Good story, strong characters, some of the worst fighting mechanics I've ever engaged with, Dreamfall is a noticeable step down from the first title in the series.

People play the Dreamfall series for the story, and I think the world here is super interesting, but the storytelling here didn't hold my interest as much as The Longest Journey did. There's too much running around IMO, and the multiple perspectives aren't balanced as well as they could have been. The environmental world building is very good however, each place feels distinct and lived in.

Very clearly act two in a three act narrative, I'm very much looking forward to Dreamfall: Chapters. There's a lot of interesting ways this story could go and I'm intrigued to see where it ends up!

I'm fascinated with how Daniel Mullins thinks about games. Pony Island was super interesting, and The Hex even moreso. However, neither game is terribly compelling to play? Especially since important aspects are intentionally obfuscated, or even located in completely other games. I would recommend watching a good stream of this game, but even that would lessen the impacts of the themes found within this game. An extremely hard game to rate, but please play it if it sounds interesting to you.

Very excited to play Inscryption!

Distills the feeling of crafting that perfectly synergized deck that feeds upon itself & makes those numbers get bigger and bigger.

Maybe a bit too luck reliant, but it is a slot machine and games are short enough where I don't feel too bad losing because of RNG.

A beautiful, contemplative experience. I"m always happy to see games that aren't centered around 'kill the bad guys' mechanics.

While it's probably due to the way I played it, but I feel the pacing may be a bit off? There were times where I had nothing to do but wait, but I've always been the type of player who gets sidetracked by sidequests. I'm kinda curious to see how this plays without the additional DLC. I think the added length detracted from some of the more emotional beats.

I already have both of Thunder Lotus's previous games in my Steam backlog, I should probably get around to playing them

Seems like a pretty fun game that I have absolutely no patience for.

I accidentally fell down a big hole when trying to talk to a character and then they never spawned again so I walked around aimlessly for like half an hour unable to trigger any sort of end game so I just stopped playing.

Probably not the intended experience.

Fun throwback FPS that's probably twice as long as it needs to be.

Game parodies tend to end up being just worse versions of the game they're parodying, but The Looker manages to both have some legitimately interesting puzzles and actually be funny enough to make it worth your while.

I fell asleep while playing this

A perfect game for the Steam Deck. Each game is a relaxing, bite-sized experience. Very excited to try out its Spiel des Jahres winning board game counterpart.

I remember liking the original Ittle Dew quite a bit. It had a vibe I could appreciate and would recommend it to anyone looking for quick, but fun, Zelda-clone.

I found Ittle Dew 2 a major downgrade in pretty much every aspect.

I recall combat being the weakest aspect of the first game, and it is improved here, but it's still bad. Controls are stiff and unprecise. Enemies seem to both take and deal way more damage than they should. Combat isn't challenging per se, it's just long, and you can just run past any and all enemies so why even bother? The dungeon design is also bad. Dungeons can be tackled in any order, but that just means they're all pretty straightforward and have no personality. They aren't tailor made for specific items, there's no interesting boss fights, they're just there because a Zelda clone needs dungeons. It doesn't help that none or your items are all that interesting or fun to use. The game still has style and the optional puzzle dungeons are fun, however the puzzle dungeons are completely ignorable and I'd argue the 3D graphics are a downgrade from the 2D ones of the first game.

I was expecting to like this game, unfortunately it was one of the most boring, frustrating gaming experiences I've had in a while.

Some good ideas and creepy vibes, but ultimately kind of a mess.

I wanted to like this game more than I did. I do like walking sims, especially horror ones, but God's Basement falls short in a few areas. First off, the puzzles here can be pretty obtuse. After a short amount of time the game gives you a 'hint,' which is really just the solution spelled out to you, but I'd still occasionally have difficulty understanding what exactly the game expected me to do. I also had a number of control issues. Specifically with interacting with objects. I could only view an object when I was transitioning between normal and zoomed-in views. Not the worst bug, but frustrating when you haven't figured that out yet and you need to view an object to trigger the game progression. Also, while the game features some pretty solid environmental storytelling, the game will occasionally stop to recap everything you're supposed to have learned via a in-game monologue. I feel all of these issues combine to make a otherwise creepy experience become more frustrating than anything.

There's a lot of potential here. I really do like the atmosphere and narrative themes found throughout the game. Although I may have not been completely on board with this game, I'm very interested in seeing what Erebus puts out next.

Cute, fun & short, my kinda game!

2018

I found the first 30 or so hours of Hades to be some of the most fun and rewarding video gaming I have ever experienced. A perfect balance of difficulty and rewarding progress, all wrapped in a beautiful vibe. It also feels a lot like better versions of Supergiant's other games. It has the unobtrusive/slow developing narrative of Bastion, and the infinite number of power-up combinations of Transistor (I really need to revisit that one).

Unfortunately, it got to be pretty boring after then. I got to a point where I could get to the final boss without much, if any, difficulty, but then I'd lose to him every time, turning the game into about 90% mindless tedium,10% frustration. Not sure why I found Hades himself to be such an impossible challenge, but hey, I suck at video games. Admittedly, this does not seem to be a common experience, but it is mine.

Either way, Hades is definitely worth trying!!

EDIT: I put this game on the shelf for a few weeks and when I came back managed to beat Hades twice in a row. Combat is fair and rewarding and punishes being sloppy and impatient, like I often am. Bumping my review from 4.5 to 5 stars, this is most likely the best roguelike I've ever played. Hades II is a day one purchase for me.