once wildshadow was no longer in charge. Kabam owning the game was the beginning of the downfall, and despite being my most played game i found myself spending less and less time on it. By the time DECA took over the game was at an all time low, and having tried it on and off it just isnt the same and most likely never will be. Not worth wasting your time on this one, as the monetization is predatory and the gameplay loop is abysmal.
2011
Not super amazing but can be fun with friends. Several years ago i spent a night with a buddy doing a 10(+?) hour session to do as much as we can, starting fresh then working our way up to traveling out four thousand blocks to kill the undead dragon, the most difficult boss at the time we did it. That was the last time i played and was a long enough session to where i never need to play this game ever again.
2013
On release this game was amazing, and the different builds were fun to use. As the game went on the fun things were nerfed and then the avalanche of DLCs started, bloating the game with a ton of useless stuff. In its current state, definitely not worth playing especially with Payday 3 on the horizon.
One of the best RPGs available. The story alone is so well written that if it was the only thing included the game would still be amazing, however there is a massive world to explore and countless sidequests to interact with. There is so much content to do that is all carefully crafted you will never be bored no matter what quest you take.
One of my personal top 5 games, the strategy and potential build diversity is unmatched. An intriguing story that drew me in but is not a drag to go through a second, third, or fourth time. With mod support as well the replayability goes through the roof as modders add new content and entire new classes for you to mix and match.
2019
When it released and up to season 3 this was by far my favorite game, but as the seasons went on the changes and vision the devs had did not align with my enjoyment of the game. As it stands now i maybe boot it up once every other month to play a few games hoping to relive that initial spark of genuine fun but it is never the same.
2012
I would consider this one the exact opposite of the first game, the story is by far the weakest however the gameplay is smoothed out considerably and is satisfying to play. Despite most people saying the ending ruined the trilogy for them i still think its worth playing to completion at least once to decide for yourself. For me it was ~okay~ at best but did not ruin it.
2010
The best of the triology, the gameplay is vastly improved from the first and the story doesnt suffer because of it. There is a likeable character for everyone and the branching options are interesting. This one was so good that despite being fairly linear in the story i have played through the whole thing four or five times trying out different builds.
2007
Based solely on gameplay, definitely the weakest of the trilogy but it more than makes up for it in world building and story telling. Sets up the universe and makes it feel alive while leaving room for the future. Dont let the clunky controls drive you to skipping straight to ME2, the story is worth it.
2016
2018
Super unoptomized but if you can power through that, the strategic gameplay is very fun with a serviceable campaign. Also has an open-world freeplay mode to add replayability, with a vast array of mods adding in content from the Battletech universe. Who doesnt like commanding a squad of big stompy mechs shooting lasers and missiles at eachother?
2011
Possibly one of the best games ever made. I first played this game when the dungeon and skeletron were the end game content, and i have sunk over a thousand hours into the game since. So well polished and every update added huge content, not to mention the plethora of mods that add an entire new dimension to every play through, definitely a must buy in my book.
2020